1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475
|
if __name__ == '__main__':
import sys
import os
pkg_dir = os.path.split(os.path.abspath(__file__))[0]
parent_dir, pkg_name = os.path.split(pkg_dir)
is_pygame_pkg = (pkg_name == 'tests' and
os.path.split(parent_dir)[1] == 'pygame')
if not is_pygame_pkg:
sys.path.insert(0, parent_dir)
else:
is_pygame_pkg = __name__.startswith('pygame.tests.')
import unittest
import pygame
import pygame.midi
import pygame.compat
from pygame.locals import *
import os
import sys
import time
class MidiTest( unittest.TestCase ):
def todo_test_poll(self):
# __doc__ (as of 2009-05-19) for pygame.midi.Input.poll:
# returns true if there's data, or false if not.
# Input.poll(): return Bool
#
# raises a MidiException on error.
self.fail()
def todo_test_read(self):
# __doc__ (as of 2009-05-19) for pygame.midi.Input.read:
# reads num_events midi events from the buffer.
# Input.read(num_events): return midi_event_list
#
# Reads from the Input buffer and gives back midi events.
# [[[status,data1,data2,data3],timestamp],
# [[status,data1,data2,data3],timestamp],...]
self.fail()
def test_MidiException(self):
# __doc__ (as of 2009-05-19) for pygame.midi.MidiException.message:
def raiseit():
raise pygame.midi.MidiException(0)
self.assertRaises(pygame.midi.MidiException, raiseit)
try:
raise pygame.midi.MidiException(0)
except pygame.midi.MidiException:
e = pygame.compat.geterror()
self.assertEqual(e.parameter, 0)
def test_note_off(self):
"""|tags: interactive|
"""
# __doc__ (as of 2009-05-19) for pygame.midi.Output.note_off:
# turns a midi note off. Note must be on.
# Output.note_off(note, velocity=None, channel = 0)
#
# Turn a note off in the output stream. The note must already
# be on for this to work correctly.
i = pygame.midi.get_default_output_id()
if i != -1:
o = pygame.midi.Output(i)
o.note_on(5, 30, 0)
o.note_off(5, 30, 0)
def test_note_on(self):
"""|tags: interactive|
"""
# __doc__ (as of 2009-05-19) for pygame.midi.Output.note_on:
# turns a midi note on. Note must be off.
# Output.note_on(note, velocity=None, channel = 0)
#
# Turn a note on in the output stream. The note must already
# be off for this to work correctly.
i = pygame.midi.get_default_output_id()
if i != -1:
o = pygame.midi.Output(i)
o.note_on(5, 30, 0)
def todo_test_set_instrument(self):
# __doc__ (as of 2009-05-19) for pygame.midi.Output.set_instrument:
# Select an instrument, with a value between 0 and 127.
# Output.set_instrument(instrument_id, channel = 0)
self.fail()
def todo_test_write(self):
# __doc__ (as of 2009-05-19) for pygame.midi.Output.write:
# writes a list of midi data to the Output.
# Output.write(data)
#
# writes series of MIDI information in the form of a list:
# write([[[status <,data1><,data2><,data3>],timestamp],
# [[status <,data1><,data2><,data3>],timestamp],...])
# <data> fields are optional
# example: choose program change 1 at time 20000 and
# send note 65 with velocity 100 500 ms later.
# write([[[0xc0,0,0],20000],[[0x90,60,100],20500]])
# notes:
# 1. timestamps will be ignored if latency = 0.
# 2. To get a note to play immediately, send MIDI info with
# timestamp read from function Time.
# 3. understanding optional data fields:
# write([[[0xc0,0,0],20000]]) is equivalent to
# write([[[0xc0],20000]])
#
# Can send up to 1024 elements in your data list, otherwise an
# IndexError exception is raised.
self.fail()
def test_write_short(self):
"""|tags: interactive|
"""
# __doc__ (as of 2009-05-19) for pygame.midi.Output.write_short:
# write_short(status <, data1><, data2>)
# Output.write_short(status)
# Output.write_short(status, data1 = 0, data2 = 0)
#
# output MIDI information of 3 bytes or less.
# data fields are optional
# status byte could be:
# 0xc0 = program change
# 0x90 = note on
# etc.
# data bytes are optional and assumed 0 if omitted
# example: note 65 on with velocity 100
# write_short(0x90,65,100)
i = pygame.midi.get_default_output_id()
if i != -1:
o = pygame.midi.Output(i)
# put a note on, then off.
o.write_short(0x90,65,100)
o.write_short(0x80,65,100)
def test_Input(self):
"""|tags: interactive|
"""
i = pygame.midi.get_default_input_id()
if i != -1:
o = pygame.midi.Input(i)
del o
# try feeding it an input id.
i = pygame.midi.get_default_output_id()
# can handle some invalid input too.
self.assertRaises(pygame.midi.MidiException, pygame.midi.Input, i)
self.assertRaises(pygame.midi.MidiException, pygame.midi.Input, 9009)
self.assertRaises(pygame.midi.MidiException, pygame.midi.Input, -1)
self.assertRaises(TypeError, pygame.midi.Input,"1234")
self.assertRaises(OverflowError, pygame.midi.Input, pow(2,99))
def test_Output(self):
"""|tags: interactive|
"""
i = pygame.midi.get_default_output_id()
if i != -1:
o = pygame.midi.Output(i)
del o
# try feeding it an input id.
i = pygame.midi.get_default_input_id()
# can handle some invalid input too.
self.assertRaises(pygame.midi.MidiException, pygame.midi.Output, i)
self.assertRaises(pygame.midi.MidiException, pygame.midi.Output, 9009)
self.assertRaises(pygame.midi.MidiException, pygame.midi.Output, -1)
self.assertRaises(TypeError, pygame.midi.Output,"1234")
self.assertRaises(OverflowError, pygame.midi.Output, pow(2,99))
def todo_test_write_sys_ex(self):
# __doc__ (as of 2009-05-19) for pygame.midi.Output.write_sys_ex:
# writes a timestamped system-exclusive midi message.
# Output.write_sys_ex(when, msg)
#
# write_sys_ex(<timestamp>,<msg>)
#
# msg - can be a *list* or a *string*
# example:
# (assuming o is an onput MIDI stream)
# o.write_sys_ex(0,'\xF0\x7D\x10\x11\x12\x13\xF7')
# is equivalent to
# o.write_sys_ex(pygame.midi.Time,
# [0xF0,0x7D,0x10,0x11,0x12,0x13,0xF7])
self.fail()
def tearDown(self):
pygame.midi.quit()
def setUp(self):
pygame.midi.init()
def test_get_count(self):
# __doc__ (as of 2009-05-19) for pygame.midi.get_count:
# gets the number of devices.
# pygame.midi.get_count(): return num_devices
#
#
# Device ids range from 0 to get_count() -1
c = pygame.midi.get_count()
self.assertEqual(type(c), type(1))
self.failUnless(c >= 0)
def test_get_default_input_id(self):
# __doc__ (as of 2009-05-19) for pygame.midi.get_default_input_device_id:
# gets the device number of the default input device.
# pygame.midi.get_default_input_device_id(): return default_id
#
#
# Return the default device ID or -1 if there are no devices.
# The result can be passed to the Input()/Ouput() class.
#
# On the PC, the user can specify a default device by
# setting an environment variable. For example, to use device #1.
#
# set PM_RECOMMENDED_INPUT_DEVICE=1
#
# The user should first determine the available device ID by using
# the supplied application "testin" or "testout".
#
# In general, the registry is a better place for this kind of info,
# and with USB devices that can come and go, using integers is not
# very reliable for device identification. Under Windows, if
# PM_RECOMMENDED_OUTPUT_DEVICE (or PM_RECOMMENDED_INPUT_DEVICE) is
# *NOT* found in the environment, then the default device is obtained
# by looking for a string in the registry under:
# HKEY_LOCAL_MACHINE/SOFTWARE/PortMidi/Recommended_Input_Device
# and HKEY_LOCAL_MACHINE/SOFTWARE/PortMidi/Recommended_Output_Device
# for a string. The number of the first device with a substring that
# matches the string exactly is returned. For example, if the string
# in the registry is "USB", and device 1 is named
# "In USB MidiSport 1x1", then that will be the default
# input because it contains the string "USB".
#
# In addition to the name, get_device_info() returns "interf", which
# is the interface name. (The "interface" is the underlying software
# system or API used by PortMidi to access devices. Examples are
# MMSystem, DirectX (not implemented), ALSA, OSS (not implemented), etc.)
# At present, the only Win32 interface is "MMSystem", the only Linux
# interface is "ALSA", and the only Max OS X interface is "CoreMIDI".
# To specify both the interface and the device name in the registry,
# separate the two with a comma and a space, e.g.:
# MMSystem, In USB MidiSport 1x1
# In this case, the string before the comma must be a substring of
# the "interf" string, and the string after the space must be a
# substring of the "name" name string in order to match the device.
#
# Note: in the current release, the default is simply the first device
# (the input or output device with the lowest PmDeviceID).
c = pygame.midi.get_default_input_id()
# if there is a not None return make sure it is an int.
self.assertEqual(type(c), type(1))
self.failUnless(c >= 0 or c == -1)
def test_get_default_output_id(self):
# __doc__ (as of 2009-05-19) for pygame.midi.get_default_output_device_id:
# get the device number of the default output device.
# pygame.midi.get_default_output_device_id(): return default_id
#
#
# Return the default device ID or -1 if there are no devices.
# The result can be passed to the Input()/Ouput() class.
#
# On the PC, the user can specify a default device by
# setting an environment variable. For example, to use device #1.
#
# set PM_RECOMMENDED_OUTPUT_DEVICE=1
#
# The user should first determine the available device ID by using
# the supplied application "testin" or "testout".
#
# In general, the registry is a better place for this kind of info,
# and with USB devices that can come and go, using integers is not
# very reliable for device identification. Under Windows, if
# PM_RECOMMENDED_OUTPUT_DEVICE (or PM_RECOMMENDED_INPUT_DEVICE) is
# *NOT* found in the environment, then the default device is obtained
# by looking for a string in the registry under:
# HKEY_LOCAL_MACHINE/SOFTWARE/PortMidi/Recommended_Input_Device
# and HKEY_LOCAL_MACHINE/SOFTWARE/PortMidi/Recommended_Output_Device
# for a string. The number of the first device with a substring that
# matches the string exactly is returned. For example, if the string
# in the registry is "USB", and device 1 is named
# "In USB MidiSport 1x1", then that will be the default
# input because it contains the string "USB".
#
# In addition to the name, get_device_info() returns "interf", which
# is the interface name. (The "interface" is the underlying software
# system or API used by PortMidi to access devices. Examples are
# MMSystem, DirectX (not implemented), ALSA, OSS (not implemented), etc.)
# At present, the only Win32 interface is "MMSystem", the only Linux
# interface is "ALSA", and the only Max OS X interface is "CoreMIDI".
# To specify both the interface and the device name in the registry,
# separate the two with a comma and a space, e.g.:
# MMSystem, In USB MidiSport 1x1
# In this case, the string before the comma must be a substring of
# the "interf" string, and the string after the space must be a
# substring of the "name" name string in order to match the device.
#
# Note: in the current release, the default is simply the first device
# (the input or output device with the lowest PmDeviceID).
c = pygame.midi.get_default_output_id()
self.assertEqual(type(c), type(1))
self.failUnless(c >= 0 or c == -1)
def test_get_device_info(self):
# __doc__ (as of 2009-05-19) for pygame.midi.get_device_info:
# returns (interf, name, input, output, opened)
# pygame.midi.get_device_info(an_id): return (interf, name, input,
# output, opened)
#
#
# If the id is out of range, the function returns None.
an_id = pygame.midi.get_default_output_id()
if an_id != -1:
interf, name, input, output, opened = pygame.midi.get_device_info(an_id)
#print interf
#print name
#print input, output, opened
self.assertEqual(output, 1)
self.assertEqual(input, 0)
self.assertEqual(opened, 0)
an_in_id = pygame.midi.get_default_input_id()
if an_in_id != -1:
r = pygame.midi.get_device_info(an_in_id)
# if r is None, it means that the id is out of range.
try:
interf, name, input, output, opened = r
except TypeError:
raise Exception(repr(r))
self.assertEqual(output, 0)
self.assertEqual(input, 1)
self.assertEqual(opened, 0)
def test_init(self):
# __doc__ (as of 2009-05-19) for pygame.midi.init:
# initialize the midi module
# pygame.midi.init(): return None
#
# Call the initialisation function before using the midi module.
#
# It is safe to call this more than once.
pygame.midi.quit()
self.assertRaises(RuntimeError, pygame.midi.get_count)
# initialising many times should be fine.
pygame.midi.init()
pygame.midi.init()
pygame.midi.init()
pygame.midi.init()
def todo_test_midis2events(self):
# __doc__ (as of 2009-05-19) for pygame.midi.midis2events:
# converts midi events to pygame events
# pygame.midi.midis2events(midis, device_id): return [Event, ...]
#
# Takes a sequence of midi events and returns list of pygame events.
self.fail()
def test_quit(self):
# __doc__ (as of 2009-05-19) for pygame.midi.quit:
# uninitialize the midi module
# pygame.midi.quit(): return None
#
#
# Called automatically atexit if you don't call it.
#
# It is safe to call this function more than once.
# It is safe to call this more than once.
pygame.midi.quit()
pygame.midi.init()
pygame.midi.quit()
pygame.midi.quit()
pygame.midi.init()
pygame.midi.init()
pygame.midi.quit()
def test_time(self):
# __doc__ (as of 2009-05-19) for pygame.midi.time:
# returns the current time in ms of the PortMidi timer
# pygame.midi.time(): return time
t = pygame.midi.time()
self.assertEqual(type(t), type(1))
# should be close to 2-3... since the timer is just init'd.
self.failUnless(t >= 0 and t < 100)
if __name__ == '__main__':
unittest.main()
|