1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458
|
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>pygame.scrap — pygame v2.1.2 documentation</title>
<link rel="stylesheet" type="text/css" href="../_static/pygments.css" />
<link rel="stylesheet" type="text/css" href="../_static/pygame.css" />
<script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
<script src="../_static/jquery.js"></script>
<script src="../_static/underscore.js"></script>
<script src="../_static/doctools.js"></script>
<link rel="shortcut icon" href="../_static/pygame.ico"/>
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="pygame._sdl2.controller" href="sdl2_controller.html" />
<link rel="prev" title="pygame.Rect" href="rect.html" />
</head><body>
<div class="document">
<div class="header">
<table>
<tr>
<td class="logo">
<a href="https://www.pygame.org/">
<img src="../_static/pygame_tiny.png"/>
</a>
<h5>pygame documentation</h5>
</td>
<td class="pagelinks">
<div class="top">
<a href="https://www.pygame.org/">Pygame Home</a> ||
<a href="../index.html">Help Contents</a> ||
<a href="../genindex.html">Reference Index</a>
<form action="../search.html" method="get" style="display:inline;float:right;">
<input name="q" value="" type="text">
<input value="search" type="submit">
</form>
</div>
<hr style="color:black;border-bottom:none;border-style: dotted;border-bottom-style:none;">
<p class="bottom"><b>Most useful stuff</b>:
<a href="color.html">Color</a> |
<a href="display.html">display</a> |
<a href="draw.html">draw</a> |
<a href="event.html">event</a> |
<a href="font.html">font</a> |
<a href="image.html">image</a> |
<a href="key.html">key</a> |
<a href="locals.html">locals</a> |
<a href="mixer.html">mixer</a> |
<a href="mouse.html">mouse</a> |
<a href="rect.html">Rect</a> |
<a href="surface.html">Surface</a> |
<a href="time.html">time</a> |
<a href="music.html">music</a> |
<a href="pygame.html">pygame</a>
</p>
<p class="bottom"><b>Advanced stuff</b>:
<a href="cursors.html">cursors</a> |
<a href="joystick.html">joystick</a> |
<a href="mask.html">mask</a> |
<a href="sprite.html">sprite</a> |
<a href="transform.html">transform</a> |
<a href="bufferproxy.html">BufferProxy</a> |
<a href="freetype.html">freetype</a> |
<a href="gfxdraw.html">gfxdraw</a> |
<a href="midi.html">midi</a> |
<a href="pixelarray.html">PixelArray</a> |
<a href="pixelcopy.html">pixelcopy</a> |
<a href="sndarray.html">sndarray</a> |
<a href="surfarray.html">surfarray</a> |
<a href="math.html">math</a>
</p>
<p class="bottom"><b>Other</b>:
<a href="camera.html">camera</a> |
<a href="sdl2_controller.html#module-pygame._sdl2.controller">controller</a> |
<a href="examples.html">examples</a> |
<a href="fastevent.html">fastevent</a> |
<a href="scrap.html">scrap</a> |
<a href="tests.html">tests</a> |
<a href="touch.html">touch</a> |
<a href="pygame.html#module-pygame.version">version</a>
</p>
</td>
</tr>
</table>
</div>
<div class="documentwrapper">
<div class="body" role="main">
<section id="module-pygame.scrap">
<span id="pygame-scrap"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.scrap</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for clipboard support.</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 21%" />
<col style="width: 1%" />
<col style="width: 78%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.init">pygame.scrap.init</a></div>
</td>
<td>—</td>
<td>Initializes the scrap module.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get_init">pygame.scrap.get_init</a></div>
</td>
<td>—</td>
<td>Returns True if the scrap module is currently initialized.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get">pygame.scrap.get</a></div>
</td>
<td>—</td>
<td>Gets the data for the specified type from the clipboard.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get_types">pygame.scrap.get_types</a></div>
</td>
<td>—</td>
<td>Gets a list of the available clipboard types.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.put">pygame.scrap.put</a></div>
</td>
<td>—</td>
<td>Places data into the clipboard.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.contains">pygame.scrap.contains</a></div>
</td>
<td>—</td>
<td>Checks whether data for a given type is available in the clipboard.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.lost">pygame.scrap.lost</a></div>
</td>
<td>—</td>
<td>Indicates if the clipboard ownership has been lost by the pygame application.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.set_mode">pygame.scrap.set_mode</a></div>
</td>
<td>—</td>
<td>Sets the clipboard access mode.</td>
</tr>
</tbody>
</table>
<p><strong>EXPERIMENTAL!</strong>: This API may change or disappear in later pygame releases. If
you use this, your code may break with the next pygame release.</p>
<p>The scrap module is for transferring data to/from the clipboard. This allows
for cutting and pasting data between pygame and other applications. Some basic
data (MIME) types are defined and registered:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">pygame</span> <span class="n">string</span>
<span class="n">constant</span> <span class="n">value</span> <span class="n">description</span>
<span class="o">--------------------------------------------------</span>
<span class="n">SCRAP_TEXT</span> <span class="s2">"text/plain"</span> <span class="n">plain</span> <span class="n">text</span>
<span class="n">SCRAP_BMP</span> <span class="s2">"image/bmp"</span> <span class="n">BMP</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
<span class="n">SCRAP_PBM</span> <span class="s2">"image/pbm"</span> <span class="n">PBM</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
<span class="n">SCRAP_PPM</span> <span class="s2">"image/ppm"</span> <span class="n">PPM</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
</pre></div>
</div>
<p><code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PPM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PBM</span></code> and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_BMP</span></code> are
suitable for surface buffers to be shared with other applications.
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_TEXT</span></code> is an alias for the plain text clipboard type.</p>
<p>Depending on the platform, additional types are automatically registered when
data is placed into the clipboard to guarantee a consistent sharing behaviour
with other applications. The following listed types can be used as strings to
be passed to the respective <a class="tooltip reference internal" href="#module-pygame.scrap" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code><span class="tooltip-content">pygame module for clipboard support.</span></a> module functions.</p>
<p>For <strong>Windows</strong> platforms, these additional types are supported automatically
and resolve to their internal definitions:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">"text/plain;charset=utf-8"</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
<span class="s2">"audio/wav"</span> <span class="n">WAV</span> <span class="n">encoded</span> <span class="n">audio</span>
<span class="s2">"image/tiff"</span> <span class="n">TIFF</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
</pre></div>
</div>
<p>For <strong>X11</strong> platforms, these additional types are supported automatically and
resolve to their internal definitions:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">"text/plain;charset=utf-8"</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
<span class="s2">"UTF8_STRING"</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
<span class="s2">"COMPOUND_TEXT"</span> <span class="n">COMPOUND</span> <span class="n">text</span>
</pre></div>
</div>
<p>User defined types can be used, but the data might not be accessible by other
applications unless they know what data type to look for.
Example: Data placed into the clipboard by
<code class="docutils literal notranslate"><span class="pre">pygame.scrap.put("my_data_type",</span> <span class="pre">byte_data)</span></code> can only be accessed by
applications which query the clipboard for the <code class="docutils literal notranslate"><span class="pre">"my_data_type"</span></code> data type.</p>
<p>For an example of how the scrap module works refer to the examples page
(<a class="tooltip reference internal" href="examples.html#pygame.examples.scrap_clipboard.main" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.examples.scrap_clipboard.main()</span></code><span class="tooltip-content">access the clipboard</span></a>) or the code directly in GitHub
(<a class="reference external" href="https://github.com/pygame/pygame/blob/master/examples/scrap_clipboard.py">pygame/examples/scrap_clipboard.py</a>).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The scrap module is currently only supported for Windows, X11 and Mac OS X.
On Mac OS X only text works at the moment - other types may be supported in
future releases.</p>
</div>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.init">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.init" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Initializes the scrap module.</span></div>
<div class="line"><span class="signature">init() -> None</span></div>
</div>
<p>Initialize the scrap module.</p>
<dl class="field-list simple">
<dt class="field-odd">Raises</dt>
<dd class="field-odd"><p><a class="tooltip reference internal" href="pygame.html#pygame.error" title=""><strong>pygame.error</strong><span class="tooltip-content">standard pygame exception</span></a> -- if unable to initialize scrap module</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The scrap module requires <a class="tooltip reference internal" href="display.html#pygame.display.set_mode" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.display.set_mode()</span></code><span class="tooltip-content">Initialize a window or screen for display</span></a> be
called before being initialized.</p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.get_init">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get_init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get_init" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Returns True if the scrap module is currently initialized.</span></div>
<div class="line"><span class="signature">get_init() -> bool</span></div>
</div>
<p>Gets the scrap module's initialization state.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><code class="docutils literal notranslate"><span class="pre">True</span></code> if the <a class="tooltip reference internal" href="#module-pygame.scrap" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code><span class="tooltip-content">pygame module for clipboard support.</span></a> module is currently
initialized, <code class="docutils literal notranslate"><span class="pre">False</span></code> otherwise</p>
</dd>
<dt class="field-even">Return type</dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.5.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.get">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the data for the specified type from the clipboard.</span></div>
<div class="line"><span class="signature">get(type) -> bytes | None</span></div>
</div>
<p>Retrieves the data for the specified type from the clipboard. The data is
returned as a byte string and might need further processing (such as
decoding to Unicode).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>type</strong> (<em>string</em>) -- data type to retrieve from the clipboard</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>data (bytes object) for the given type identifier or <code class="docutils literal notranslate"><span class="pre">None</span></code> if
no data for the given type is available</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p>bytes | None</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">text</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">)</span>
<span class="k">if</span> <span class="n">text</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">"There is text in the clipboard."</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">"There does not seem to be text in the clipboard."</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.get_types">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get_types</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get_types" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets a list of the available clipboard types.</span></div>
<div class="line"><span class="signature">get_types() -> list</span></div>
</div>
<p>Gets a list of data type string identifiers for the data currently
available on the clipboard. Each identifier can be used in the
<a class="tooltip reference internal" href="#pygame.scrap.get" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.scrap.get()</span></code><span class="tooltip-content">Gets the data for the specified type from the clipboard.</span></a> method to get the clipboard content of the
specific type.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p>list of strings of the available clipboard data types, if there
is no data in the clipboard an empty list is returned</p>
</dd>
<dt class="field-even">Return type</dt>
<dd class="field-even"><p>list</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="n">t</span> <span class="ow">in</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get_types</span><span class="p">():</span>
<span class="k">if</span> <span class="s2">"text"</span> <span class="ow">in</span> <span class="n">t</span><span class="p">:</span>
<span class="c1"># There is some content with the word "text" in its type string.</span>
<span class="nb">print</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">t</span><span class="p">))</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.put">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">put</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.put" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Places data into the clipboard.</span></div>
<div class="line"><span class="signature">put(type, data) -> None</span></div>
</div>
<p>Places data for a given clipboard type into the clipboard. The data must
be a string buffer. The type is a string identifying the type of data to be
placed into the clipboard. This can be one of the predefined
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PBM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PPM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_BMP</span></code> or
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_TEXT</span></code> values or a user defined string identifier.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>type</strong> (<em>string</em>) -- type identifier of the data to be placed into the
clipboard</p></li>
<li><p><strong>data</strong> (<em>bytes</em>) -- data to be place into the clipboard, a bytes object</p></li>
</ul>
</dd>
<dt class="field-even">Raises</dt>
<dd class="field-even"><p><a class="tooltip reference internal" href="pygame.html#pygame.error" title=""><strong>pygame.error</strong><span class="tooltip-content">standard pygame exception</span></a> -- if unable to put the data into the clipboard</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">with</span> <span class="nb">open</span><span class="p">(</span><span class="s2">"example.bmp"</span><span class="p">,</span> <span class="s2">"rb"</span><span class="p">)</span> <span class="k">as</span> <span class="n">fp</span><span class="p">:</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_BMP</span><span class="p">,</span> <span class="n">fp</span><span class="o">.</span><span class="n">read</span><span class="p">())</span>
<span class="c1"># The image data is now on the clipboard for other applications to access</span>
<span class="c1"># it.</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">,</span> <span class="sa">b</span><span class="s2">"A text to copy"</span><span class="p">)</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="s2">"Plain text"</span><span class="p">,</span> <span class="sa">b</span><span class="s2">"Data for user defined type 'Plain text'"</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.contains">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">contains</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.contains" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Checks whether data for a given type is available in the clipboard.</span></div>
<div class="line"><span class="signature">contains(type) -> bool</span></div>
</div>
<p>Checks whether data for the given type is currently available in the
clipboard.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>type</strong> (<em>string</em>) -- data type to check availability of</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><code class="docutils literal notranslate"><span class="pre">True</span></code> if data for the passed type is available in the
clipboard, <code class="docutils literal notranslate"><span class="pre">False</span></code> otherwise</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">contains</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">):</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">"There is text in the clipboard."</span><span class="p">)</span>
<span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">contains</span><span class="p">(</span><span class="s2">"own_data_type"</span><span class="p">):</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">"There is stuff in the clipboard."</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.lost">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">lost</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.lost" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Indicates if the clipboard ownership has been lost by the pygame application.</span></div>
<div class="line"><span class="signature">lost() -> bool</span></div>
</div>
<p>Indicates if the clipboard ownership has been lost by the pygame
application.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><code class="docutils literal notranslate"><span class="pre">True</span></code>, if the clipboard ownership has been lost by the pygame
application, <code class="docutils literal notranslate"><span class="pre">False</span></code> if the pygame application still owns the clipboard</p>
</dd>
<dt class="field-even">Return type</dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">lost</span><span class="p">():</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">"The clipboard is in use by another application."</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.scrap.set_mode">
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">set_mode</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.set_mode" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Sets the clipboard access mode.</span></div>
<div class="line"><span class="signature">set_mode(mode) -> None</span></div>
</div>
<p>Sets the access mode for the clipboard. This is only of interest for X11
environments where clipboard modes <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> (for mouse
selections) and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code> (for the clipboard) are
available. Setting the mode to <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> in other
environments will not change the mode from <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code>.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>mode</strong> -- access mode, supported values are <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code>
and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> (<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> only has an
effect when used on X11 platforms)</p>
</dd>
<dt class="field-even">Raises</dt>
<dd class="field-even"><p><strong>ValueError</strong> -- if the <code class="docutils literal notranslate"><span class="pre">mode</span></code> parameter is not
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code> or <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code></p>
</dd>
</dl>
</dd></dl>
</dd></dl>
</section>
<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref/scrap.rst" rel="nofollow">Edit on GitHub</a>
<div class="clearer"></div>
</div>
</div>
<div class="clearer"></div>
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../genindex.html" title="General Index"
accesskey="I">index</a></li>
<li class="right" >
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="sdl2_controller.html" title="pygame._sdl2.controller"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="rect.html" title="pygame.Rect"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">pygame v2.1.2 documentation</a> »</li>
<li class="nav-item nav-item-this"><a href=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code></a></li>
<script type="text/javascript" src="https://www.pygame.org/comment/jquery.plugin.docscomments.js"></script>
</ul>
</div>
<div class="footer" role="contentinfo">
© Copyright 2000-2021, pygame developers.
</div>
</body>
</html>
|