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import sys
if __name__ == '__main__':
import os
pkg_dir = os.path.split(os.path.abspath(__file__))[0]
parent_dir, pkg_name = os.path.split(pkg_dir)
is_pygame_pkg = (pkg_name == 'tests' and
os.path.split(parent_dir)[1] == 'pygame')
if not is_pygame_pkg:
sys.path.insert(0, parent_dir)
else:
is_pygame_pkg = __name__.startswith('pygame.tests.')
import unittest
if is_pygame_pkg:
from pygame.tests.test_utils import example_path
else:
from test.test_utils import example_path
import pygame
from pygame.compat import as_unicode, filesystem_encode
import os
class MixerMusicModuleTest(unittest.TestCase):
def test_load(self):
"|tags:music|"
# __doc__ (as of 2008-07-13) for pygame.mixer_music.load:
# pygame.mixer.music.load(filename): return None
# Load a music file for playback
data_fname = example_path('data')
pygame.mixer.init()
# The mp3 test file can crash smpeg on some systems.
## formats = ['mp3', 'ogg', 'wav']
formats = ['ogg', 'wav']
for f in formats:
path = os.path.join(data_fname, 'house_lo.%s' % f)
if os.sep == '\\':
path = path.replace('\\', '\\\\')
umusfn = as_unicode(path)
bmusfn = filesystem_encode(umusfn)
pygame.mixer.music.load(umusfn)
pygame.mixer.music.load(bmusfn)
#NOTE: TODO: loading from filelikes are disabled...
# because as of writing it only works in SDL_mixer svn.
#pygame.mixer.music.load(open(musfn))
#musf = open(musfn)
#pygame.mixer.music.load(musf)
pygame.mixer.quit()
def todo_test_queue(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.queue:
# This will load a music file and queue it. A queued music file will
# begin as soon as the current music naturally ends. If the current
# music is ever stopped or changed, the queued song will be lost.
#
# The following example will play music by Bach six times, then play
# music by Mozart once:
#
# pygame.mixer.music.load('bach.ogg')
# pygame.mixer.music.play(5) # Plays six times, not five!
# pygame.mixer.music.queue('mozart.ogg')
self.fail()
def todo_test_stop(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.stop:
# Stops the music playback if it is currently playing.
self.fail()
def todo_test_rewind(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.rewind:
# Resets playback of the current music to the beginning.
self.fail()
def todo_test_get_pos(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_pos:
# This gets the number of milliseconds that the music has been playing
# for. The returned time only represents how long the music has been
# playing; it does not take into account any starting position
# offsets.
#
self.fail()
def todo_test_fadeout(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.fadeout:
# This will stop the music playback after it has been faded out over
# the specified time (measured in milliseconds).
#
# Note, that this function blocks until the music has faded out.
self.fail()
def todo_test_play(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.play:
# This will play the loaded music stream. If the music is already
# playing it will be restarted.
#
# The loops argument controls the number of repeats a music will play.
# play(5) will cause the music to played once, then repeated five
# times, for a total of six. If the loops is -1 then the music will
# repeat indefinitely.
#
# The starting position argument controls where in the music the song
# starts playing. The starting position is dependent on the format of
# music playing. MP3 and OGG use the position as time (in seconds).
# MOD music it is the pattern order number. Passing a startpos will
# raise a NotImplementedError if it cannot set the start position
#
self.fail()
def todo_test_load(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.load:
# This will load a music file and prepare it for playback. If a music
# stream is already playing it will be stopped. This does not start
# the music playing.
#
# Music can only be loaded from filenames, not python file objects
# like the other pygame loading functions.
#
self.fail()
def todo_test_get_volume(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_volume:
# Returns the current volume for the mixer. The value will be between
# 0.0 and 1.0.
#
self.fail()
def todo_test_set_endevent(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.set_endevent:
# This causes Pygame to signal (by means of the event queue) when the
# music is done playing. The argument determines the type of event
# that will be queued.
#
# The event will be queued every time the music finishes, not just the
# first time. To stop the event from being queued, call this method
# with no argument.
#
self.fail()
def todo_test_pause(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.pause:
# Temporarily stop playback of the music stream. It can be resumed
# with the pygame.mixer.music.unpause() function.
#
self.fail()
def todo_test_get_busy(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_busy:
# Returns True when the music stream is actively playing. When the
# music is idle this returns False.
#
self.fail()
def todo_test_get_endevent(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_endevent:
# Returns the event type to be sent every time the music finishes
# playback. If there is no endevent the function returns
# pygame.NOEVENT.
#
self.fail()
def todo_test_unpause(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.unpause:
# This will resume the playback of a music stream after it has been paused.
self.fail()
def todo_test_set_volume(self):
# __doc__ (as of 2008-08-02) for pygame.mixer_music.set_volume:
# Set the volume of the music playback. The value argument is between
# 0.0 and 1.0. When new music is loaded the volume is reset.
#
self.fail()
def todo_test_set_pos(self):
# __doc__ (as of 2010-24-05) for pygame.mixer_music.set_pos:
#This sets the position in the music file where playback will start. The
# meaning of "pos", a float (or a number that can be converted to a float),
# depends on the music format. Newer versions of SDL_mixer have better
# positioning support than earlier. An SDLError is raised if a particular
# format does not support positioning.
#
self.fail()
if __name__ == '__main__':
unittest.main()
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