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"""Add the generic fixed and derived content to a Classic Pygame document"""
from ext.utils import Visitor, get_name, GetError, get_refid, as_refid, as_refuri
from ext.indexer import get_descinfo, get_descinfo_refid
from sphinx.addnodes import desc, desc_signature, desc_content
from sphinx.addnodes import index as section_prelude_end_class
from sphinx.domains.python import PyClasslike
from docutils.nodes import (
section,
literal,
reference,
paragraph,
title,
document,
Text,
TextElement,
inline,
table,
tgroup,
colspec,
tbody,
row,
entry,
whitespace_normalize_name,
SkipNode,
line,
)
import os
import re
from collections import deque
class PyGameClasslike(PyClasslike):
"""
No signature prefix for classes.
"""
def get_signature_prefix(self, sig):
return "" if self.objtype == "class" else PyClasslike(self, sig)
def setup(app):
# This extension uses indexer collected tables.
app.setup_extension("ext.indexer")
# Documents to leave untransformed by boilerplate
app.add_config_value("boilerplate_skip_transform", [], "")
# Custom class directive signature
app.add_directive_to_domain("py", "class", PyGameClasslike)
# The stages of adding boilerplate markup.
app.connect("doctree-resolved", transform_document)
app.connect("html-page-context", inject_template_globals)
# Internal nodes.
app.add_node(
TocRef,
html=(visit_toc_ref_html, depart_toc_ref_html),
latex=(visit_toc_ref, depart_toc_ref),
text=(visit_toc_ref, depart_toc_ref),
)
app.add_node(
TocTable,
html=(visit_toc_table_html, depart_toc_table_html),
latex=(visit_skip, None),
text=(visit_skip, None),
)
app.add_node(
DocTitle,
html=(visit_doc_title_html, depart_doc_title_html),
latex=(visit_doc_title, depart_doc_title),
)
class TocRef(reference):
pass
def visit_toc_ref(self, node):
self.visit_reference(node)
def depart_toc_ref(self, node):
self.depart_reference(node)
def visit_toc_ref_html(self, node):
refuri = node["refuri"]
refid = as_refid(refuri)
docname = get_descinfo_refid(refid, self.settings.env)["docname"]
link_suffix = self.builder.link_suffix
node["refuri"] = "%s%s%s" % (os.path.basename(docname), link_suffix, refuri)
visit_toc_ref(self, node)
class TocTable(table):
pass
def visit_toc_table_html(self, node):
self.visit_table(node)
def depart_toc_table_html(self, node):
self.depart_table(node)
def visit_skip(self, node):
raise SkipNode()
depart_toc_ref_html = depart_toc_ref
class DocTitle(title):
pass
visit_doc_title_html = visit_skip
depart_doc_title_html = None
def visit_doc_title(self, node):
self.visit_title(node)
def depart_doc_title(self, node):
self.depart_title(node)
def transform_document(app, doctree, docname):
if docname in app.config["boilerplate_skip_transform"]:
return
doctree.walkabout(DocumentTransformer(app, doctree))
class DocumentTransformer(Visitor):
_key_re = r"(?P<key>[a-zA-Z_][a-zA-Z0-9_]*(\.[a-zA-Z_][a-zA-Z0-9_]*)*)"
key_pat = re.compile(_key_re)
def __init__(self, app, document_node):
super(DocumentTransformer, self).__init__(app, document_node)
self.module_stack = deque()
self.title_stack = deque()
def visit_section(self, node):
self.title_stack.append(None)
def depart_section(self, node):
title_node = self.title_stack.pop()
if node["ids"][0].startswith("module-"):
transform_module_section(node, title_node, self.env)
def visit_desc(self, node):
# Only want to do special processing on pygame's Python api.
# Other stuff, like C code, get no special treatment.
if node["domain"] != "py":
raise self.skip_node
def depart_desc(self, node):
node["classes"].append("definition")
node[0]["classes"].append("title")
if not node.attributes["noindex"]:
add_toc(node, self.env)
def visit_title(self, node):
if isinstance(node.parent.parent, document):
# Make title node a DocTitle instance. This works because DocTitle
# simply subclasses title.
node.__class__ = DocTitle
def visit_reference(self, node):
if "toc" in node["classes"]:
return
try:
child = node[0]
except IndexError:
return
if not isinstance(child, TextElement):
return
name = child.astext()
m = self.key_pat.match(name)
if m is None:
return
key = m.group("key")
try:
summary = get_descinfo_refid(key, self.env)["summary"]
except GetError:
return
if summary:
node["reftitle"] = ""
node["classes"].append("tooltip")
inline_node = inline("", summary, classes=["tooltip-content"])
node.append(inline_node)
def transform_module_section(section_node, title_node, env):
fullmodname = section_node["names"][0]
where = section_node.first_child_matching_class(section_prelude_end_class)
content_children = list(ipop_child(section_node, where + 1))
if title_node is None:
signature_children = [literal("", fullmodname)]
else:
signature_children = list(ipop_child(title_node))
signature_node = desc_signature(
"", "", *signature_children, classes=["title", "module"], names=[fullmodname]
)
content_node = desc_content("", *content_children)
desc_node = desc(
"",
signature_node,
content_node,
desctype="module",
objtype="module",
classes=["definition"],
)
section_node.append(desc_node)
add_toc(desc_node, env, section_node)
def ipop_child(node, start=0):
while len(node) > start:
yield node.pop(start)
def get_target_summary(reference_node, env):
try:
return get_descinfo_refid(reference_node["refid"], env)["summary"]
except KeyError:
raise GetError("reference has no refid")
# Calls build_toc, which builds the section at the top where it lists the functions
def add_toc(desc_node, env, section_node=None):
"""Add a table of contents to a desc node"""
if section_node is not None:
refid = get_refid(section_node)
else:
refid = get_refid(desc_node)
descinfo = get_descinfo_refid(refid, env)
toc = build_toc(descinfo, env)
if toc is None:
return
content_node = desc_node[-1]
insert_at = 0
if descinfo["summary"]: # if have a summary
insert_at += 1
content_node.insert(insert_at, toc)
# Builds the section at the top of the module where it lists the functions
def build_toc(descinfo, env):
"""Return a desc table of contents node tree"""
separator = "—"
child_ids = descinfo["children"]
if not child_ids:
return None
max_fullname_len = 0
max_summary_len = 0
rows = []
for fullname, refid, summary in ichild_ids(child_ids, env):
max_fullname_len = max(max_fullname_len, len(fullname))
max_summary_len = max(max_summary_len, len(summary))
reference_node = toc_ref(fullname, refid)
ref_entry_node = entry("", line("", "", reference_node))
sep_entry_node = entry("", Text(separator, ""))
sum_entry_node = entry("", Text(summary, ""))
row_node = row("", ref_entry_node, sep_entry_node, sum_entry_node)
rows.append(row_node)
col0_len = max_fullname_len + 2 # add error margin
col1_len = len(separator) # no padding
col2_len = max_summary_len + 10 # add error margin
tbody_node = tbody("", *rows)
col0_colspec_node = colspec(colwidth=col0_len)
col1_colspec_node = colspec(colwidth=col1_len)
col2_colspec_node = colspec(colwidth=col2_len)
tgroup_node = tgroup(
"", col0_colspec_node, col1_colspec_node, col2_colspec_node, tbody_node, cols=3
)
return TocTable("", tgroup_node, classes=["toc"])
def ichild_ids(child_ids, env):
for refid in child_ids:
descinfo = env.pyg_descinfo_tbl[refid] # A KeyError would mean a bug.
yield descinfo["fullname"], descinfo["refid"], descinfo["summary"]
def toc_ref(fullname, refid):
name = (whitespace_normalize_name(fullname),)
return TocRef("", fullname, name=name, refuri=as_refuri(refid), classes=["toc"])
def decorate_signatures(desc, classname):
prefix = classname + "."
for child in desc.children:
if isinstance(child, sphinx.addnodes.desc_signature) and isinstance(
child[0], sphinx.addnodes.desc_name
):
new_desc_classname = sphinx.addnodes.desc_classname("", prefix)
child.insert(0, new_desc_classname)
def inject_template_globals(app, pagename, templatename, context, doctree):
def lowercase_name(d):
return get_name(d["fullname"]).lower()
env = app.builder.env
try:
sections = env.pyg_sections
except AttributeError:
sections = []
else:
sections = sorted(sections, key=lowercase_name)
# Sort them in this existing order.
existing_order = [
"Color",
"cursors",
"display",
"draw",
"event",
"font",
"image",
"joystick",
"key",
"locals",
"mask",
"mixer",
"mouse",
"music",
"pygame",
"Rect",
"Surface",
"sprite",
"time",
"transform",
"BufferProxy",
"freetype",
"gfxdraw",
"midi",
"Overlay",
"PixelArray",
"pixelcopy",
"sndarray",
"surfarray",
]
existing_order = ["pygame." + x for x in existing_order]
def sort_by_order(sequence, existing_order):
return existing_order + [x for x in sequence if x not in existing_order]
full_name_section = dict([(x["fullname"], x) for x in sections])
full_names = [x["fullname"] for x in sections]
sorted_names = sort_by_order(full_names, existing_order)
sections = [
full_name_section[name] for name in sorted_names if name in full_name_section
]
context["pyg_sections"] = sections
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