1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282
|
#################################### IMPORTS ###################################
if __name__ == '__main__':
import sys
import os
pkg_dir = os.path.split(os.path.abspath(__file__))[0]
parent_dir, pkg_name = os.path.split(pkg_dir)
is_pygame_pkg = (pkg_name == 'tests' and
os.path.split(parent_dir)[1] == 'pygame')
if not is_pygame_pkg:
sys.path.insert(0, parent_dir)
else:
is_pygame_pkg = __name__.startswith('pygame.tests.')
import unittest
if is_pygame_pkg:
from pygame.tests import test_utils
else:
from test import test_utils
import pygame
from pygame import draw
################################################################################
class DrawModuleTest(unittest.TestCase):
def setUp(self):
(self.surf_w, self.surf_h) = self.surf_size = (320, 200)
self.surf = pygame.Surface(self.surf_size, pygame.SRCALPHA)
self.color = (1, 13, 24, 205)
def test_rect__fill(self):
# __doc__ (as of 2008-06-25) for pygame.draw.rect:
# pygame.draw.rect(Surface, color, Rect, width=0): return Rect
# draw a rectangle shape
rect = pygame.Rect(10, 10, 25, 20)
drawn = draw.rect(self.surf, self.color, rect, 0)
self.assert_(drawn == rect)
#Should be colored where it's supposed to be
for pt in test_utils.rect_area_pts(rect):
color_at_pt = self.surf.get_at(pt)
self.assert_(color_at_pt == self.color)
#And not where it shouldn't
for pt in test_utils.rect_outer_bounds(rect):
color_at_pt = self.surf.get_at(pt)
self.assert_(color_at_pt != self.color)
#Issue #310: Cannot draw rectangles that are 1 pixel high
bgcolor = pygame.Color('black')
self.surf.fill(bgcolor)
hrect = pygame.Rect(1, 1, self.surf_w - 2, 1)
vrect = pygame.Rect(1, 3, 1, self.surf_h - 4)
drawn = draw.rect(self.surf, self.color, hrect, 0)
self.assert_(drawn == hrect)
x, y = hrect.topleft
w, h = hrect.size
self.assertEqual(self.surf.get_at((x - 1, y)), bgcolor)
self.assertEqual(self.surf.get_at((x + w, y)), bgcolor)
for i in range(x, x + w):
self.assertEqual(self.surf.get_at((i, y)), self.color)
drawn = draw.rect(self.surf, self.color, vrect, 0)
self.assertEqual(drawn, vrect)
x, y = vrect.topleft
w, h = vrect.size
self.assertEqual(self.surf.get_at((x, y - 1)), bgcolor)
self.assertEqual(self.surf.get_at((x, y + h)), bgcolor)
for i in range(y, y + h):
self.assertEqual(self.surf.get_at((x, i)), self.color)
def test_rect__one_pixel_lines(self):
# __doc__ (as of 2008-06-25) for pygame.draw.rect:
# pygame.draw.rect(Surface, color, Rect, width=0): return Rect
# draw a rectangle shape
rect = pygame.Rect(10, 10, 56, 20)
drawn = draw.rect(self.surf, self.color, rect, 1)
self.assert_(drawn == rect)
#Should be colored where it's supposed to be
for pt in test_utils.rect_perimeter_pts(drawn):
color_at_pt = self.surf.get_at(pt)
self.assert_(color_at_pt == self.color)
#And not where it shouldn't
for pt in test_utils.rect_outer_bounds(drawn):
color_at_pt = self.surf.get_at(pt)
self.assert_(color_at_pt != self.color)
def test_line(self):
# __doc__ (as of 2008-06-25) for pygame.draw.line:
# pygame.draw.line(Surface, color, start_pos, end_pos, width=1): return Rect
# draw a straight line segment
drawn = draw.line(self.surf, self.color, (1, 0), (200, 0)) #(l, t), (l, t)
self.assert_(drawn.right == 201,
"end point arg should be (or at least was) inclusive"
)
#Should be colored where it's supposed to be
for pt in test_utils.rect_area_pts(drawn):
self.assert_(self.surf.get_at(pt) == self.color)
#And not where it shouldn't
for pt in test_utils.rect_outer_bounds(drawn):
self.assert_(self.surf.get_at(pt) != self.color)
#Line width greater that 1
line_width = 2
offset = 5
a = (offset, offset)
b = (self.surf_size[0] - offset, a[1])
c = (a[0], self.surf_size[1] - offset)
d = (b[0], c[1])
e = (a[0] + offset, c[1])
f = (b[0], c[0] + 5)
lines = [(a, d), (b, c), (c, b), (d, a),
(a, b), (b, a), (a, c), (c, a),
(a, e), (e, a), (a, f), (f, a),
(a, a),]
for p1, p2 in lines:
msg = "%s - %s" % (p1, p2)
if p1[0] <= p2[0]:
plow = p1
phigh = p2
else:
plow = p2
phigh = p1
self.surf.fill((0, 0, 0))
rec = draw.line(self.surf, (255, 255, 255), p1, p2, line_width)
xinc = yinc = 0
if abs(p1[0] - p2[0]) > abs(p1[1] - p2[1]):
yinc = 1
else:
xinc = 1
for i in range(line_width):
p = (p1[0] + xinc * i, p1[1] + yinc * i)
self.assert_(self.surf.get_at(p) == (255, 255, 255), msg)
p = (p2[0] + xinc * i, p2[1] + yinc * i)
self.assert_(self.surf.get_at(p) == (255, 255, 255), msg)
p = (plow[0] - 1, plow[1])
self.assert_(self.surf.get_at(p) == (0, 0, 0), msg)
p = (plow[0] + xinc * line_width, plow[1] + yinc * line_width)
self.assert_(self.surf.get_at(p) == (0, 0, 0), msg)
p = (phigh[0] + xinc * line_width, phigh[1] + yinc * line_width)
self.assert_(self.surf.get_at(p) == (0, 0, 0), msg)
if p1[0] < p2[0]:
rx = p1[0]
else:
rx = p2[0]
if p1[1] < p2[1]:
ry = p1[1]
else:
ry = p2[1]
w = abs(p2[0] - p1[0]) + 1 + xinc * (line_width - 1)
h = abs(p2[1] - p1[1]) + 1 + yinc * (line_width - 1)
msg += ", %s" % (rec,)
self.assert_(rec == (rx, ry, w, h), msg)
def todo_test_aaline(self):
# __doc__ (as of 2008-08-02) for pygame.draw.aaline:
# pygame.draw.aaline(Surface, color, startpos, endpos, blend=1): return Rect
# draw fine antialiased lines
#
# Draws an anti-aliased line on a surface. This will respect the
# clipping rectangle. A bounding box of the affected area is returned
# returned as a rectangle. If blend is true, the shades will be be
# blended with existing pixel shades instead of overwriting them. This
# function accepts floating point values for the end points.
#
self.fail()
def todo_test_aalines(self):
# __doc__ (as of 2008-08-02) for pygame.draw.aalines:
# pygame.draw.aalines(Surface, color, closed, pointlist, blend=1): return Rect
#
# Draws a sequence on a surface. You must pass at least two points in
# the sequence of points. The closed argument is a simple boolean and
# if true, a line will be draw between the first and last points. The
# boolean blend argument set to true will blend the shades with
# existing shades instead of overwriting them. This function accepts
# floating point values for the end points.
#
self.fail()
def todo_test_arc(self):
# __doc__ (as of 2008-08-02) for pygame.draw.arc:
# pygame.draw.arc(Surface, color, Rect, start_angle, stop_angle,
# width=1): return Rect
#
# draw a partial section of an ellipse
#
# Draws an elliptical arc on the Surface. The rect argument is the
# area that the ellipse will fill. The two angle arguments are the
# initial and final angle in radians, with the zero on the right. The
# width argument is the thickness to draw the outer edge.
#
self.fail()
def todo_test_circle(self):
# __doc__ (as of 2008-08-02) for pygame.draw.circle:
# pygame.draw.circle(Surface, color, pos, radius, width=0): return Rect
# draw a circle around a point
#
# Draws a circular shape on the Surface. The pos argument is the
# center of the circle, and radius is the size. The width argument is
# the thickness to draw the outer edge. If width is zero then the
# circle will be filled.
#
self.fail()
def todo_test_ellipse(self):
# __doc__ (as of 2008-08-02) for pygame.draw.ellipse:
# pygame.draw.ellipse(Surface, color, Rect, width=0): return Rect
# draw a round shape inside a rectangle
#
# Draws an elliptical shape on the Surface. The given rectangle is the
# area that the circle will fill. The width argument is the thickness
# to draw the outer edge. If width is zero then the ellipse will be
# filled.
#
self.fail()
def todo_test_lines(self):
# __doc__ (as of 2008-08-02) for pygame.draw.lines:
# pygame.draw.lines(Surface, color, closed, pointlist, width=1): return Rect
# draw multiple contiguous line segments
#
# Draw a sequence of lines on a Surface. The pointlist argument is a
# series of points that are connected by a line. If the closed
# argument is true an additional line segment is drawn between the
# first and last points.
#
# This does not draw any endcaps or miter joints. Lines with sharp
# corners and wide line widths can have improper looking corners.
#
self.fail()
def todo_test_polygon(self):
# __doc__ (as of 2008-08-02) for pygame.draw.polygon:
# pygame.draw.polygon(Surface, color, pointlist, width=0): return Rect
# draw a shape with any number of sides
#
# Draws a polygonal shape on the Surface. The pointlist argument is
# the vertices of the polygon. The width argument is the thickness to
# draw the outer edge. If width is zero then the polygon will be
# filled.
#
# For aapolygon, use aalines with the 'closed' parameter.
self.fail()
################################################################################
if __name__ == '__main__':
unittest.main()
|