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#include <Python.h>
#include "bitmask.h"
#define PYGAMEAPI_MASK_FIRSTSLOT 0
#define PYGAMEAPI_MASK_NUMSLOTS 1
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
typedef struct {
PyObject_HEAD
bitmask_t *mask;
} pgMaskObject;
#define pgMask_AsBitmap(x) (((pgMaskObject*)x)->mask)
#ifndef PYGAMEAPI_MASK_INTERNAL
#define pgMask_Type (*(PyTypeObject*)PyMASK_C_API[0])
#define pgMask_Check(x) ((x)->ob_type == &pgMask_Type)
#define import_pygame_mask() \
_IMPORT_PYGAME_MODULE(mask, MASK, PyMASK_C_API)
static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL};
#endif /* #ifndef PYGAMEAPI_MASK_INTERNAL */
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