File: sndarray.html

package info (click to toggle)
pygame 2.1.2%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 32,416 kB
  • sloc: ansic: 66,042; python: 46,176; javascript: 9,214; objc: 273; sh: 78; makefile: 56; cpp: 25
file content (274 lines) | stat: -rw-r--r-- 14,425 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274

<!DOCTYPE html>

<html>
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />

    <title>pygame.sndarray &#8212; pygame v2.1.2 documentation</title>
    <link rel="stylesheet" type="text/css" href="../_static/pygments.css" />
    <link rel="stylesheet" type="text/css" href="../_static/pygame.css" />
    <script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
    <script src="../_static/jquery.js"></script>
    <script src="../_static/underscore.js"></script>
    <script src="../_static/doctools.js"></script>
    <link rel="shortcut icon" href="../_static/pygame.ico"/>
    <link rel="index" title="Index" href="../genindex.html" />
    <link rel="search" title="Search" href="../search.html" />
    <link rel="next" title="pygame.sprite" href="sprite.html" />
    <link rel="prev" title="pygame.sdl2_video" href="sdl2_video.html" /> 
  </head><body>  

    <div class="document">

  <div class="header">
    <table>
      <tr>
	<td class="logo">
	  <a href="https://www.pygame.org/">
	    <img src="../_static/pygame_tiny.png"/>
	  </a>
	  <h5>pygame documentation</h5>
	</td>
	<td class="pagelinks">
	  <div class="top">
	    <a href="https://www.pygame.org/">Pygame Home</a> ||
	    <a href="../index.html">Help Contents</a> ||
	    <a href="../genindex.html">Reference Index</a>

        <form action="../search.html" method="get" style="display:inline;float:right;">
          <input name="q" value="" type="text">
          <input value="search" type="submit">
        </form>
	  </div>
	  <hr style="color:black;border-bottom:none;border-style: dotted;border-bottom-style:none;">
	  <p class="bottom"><b>Most useful stuff</b>:
	    <a href="color.html">Color</a> | 
	    <a href="display.html">display</a> | 
	    <a href="draw.html">draw</a> | 
	    <a href="event.html">event</a> | 
	    <a href="font.html">font</a> | 
	    <a href="image.html">image</a> | 
	    <a href="key.html">key</a> | 
	    <a href="locals.html">locals</a> | 
	    <a href="mixer.html">mixer</a> | 
	    <a href="mouse.html">mouse</a> | 
	    <a href="rect.html">Rect</a> | 
	    <a href="surface.html">Surface</a> | 
	    <a href="time.html">time</a> | 
	    <a href="music.html">music</a> | 
	    <a href="pygame.html">pygame</a>
	  </p>

	  <p class="bottom"><b>Advanced stuff</b>:
	    <a href="cursors.html">cursors</a> | 
	    <a href="joystick.html">joystick</a> | 
	    <a href="mask.html">mask</a> | 
	    <a href="sprite.html">sprite</a> | 
	    <a href="transform.html">transform</a> | 
	    <a href="bufferproxy.html">BufferProxy</a> | 
	    <a href="freetype.html">freetype</a> | 
	    <a href="gfxdraw.html">gfxdraw</a> | 
	    <a href="midi.html">midi</a> | 
	    <a href="pixelarray.html">PixelArray</a> | 
	    <a href="pixelcopy.html">pixelcopy</a> | 
	    <a href="sndarray.html">sndarray</a> | 
	    <a href="surfarray.html">surfarray</a> | 
	    <a href="math.html">math</a>
	  </p>

	  <p class="bottom"><b>Other</b>:
	    <a href="camera.html">camera</a> | 
	    <a href="sdl2_controller.html#module-pygame._sdl2.controller">controller</a> | 
	    <a href="examples.html">examples</a> | 
	    <a href="fastevent.html">fastevent</a> | 
	    <a href="scrap.html">scrap</a> | 
	    <a href="tests.html">tests</a> | 
	    <a href="touch.html">touch</a> | 
	    <a href="pygame.html#module-pygame.version">version</a>
	  </p>
	</td>
      </tr>
    </table>
  </div>

      <div class="documentwrapper">
          <div class="body" role="main">
            
<section id="module-pygame.sndarray">
<span id="pygame-sndarray"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.sndarray</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for accessing sound sample data</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 35%" />
<col style="width: 1%" />
<col style="width: 64%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.array">pygame.sndarray.array</a></div>
</td>
<td>—</td>
<td>copy Sound samples into an array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.samples">pygame.sndarray.samples</a></div>
</td>
<td>—</td>
<td>reference Sound samples into an array</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.make_sound">pygame.sndarray.make_sound</a></div>
</td>
<td>—</td>
<td>convert an array into a Sound object</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.use_arraytype">pygame.sndarray.use_arraytype</a></div>
</td>
<td>—</td>
<td>Sets the array system to be used for sound arrays</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.get_arraytype">pygame.sndarray.get_arraytype</a></div>
</td>
<td>—</td>
<td>Gets the currently active array type.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.get_arraytypes">pygame.sndarray.get_arraytypes</a></div>
</td>
<td>—</td>
<td>Gets the array system types currently supported.</td>
</tr>
</tbody>
</table>
<p>Functions to convert between NumPy arrays and Sound objects. This
module will only be functional when pygame can use the external NumPy
package. If NumPy can't be imported, <code class="docutils literal notranslate"><span class="pre">surfarray</span></code> becomes a <code class="docutils literal notranslate"><span class="pre">MissingModule</span></code>
object.</p>
<p>Sound data is made of thousands of samples per second, and each sample is the
amplitude of the wave at a particular moment in time. For example, in 22-kHz
format, element number 5 of the array is the amplitude of the wave after
5/22000 seconds.</p>
<p>The arrays are indexed by the <code class="docutils literal notranslate"><span class="pre">X</span></code> axis first, followed by the <code class="docutils literal notranslate"><span class="pre">Y</span></code> axis.
Each sample is an 8-bit or 16-bit integer, depending on the data format. A
stereo sound file has two values per sample, while a mono sound file only has
one.</p>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.array">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">array</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.array" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">copy Sound samples into an array</span></div>
<div class="line"><span class="signature">array(Sound) -&gt; array</span></div>
</div>
<p>Creates a new array for the sound data and copies the samples. The array
will always be in the format returned from <code class="docutils literal notranslate"><span class="pre">pygame.mixer.get_init()</span></code>.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.samples">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">samples</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.samples" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">reference Sound samples into an array</span></div>
<div class="line"><span class="signature">samples(Sound) -&gt; array</span></div>
</div>
<p>Creates a new array that directly references the samples in a Sound object.
Modifying the array will change the Sound. The array will always be in the
format returned from <code class="docutils literal notranslate"><span class="pre">pygame.mixer.get_init()</span></code>.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.make_sound">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">make_sound</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.make_sound" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">convert an array into a Sound object</span></div>
<div class="line"><span class="signature">make_sound(array) -&gt; Sound</span></div>
</div>
<p>Create a new playable Sound object from an array. The mixer module must be
initialized and the array format must be similar to the mixer audio format.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.use_arraytype">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">use_arraytype</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.use_arraytype" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Sets the array system to be used for sound arrays</span></div>
<div class="line"><span class="signature">use_arraytype (arraytype) -&gt; None</span></div>
</div>
<p>DEPRECATED: Uses the requested array type for the module functions. The
only supported arraytype is <code class="docutils literal notranslate"><span class="pre">'numpy'</span></code>. Other values will raise ValueError.
Using this function will raise a <code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.
.. ## pygame.sndarray.use_arraytype ##</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.get_arraytype">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">get_arraytype</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.get_arraytype" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the currently active array type.</span></div>
<div class="line"><span class="signature">get_arraytype () -&gt; str</span></div>
</div>
<p>DEPRECATED: Returns the currently active array type. This will be a value of the
<code class="docutils literal notranslate"><span class="pre">get_arraytypes()</span></code> tuple and indicates which type of array module is used
for the array creation. Using this function will raise a <code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.get_arraytypes">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">get_arraytypes</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.get_arraytypes" title="Permalink to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the array system types currently supported.</span></div>
<div class="line"><span class="signature">get_arraytypes () -&gt; tuple</span></div>
</div>
<p>DEPRECATED: Checks, which array systems are available and returns them as a tuple of
strings. The values of the tuple can be used directly in the
<a class="tooltip reference internal" href="#pygame.sndarray.use_arraytype" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.sndarray.use_arraytype()</span></code><span class="tooltip-content">Sets the array system to be used for sound arrays</span></a> () method. If no supported array
system could be found, None will be returned.  Using this function will raise a
<code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
</dd></dl>

</dd></dl>

</section>


<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref/sndarray.rst" rel="nofollow">Edit on GitHub</a>
            <div class="clearer"></div>
          </div>
      </div>
      <div class="clearer"></div>
    </div>
    <div class="related" role="navigation" aria-label="related navigation">
      <h3>Navigation</h3>
      <ul>
        <li class="right" style="margin-right: 10px">
          <a href="../genindex.html" title="General Index"
             accesskey="I">index</a></li>
        <li class="right" >
          <a href="../py-modindex.html" title="Python Module Index"
             >modules</a> |</li>
        <li class="right" >
          <a href="sprite.html" title="pygame.sprite"
             accesskey="N">next</a> |</li>
        <li class="right" >
          <a href="sdl2_video.html" title="pygame.sdl2_video"
             accesskey="P">previous</a> |</li>
        <li class="nav-item nav-item-0"><a href="../index.html">pygame v2.1.2 documentation</a> &#187;</li>
        <li class="nav-item nav-item-this"><a href=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.sndarray</span></code></a></li>
    <script type="text/javascript" src="https://www.pygame.org/comment/jquery.plugin.docscomments.js"></script>

      </ul>
    </div>
    <div class="footer" role="contentinfo">
        &#169; Copyright 2000-2021, pygame developers.
    </div>
  </body>
</html>