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<section id="api-exported-by-pygame-event">
<section id="src-c-event-c">
<h2>src_c/event.c<a class="headerlink" href="#src-c-event-c" title="Permalink to this headline">¶</a></h2>
<p>The extsion module <a class="tooltip reference internal" href="../ref/event.html#module-pygame.event" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.event</span></code><span class="tooltip-content">pygame module for interacting with events and queues</span></a>.</p>
<p>Header file: src_c/include/pygame.h</p>
<dl class="c type">
<dt class="sig sig-object c" id="c.pgEventObject">
<span class="k"><span class="pre">type</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgEventObject</span></span></span><a class="headerlink" href="#c.pgEventObject" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>The <a class="reference internal" href="../ref/event.html#pygame.event.EventType" title="pygame.event.EventType"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.event.EventType</span></code></a> object C struct.</p>
<dl class="c member">
<dt class="sig sig-object c" id="c.pgEventObject.type">
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">type</span></span></span><a class="headerlink" href="#c.pgEventObject.type" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>The event type code.</p>
</dd></dl>
</dd></dl>
<dl class="c type">
<dt class="sig sig-object c" id="c.pgEvent_Type">
<span class="k"><span class="pre">type</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgEvent_Type</span></span></span><a class="headerlink" href="#c.pgEvent_Type" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>The pygame event object type <a class="reference internal" href="../ref/event.html#pygame.event.EventType" title="pygame.event.EventType"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.event.EventType</span></code></a>.</p>
</dd></dl>
<dl class="c function">
<dt class="sig sig-object c" id="c.pgEvent_Check">
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgEvent_Check</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">x</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgEvent_Check" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Return true if <em>x</em> is a pygame event instance</p>
<p>Will return false if <em>x</em> is a subclass of event.
This is a macro. No check is made that <em>x</em> is not <code class="docutils literal notranslate"><span class="pre">NULL</span></code>.</p>
</dd></dl>
<dl class="c function">
<dt class="sig sig-object c" id="c.pgEvent_New">
<span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgEvent_New</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">SDL_Event</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">event</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgEvent_New" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Return a new pygame event instance for the SDL <em>event</em>.
If <em>event</em> is <code class="docutils literal notranslate"><span class="pre">NULL</span></code> then create an empty event object.
On failure raise a Python exception and return <code class="docutils literal notranslate"><span class="pre">NULL</span></code>.</p>
</dd></dl>
<dl class="c function">
<dt class="sig sig-object c" id="c.pgEvent_New2">
<span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgEvent_New2</span></span></span><span class="sig-paren">(</span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">type</span></span>, <span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">dict</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgEvent_New2" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Return a new pygame event instance of SDL <em>type</em> and with
attribute dictionary <em>dict</em>.
If <cite>dict</cite> is <code class="docutils literal notranslate"><span class="pre">NULL</span></code> an empty attribute dictionary is created.
On failure raise a Python exception and return <code class="docutils literal notranslate"><span class="pre">NULL</span></code>.</p>
</dd></dl>
<dl class="c function">
<dt class="sig sig-object c" id="c.pgEvent_FillUserEvent">
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgEvent_FillUserEvent</span></span></span><span class="sig-paren">(</span><a class="reference internal" href="#c.pgEventObject" title="pgEventObject"><span class="n"><span class="pre">pgEventObject</span></span></a><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">e</span></span>, <span class="n"><span class="pre">SDL_Event</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">event</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgEvent_FillUserEvent" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Fill SDL event <em>event</em> with information from pygame user event instance <em>e</em>.
Return <code class="docutils literal notranslate"><span class="pre">0</span></code> on success, <code class="docutils literal notranslate"><span class="pre">-1</span></code> otherwise.</p>
</dd></dl>
</section>
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