File: surface.html

package info (click to toggle)
pygame 2.1.2%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 32,416 kB
  • sloc: ansic: 66,042; python: 46,176; javascript: 9,214; objc: 273; sh: 78; makefile: 56; cpp: 25
file content (194 lines) | stat: -rw-r--r-- 13,514 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194

<!DOCTYPE html>

<html>
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />

    <title>Class Surface API exported by pygame.surface &#8212; pygame v2.1.2 documentation</title>
    <link rel="stylesheet" type="text/css" href="../_static/pygments.css" />
    <link rel="stylesheet" type="text/css" href="../_static/pygame.css" />
    <script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
    <script src="../_static/jquery.js"></script>
    <script src="../_static/underscore.js"></script>
    <script src="../_static/doctools.js"></script>
    <link rel="shortcut icon" href="../_static/pygame.ico"/>
    <link rel="index" title="Index" href="../genindex.html" />
    <link rel="search" title="Search" href="../search.html" />
    <link rel="next" title="API exported by pygame.surflock" href="surflock.html" />
    <link rel="prev" title="API exported by pygame.rwobject" href="rwobject.html" /> 
  </head><body>  

    <div class="document">

  <div class="header">
    <table>
      <tr>
	<td class="logo">
	  <a href="https://www.pygame.org/">
	    <img src="../_static/pygame_tiny.png"/>
	  </a>
	  <h5>pygame documentation</h5>
	</td>
	<td class="pagelinks">
	  <div class="top">
	    <a href="https://www.pygame.org/">Pygame Home</a> ||
	    <a href="../index.html">Help Contents</a> ||
	    <a href="../genindex.html">Reference Index</a>

        <form action="../search.html" method="get" style="display:inline;float:right;">
          <input name="q" value="" type="text">
          <input value="search" type="submit">
        </form>
	  </div>
	  <hr style="color:black;border-bottom:none;border-style: dotted;border-bottom-style:none;">
	  <p class="bottom"><b>Most useful stuff</b>:
	    <a href="../ref/color.html">Color</a> | 
	    <a href="../ref/display.html">display</a> | 
	    <a href="../ref/draw.html">draw</a> | 
	    <a href="../ref/event.html">event</a> | 
	    <a href="../ref/font.html">font</a> | 
	    <a href="../ref/image.html">image</a> | 
	    <a href="../ref/key.html">key</a> | 
	    <a href="../ref/locals.html">locals</a> | 
	    <a href="../ref/mixer.html">mixer</a> | 
	    <a href="../ref/mouse.html">mouse</a> | 
	    <a href="../ref/rect.html">Rect</a> | 
	    <a href="../ref/surface.html">Surface</a> | 
	    <a href="../ref/time.html">time</a> | 
	    <a href="../ref/music.html">music</a> | 
	    <a href="../ref/pygame.html">pygame</a>
	  </p>

	  <p class="bottom"><b>Advanced stuff</b>:
	    <a href="../ref/cursors.html">cursors</a> | 
	    <a href="../ref/joystick.html">joystick</a> | 
	    <a href="../ref/mask.html">mask</a> | 
	    <a href="../ref/sprite.html">sprite</a> | 
	    <a href="../ref/transform.html">transform</a> | 
	    <a href="../ref/bufferproxy.html">BufferProxy</a> | 
	    <a href="../ref/freetype.html">freetype</a> | 
	    <a href="../ref/gfxdraw.html">gfxdraw</a> | 
	    <a href="../ref/midi.html">midi</a> | 
	    <a href="../ref/pixelarray.html">PixelArray</a> | 
	    <a href="../ref/pixelcopy.html">pixelcopy</a> | 
	    <a href="../ref/sndarray.html">sndarray</a> | 
	    <a href="../ref/surfarray.html">surfarray</a> | 
	    <a href="../ref/math.html">math</a>
	  </p>

	  <p class="bottom"><b>Other</b>:
	    <a href="../ref/camera.html">camera</a> | 
	    <a href="../ref/sdl2_controller.html#module-pygame._sdl2.controller">controller</a> | 
	    <a href="../ref/examples.html">examples</a> | 
	    <a href="../ref/fastevent.html">fastevent</a> | 
	    <a href="../ref/scrap.html">scrap</a> | 
	    <a href="../ref/tests.html">tests</a> | 
	    <a href="../ref/touch.html">touch</a> | 
	    <a href="../ref/pygame.html#module-pygame.version">version</a>
	  </p>
	</td>
      </tr>
    </table>
  </div>

      <div class="documentwrapper">
          <div class="body" role="main">
            
<section id="class-surface-api-exported-by-pygame-surface">
<section id="src-c-surface-c">
<h2>src_c/surface.c<a class="headerlink" href="#src-c-surface-c" title="Permalink to this headline">¶</a></h2>
<p>This extension module defines Python type <a class="tooltip reference internal" href="../ref/surface.html#pygame.Surface" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.Surface</span></code><span class="tooltip-content">pygame object for representing images</span></a>.</p>
<p>Header file: src_c/include/pygame.h</p>
<dl class="c type">
<dt class="sig sig-object c" id="c.pgSurfaceObject">
<span class="k"><span class="pre">type</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgSurfaceObject</span></span></span><a class="headerlink" href="#c.pgSurfaceObject" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>A <a class="reference internal" href="../ref/surface.html#pygame.Surface" title="pygame.Surface"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.Surface</span></code></a> instance.</p>
</dd></dl>

<dl class="c var">
<dt class="sig sig-object c" id="c.pgSurface_Type">
<span class="n"><span class="pre">PyTypeObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgSurface_Type</span></span></span><a class="headerlink" href="#c.pgSurface_Type" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>The <a class="reference internal" href="../ref/surface.html#pygame.Surface" title="pygame.Surface"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.Surface</span></code></a> Python type.</p>
</dd></dl>

<dl class="c function">
<dt class="sig sig-object c" id="c.pgSurface_Check">
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgSurface_Check</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">x</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgSurface_Check" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Return true if <em>x</em> is a <a class="reference internal" href="../ref/surface.html#pygame.Surface" title="pygame.Surface"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.Surface</span></code></a> instance</p>
<p>Will return false if <em>x</em> is a subclass of <cite>Surface</cite>.
This is a macro. No check is made that <em>x</em> is not <em>NULL</em>.</p>
</dd></dl>

<dl class="c function">
<dt class="sig sig-object c" id="c.pgSurface_New">
<a class="reference internal" href="#c.pgSurfaceObject" title="pgSurfaceObject"><span class="n"><span class="pre">pgSurfaceObject</span></span></a><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgSurface_New</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">SDL_Surface</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">s</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgSurface_New" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Return a new new pygame surface instance for SDL surface <em>s</em>.
Return <em>NULL</em> on error.</p>
</dd></dl>

<dl class="c function">
<dt class="sig sig-object c" id="c.pgSurface_AsSurface">
<span class="n"><span class="pre">SDL_Surface</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgSurface_AsSurface</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">x</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgSurface_AsSurface" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Return a pointer the SDL surface represented by the pygame Surface instance
<em>x</em>.</p>
<p>This is a macro. Argument <em>x</em> is assumed to be a Surface, or subclass of
Surface, instance.</p>
</dd></dl>

<dl class="c function">
<dt class="sig sig-object c" id="c.pgSurface_Blit">
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgSurface_Blit</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">dstobj</span></span>, <span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">srcobj</span></span>, <span class="n"><span class="pre">SDL_Rect</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">dstrect</span></span>, <span class="n"><span class="pre">SDL_Rect</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">srcrect</span></span>, <span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">the_args</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgSurface_Blit" title="Permalink to this definition">¶</a><br /></dt>
<dd><p>Blit the <em>srcrect</em> portion of Surface <em>srcobj</em> onto Surface <em>dstobj</em> at <em>srcobj</em></p>
<p>Argument <em>the_args</em> indicates the type of blit to perform:
Normal blit (<code class="docutils literal notranslate"><span class="pre">0</span></code>), <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_ADD</span></code>, <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_SUB</span></code>,
<code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_SUB</span></code>, <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_MULT</span></code>, <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_MIN</span></code>,
<code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_MAX</span></code>, <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_RGBA_ADD</span></code>, <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_RGBA_SUB</span></code>,
<code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_RGBA_MULT</span></code>, <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_RGBA_MIN</span></code>,
<code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_RGBA_MAX</span></code>, <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_ALPHA_SDL2</span></code> and <code class="docutils literal notranslate"><span class="pre">PYGAME_BLEND_PREMULTIPLIED</span></code>.
Argument <em>dstrect</em> is updated to the actual area on <em>dstobj</em> affected
by the blit.</p>
<p>The C version of the <a class="reference internal" href="../ref/surface.html#pygame.Surface.blit" title="pygame.Surface.blit"><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.blit()</span></code></a> method.
Return <code class="docutils literal notranslate"><span class="pre">1</span></code> on success, <code class="docutils literal notranslate"><span class="pre">0</span></code> on an exception.</p>
</dd></dl>

</section>
</section>


<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/c_api/surface.rst" rel="nofollow">Edit on GitHub</a>
            <div class="clearer"></div>
          </div>
      </div>
      <div class="clearer"></div>
    </div>
    <div class="related" role="navigation" aria-label="related navigation">
      <h3>Navigation</h3>
      <ul>
        <li class="right" style="margin-right: 10px">
          <a href="../genindex.html" title="General Index"
             accesskey="I">index</a></li>
        <li class="right" >
          <a href="../py-modindex.html" title="Python Module Index"
             >modules</a> |</li>
        <li class="right" >
          <a href="surflock.html" title="API exported by pygame.surflock"
             accesskey="N">next</a> |</li>
        <li class="right" >
          <a href="rwobject.html" title="API exported by pygame.rwobject"
             accesskey="P">previous</a> |</li>
        <li class="nav-item nav-item-0"><a href="../index.html">pygame v2.1.2 documentation</a> &#187;</li>
          <li class="nav-item nav-item-1"><a href="../c_api.html" accesskey="U">pygame C API</a> &#187;</li>
        <li class="nav-item nav-item-this"><a href="">Class Surface API exported by pygame.surface</a></li>
    <script type="text/javascript" src="https://www.pygame.org/comment/jquery.plugin.docscomments.js"></script>

      </ul>
    </div>
    <div class="footer" role="contentinfo">
        &#169; Copyright 2000-2021, pygame developers.
    </div>
  </body>
</html>