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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/*
* pygame mouse module
*/
#include "pygame.h"
#include "pgcompat.h"
#include "doc/mouse_doc.h"
/* mouse module functions */
static PyObject *
mouse_set_pos(PyObject *self, PyObject *args)
{
int x, y;
if (!pg_TwoIntsFromObj(args, &x, &y))
return RAISE(PyExc_TypeError, "invalid position argument for set_pos");
VIDEO_INIT_CHECK();
#if IS_SDLv1
SDL_WarpMouse((Uint16)x, (Uint16)y);
#else /* IS_SDLv2 */
SDL_WarpMouseInWindow(NULL, (Uint16)x, (Uint16)y);
#endif /* IS_SDLv2 */
Py_RETURN_NONE;
}
static PyObject *
mouse_get_pos(PyObject *self)
{
int x, y;
VIDEO_INIT_CHECK();
SDL_GetMouseState(&x, &y);
return Py_BuildValue("(ii)", x, y);
}
static PyObject *
mouse_get_rel(PyObject *self)
{
int x, y;
VIDEO_INIT_CHECK();
SDL_GetRelativeMouseState(&x, &y);
return Py_BuildValue("(ii)", x, y);
}
static PyObject *
mouse_get_pressed(PyObject *self)
{
PyObject *tuple;
int state;
VIDEO_INIT_CHECK();
state = SDL_GetMouseState(NULL, NULL);
if (!(tuple = PyTuple_New(3)))
return NULL;
PyTuple_SET_ITEM(tuple, 0, PyInt_FromLong((state & SDL_BUTTON(1)) != 0));
PyTuple_SET_ITEM(tuple, 1, PyInt_FromLong((state & SDL_BUTTON(2)) != 0));
PyTuple_SET_ITEM(tuple, 2, PyInt_FromLong((state & SDL_BUTTON(3)) != 0));
return tuple;
}
static PyObject *
mouse_set_visible(PyObject *self, PyObject *args)
{
int toggle;
if (!PyArg_ParseTuple(args, "i", &toggle))
return NULL;
VIDEO_INIT_CHECK();
toggle = SDL_ShowCursor(toggle);
return PyInt_FromLong(toggle);
}
static PyObject *
mouse_get_focused(PyObject *self)
{
VIDEO_INIT_CHECK();
#if IS_SDLv1
return PyInt_FromLong((SDL_GetAppState() & SDL_APPMOUSEFOCUS) != 0);
#else /* IS_SDLv2 */
return PyInt_FromLong(SDL_GetMouseFocus() != NULL);
#endif /* IS_SDLv2 */
}
static PyObject *
mouse_set_cursor(PyObject *self, PyObject *args)
{
int w, h, spotx, spoty;
PyObject *xormask, *andmask;
Uint8 *xordata = NULL, *anddata = NULL;
int xorsize, andsize, loop;
int val;
SDL_Cursor *lastcursor, *cursor = NULL;
if (!PyArg_ParseTuple(args, "(ii)(ii)OO", &w, &h, &spotx, &spoty, &xormask,
&andmask))
return NULL;
VIDEO_INIT_CHECK();
if (!PySequence_Check(xormask) || !PySequence_Check(andmask))
return RAISE(PyExc_TypeError, "xormask and andmask must be sequences");
if (w % 8)
return RAISE(PyExc_ValueError, "Cursor width must be divisible by 8.");
xorsize = PySequence_Length(xormask);
andsize = PySequence_Length(andmask);
if (xorsize != w * h / 8 || andsize != w * h / 8)
return RAISE(PyExc_ValueError,
"bitmasks must be sized width*height/8");
xordata = (Uint8 *)malloc(xorsize);
anddata = (Uint8 *)malloc(andsize);
for (loop = 0; loop < xorsize; ++loop) {
if (!pg_IntFromObjIndex(xormask, loop, &val))
goto interror;
xordata[loop] = (Uint8)val;
if (!pg_IntFromObjIndex(andmask, loop, &val))
goto interror;
anddata[loop] = (Uint8)val;
}
cursor = SDL_CreateCursor(xordata, anddata, w, h, spotx, spoty);
free(xordata);
free(anddata);
xordata = NULL;
anddata = NULL;
if (!cursor)
return RAISE(pgExc_SDLError, SDL_GetError());
lastcursor = SDL_GetCursor();
SDL_SetCursor(cursor);
SDL_FreeCursor(lastcursor);
Py_RETURN_NONE;
interror:
if (xordata)
free(xordata);
if (anddata)
free(anddata);
return RAISE(PyExc_TypeError, "Invalid number in mask array");
}
#if IS_SDLv1
static PyObject *
mouse_get_cursor(PyObject *self)
{
SDL_Cursor *cursor = NULL;
PyObject *xordata, *anddata;
int size, loop, w, h, spotx, spoty;
VIDEO_INIT_CHECK();
cursor = SDL_GetCursor();
if (!cursor)
return RAISE(pgExc_SDLError, SDL_GetError());
w = cursor->area.w;
h = cursor->area.h;
spotx = cursor->hot_x;
spoty = cursor->hot_y;
size = cursor->area.w * cursor->area.h / 8;
xordata = PyTuple_New(size);
if (!xordata)
return NULL;
anddata = PyTuple_New(size);
if (!anddata) {
Py_DECREF(anddata);
return NULL;
}
for (loop = 0; loop < size; ++loop) {
PyTuple_SET_ITEM(xordata, loop, PyInt_FromLong(cursor->data[loop]));
PyTuple_SET_ITEM(anddata, loop, PyInt_FromLong(cursor->mask[loop]));
}
return Py_BuildValue("((ii)(ii)NN)", w, h, spotx, spoty, xordata, anddata);
}
#endif /* IS_SDLv1 */
static PyMethodDef _mouse_methods[] = {
{"set_pos", mouse_set_pos, METH_VARARGS, DOC_PYGAMEMOUSESETPOS},
{"get_pos", (PyCFunction)mouse_get_pos, METH_VARARGS,
DOC_PYGAMEMOUSEGETPOS},
{"get_rel", (PyCFunction)mouse_get_rel, METH_VARARGS,
DOC_PYGAMEMOUSEGETREL},
{"get_pressed", (PyCFunction)mouse_get_pressed, METH_VARARGS,
DOC_PYGAMEMOUSEGETPRESSED},
{"set_visible", mouse_set_visible, METH_VARARGS,
DOC_PYGAMEMOUSESETVISIBLE},
{"get_focused", (PyCFunction)mouse_get_focused, METH_VARARGS,
DOC_PYGAMEMOUSEGETFOCUSED},
{"set_cursor", mouse_set_cursor, METH_VARARGS, DOC_PYGAMEMOUSESETCURSOR},
#if IS_SDLv1
{"get_cursor", (PyCFunction)mouse_get_cursor, METH_VARARGS,
DOC_PYGAMEMOUSEGETCURSOR},
#endif /* IS_SDLv1 */
{NULL, NULL, 0, NULL}};
MODINIT_DEFINE(mouse)
{
PyObject *module;
#if PY3
static struct PyModuleDef _module = {PyModuleDef_HEAD_INIT,
"mouse",
DOC_PYGAMEMOUSE,
-1,
_mouse_methods,
NULL,
NULL,
NULL,
NULL};
#endif
/* imported needed apis; Do this first so if there is an error
the module is not loaded.
*/
import_pygame_base();
if (PyErr_Occurred()) {
MODINIT_ERROR;
}
/* create the module */
#if PY3
module = PyModule_Create(&_module);
#else
module = Py_InitModule3("mouse", _mouse_methods, DOC_PYGAMEMOUSE);
#endif
if (module == NULL) {
MODINIT_ERROR;
}
MODINIT_RETURN(module);
}
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