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.. include:: ../common.txt
.. highlight:: c
******************************************
Class Rect API exported by pygame.rect
******************************************
src_c/rect.c
============
This extension module defines Python type :py:class:`pygame.Rect`.
Header file: src_c/pygame.h
.. c:type:: GAME_Rect
.. c:member:: int x
Horizontal position of the top-left corner.
.. c:member:: int y
Vertical position of the top-left corner.
.. c:member:: int w
Width.
.. c:member:: int h
Height.
A rectangle at (*x*, *y*) and of size (*w*, *h*).
SDL 2: equivalent to SDL_Rect.
.. c:type:: pgRectObject
.. c:member:: GAME_Rect r
The Pygame rectangle type instance.
.. c:var:: PyTypeObject *pgRect_Type
The Pygame rectangle object type pygame.Rect.
.. c:function:: GAME_Rect pgRect_AsRect(PyObject *obj)
A macro to access the GAME_Rect field of a :py:class:`pygame.Rect` instance.
.. c:function:: PyObject* pgRect_New(SDL_Rect *r)
Return a new :py:class:`pygame.Rect` instance from the SDL_Rect *r*.
On failure, raise a Python exception and return *NULL*.
.. c:function:: PyObject* pgRect_New4(int x, int y, int w, int h)
Return a new pygame.Rect instance with position (*x*, *y*) and
size (*w*, *h*).
On failure raise a Python exception and return *NULL*.
.. c:function:: GAME_Rect* pgRect_FromObject(PyObject *obj, GAME_Rect *temp)
Translate a Python rectangle representation as a Pygame :c:type:`GAME_Rect`.
A rectangle can be a length 4 sequence integers (x, y, w, h),
or a length 2 sequence of position (x, y) and size (w, h),
or a length 1 tuple containing a rectangle representation,
or have a method *rect* that returns a rectangle.
Pass a pointer to a locally declared c:type:`GAME_Rect` as *temp*.
Do not rely on this being filled in; use the function's return value instead.
On success return a pointer to a :c:type:`GAME_Rect` representation
of the rectangle.
One failure may raise a Python exception before returning *NULL*.
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