File: time.c

package info (click to toggle)
pygame 2.1.2%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 32,416 kB
  • sloc: ansic: 66,042; python: 46,176; javascript: 9,214; objc: 273; sh: 78; makefile: 56; cpp: 25
file content (598 lines) | stat: -rw-r--r-- 16,777 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
/*
  pygame - Python Game Library
  Copyright (C) 2000-2001  Pete Shinners

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Library General Public
  License as published by the Free Software Foundation; either
  version 2 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Library General Public License for more details.

  You should have received a copy of the GNU Library General Public
  License along with this library; if not, write to the Free
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  Pete Shinners
  pete@shinners.org
*/

#include "pygame.h"

#include "pgcompat.h"

#include "doc/time_doc.h"

#define WORST_CLOCK_ACCURACY 12

typedef struct pgEventTimer {
    struct pgEventTimer *next;
    long timer_id;
    pgEventObject *event;
    int repeat;
} pgEventTimer;

static pgEventTimer *pg_event_timer = NULL;
static SDL_mutex *timermutex = NULL;
static long pg_timer_id = 0;

static PyObject *
pg_time_autoquit(PyObject *self)
{
    pgEventTimer *hunt, *todel;
    /* We can let errors silently pass in this function, because this
     * needs to run */
    SDL_LockMutex(timermutex);
    if (pg_event_timer) {
        hunt = pg_event_timer;
        while (hunt) {
            todel = hunt;
            hunt = hunt->next;
            Py_DECREF(todel->event);
            PyMem_Del(todel);
        }
        pg_event_timer = NULL;
        pg_timer_id = 0;
    }
    SDL_UnlockMutex(timermutex);
    /* After we are done, we can destroy the mutex as well */
    SDL_DestroyMutex(timermutex);
    timermutex = NULL;
    Py_RETURN_NONE;
}

static PyObject *
pg_time_autoinit(PyObject *self)
{
    /* allocate a mutex for timer data holding struct*/
    if (!timermutex) {
        timermutex = SDL_CreateMutex();
        if (!timermutex)
            return RAISE(pgExc_SDLError, SDL_GetError());
    }
    Py_RETURN_NONE;
}

static int
_pg_add_event_timer(pgEventObject *ev, int repeat)
{
    pgEventTimer *new;

    new = PyMem_New(pgEventTimer, 1);
    if (!new) {
        PyErr_NoMemory();
        return 0;
    }

    if (SDL_LockMutex(timermutex) < 0) {
        /* this case will almost never happen, but still handle it */
        PyMem_Del(new);
        PyErr_SetString(pgExc_SDLError, SDL_GetError());
        return 0;
    }

    pg_timer_id++;

    new->next = pg_event_timer;
    new->timer_id = pg_timer_id;
    new->event = ev;
    new->repeat = repeat;
    pg_event_timer = new;

    /* Chances of it failing here are next to zero, dont do anything */
    SDL_UnlockMutex(timermutex);
    return new->timer_id;
}

static void
_pg_remove_event_timer(pgEventObject *ev)
{
    pgEventTimer *hunt, *prev = NULL;

    SDL_LockMutex(timermutex);
    if (pg_event_timer) {
        hunt = pg_event_timer;
        while (hunt->event->type != ev->type) {
            prev = hunt;
            hunt = hunt->next;
            if (!hunt)
                break;
        }
        if (hunt) {
            if (prev)
                prev->next = hunt->next;
            else
                pg_event_timer = hunt->next;
            Py_DECREF(hunt->event);
            PyMem_Del(hunt);
        }
    }
    /* Chances of it failing here are next to zero, dont do anything */
    SDL_UnlockMutex(timermutex);
}

static pgEventTimer *
_pg_get_event_on_timer(long timer_id)
{
    pgEventTimer *hunt;

    if (SDL_LockMutex(timermutex) < 0)
        return NULL;

    hunt = pg_event_timer;
    while (hunt) {
        if (hunt->timer_id == timer_id) {
            if (hunt->repeat >= 0) {
                hunt->repeat--;
            }
            break;
        }
        hunt = hunt->next;
    }

    /* Chances of it failing here are next to zero, dont do anything */
    SDL_UnlockMutex(timermutex);
    return hunt;
}

static Uint32
timer_callback(Uint32 interval, void *param)
{
    pgEventTimer *evtimer;
    SDL_Event event;
    PyGILState_STATE gstate;

    evtimer = _pg_get_event_on_timer((long)param);
    if (!evtimer)
        return 0;

    /* This function runs in a seperate thread, so we acquire the GIL,
     * pgEvent_FillUserEvent and _pg_remove_event_timer do python API calls */
    gstate = PyGILState_Ensure();

    if (SDL_WasInit(SDL_INIT_VIDEO)) {
        pgEvent_FillUserEvent(evtimer->event, &event);
        if (SDL_PushEvent(&event) <= 0)
            Py_DECREF(evtimer->event->dict);
    }
    else
        evtimer->repeat = 0;

    if (!evtimer->repeat) {
        /* This does memory cleanup */
        _pg_remove_event_timer(evtimer->event);
        interval = 0;
    }

    PyGILState_Release(gstate);
    return interval;
}

static int
accurate_delay(int ticks)
{
    int funcstart, delay;
    if (ticks <= 0)
        return 0;

    if (!SDL_WasInit(SDL_INIT_TIMER)) {
        if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
            PyErr_SetString(pgExc_SDLError, SDL_GetError());
            return -1;
        }
    }

    funcstart = SDL_GetTicks();
    if (ticks >= WORST_CLOCK_ACCURACY) {
        delay = (ticks - 2) - (ticks % WORST_CLOCK_ACCURACY);
        if (delay >= WORST_CLOCK_ACCURACY) {
            Py_BEGIN_ALLOW_THREADS;
            SDL_Delay(delay);
            Py_END_ALLOW_THREADS;
        }
    }
    do {
        delay = ticks - (SDL_GetTicks() - funcstart);
    } while (delay > 0);

    return SDL_GetTicks() - funcstart;
}

static PyObject *
time_get_ticks(PyObject *self)
{
    if (!SDL_WasInit(SDL_INIT_TIMER))
        return PyLong_FromLong(0);
    return PyLong_FromLong(SDL_GetTicks());
}

static PyObject *
time_delay(PyObject *self, PyObject *arg)
{
    int ticks;
    PyObject *arg0;

    /*for some reason PyArg_ParseTuple is puking on -1's! BLARG!*/
    if (PyTuple_Size(arg) != 1)
        return RAISE(PyExc_ValueError, "delay requires one integer argument");
    arg0 = PyTuple_GET_ITEM(arg, 0);
    if (!PyLong_Check(arg0))
        return RAISE(PyExc_TypeError, "delay requires one integer argument");

    ticks = PyLong_AsLong(arg0);
    if (ticks < 0)
        ticks = 0;

    ticks = accurate_delay(ticks);
    if (ticks == -1)
        return NULL;
    return PyLong_FromLong(ticks);
}

static PyObject *
time_wait(PyObject *self, PyObject *arg)
{
    int ticks, start;
    PyObject *arg0;

    /*for some reason PyArg_ParseTuple is puking on -1's! BLARG!*/
    if (PyTuple_Size(arg) != 1)
        return RAISE(PyExc_ValueError, "delay requires one integer argument");
    arg0 = PyTuple_GET_ITEM(arg, 0);
    if (!PyLong_Check(arg0))
        return RAISE(PyExc_TypeError, "delay requires one integer argument");

    if (!SDL_WasInit(SDL_INIT_TIMER)) {
        if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
            return RAISE(pgExc_SDLError, SDL_GetError());
        }
    }

    ticks = PyLong_AsLong(arg0);
    if (ticks < 0)
        ticks = 0;

    start = SDL_GetTicks();
    Py_BEGIN_ALLOW_THREADS;
    SDL_Delay(ticks);
    Py_END_ALLOW_THREADS;

    return PyLong_FromLong(SDL_GetTicks() - start);
}

static PyObject *
time_set_timer(PyObject *self, PyObject *args, PyObject *kwargs)
{
    int ticks, loops = 0;
    long timer_id;
    PyObject *obj;
    pgEventObject *e;

    static char *kwids[] = {"event", "millis", "loops", NULL};

    if (!PyArg_ParseTupleAndKeywords(args, kwargs, "Oi|i", kwids, &obj, &ticks,
                                     &loops))
        return NULL;

    if (!timermutex)
        return RAISE(pgExc_SDLError, "pygame is not initialized");

    if (PyLong_Check(obj)) {
        e = (pgEventObject *)pgEvent_New2(PyLong_AsLong(obj), NULL);
        if (!e)
            return NULL;
    }
    else if (pgEvent_Check(obj)) {
        Py_INCREF(obj);
        e = (pgEventObject *)obj;
    }
    else
        return RAISE(PyExc_TypeError,
                     "first argument must be an event type or event object");

    /* stop original timer, if it exists */
    _pg_remove_event_timer(e);

    if (ticks <= 0) {
        Py_DECREF(e);
        Py_RETURN_NONE;
    }

    /* just doublecheck that timer is initialized */
    if (!SDL_WasInit(SDL_INIT_TIMER)) {
        if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
            Py_DECREF(e);
            return RAISE(pgExc_SDLError, SDL_GetError());
        }
    }

    timer_id = _pg_add_event_timer(e, loops);
    if (!timer_id) {
        Py_DECREF(e);
        return NULL;
    }

    if (!SDL_AddTimer(ticks, timer_callback, (void *)timer_id)) {
        _pg_remove_event_timer(e); /* Does cleanup */
        return RAISE(pgExc_SDLError, SDL_GetError());
    }

    Py_RETURN_NONE;
}

/*clock object interface*/
typedef struct {
    PyObject_HEAD int last_tick;
    int fps_count, fps_tick;
    float fps;
    int timepassed, rawpassed;
    PyObject *rendered;
} PyClockObject;

// to be called by the other tick functions.
static PyObject *
clock_tick_base(PyObject *self, PyObject *arg, int use_accurate_delay)
{
    PyClockObject *_clock = (PyClockObject *)self;
    float framerate = 0.0f;
    int nowtime;

    if (!PyArg_ParseTuple(arg, "|f", &framerate))
        return NULL;

    if (framerate) {
        int delay, endtime = (int)((1.0f / framerate) * 1000.0f);
        _clock->rawpassed = SDL_GetTicks() - _clock->last_tick;
        delay = endtime - _clock->rawpassed;

        /*just doublecheck that timer is initialized*/
        if (!SDL_WasInit(SDL_INIT_TIMER)) {
            if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
                return RAISE(pgExc_SDLError, SDL_GetError());
            }
        }

        if (use_accurate_delay)
            delay = accurate_delay(delay);
        else {
            // this uses sdls delay, which can be inaccurate.
            if (delay < 0)
                delay = 0;

            Py_BEGIN_ALLOW_THREADS;
            SDL_Delay((Uint32)delay);
            Py_END_ALLOW_THREADS;
        }

        if (delay == -1)
            return NULL;
    }

    nowtime = SDL_GetTicks();
    _clock->timepassed = nowtime - _clock->last_tick;
    _clock->fps_count += 1;
    _clock->last_tick = nowtime;
    if (!framerate)
        _clock->rawpassed = _clock->timepassed;

    if (!_clock->fps_tick) {
        _clock->fps_count = 0;
        _clock->fps_tick = nowtime;
    }
    else if (_clock->fps_count >= 10) {
        _clock->fps =
            _clock->fps_count / ((nowtime - _clock->fps_tick) / 1000.0f);
        _clock->fps_count = 0;
        _clock->fps_tick = nowtime;
        Py_XDECREF(_clock->rendered);
    }
    return PyLong_FromLong(_clock->timepassed);
}

static PyObject *
clock_tick(PyObject *self, PyObject *arg)
{
    return clock_tick_base(self, arg, 0);
}

static PyObject *
clock_tick_busy_loop(PyObject *self, PyObject *arg)
{
    return clock_tick_base(self, arg, 1);
}

static PyObject *
clock_get_fps(PyObject *self, PyObject *args)
{
    PyClockObject *_clock = (PyClockObject *)self;
    return PyFloat_FromDouble(_clock->fps);
}

static PyObject *
clock_get_time(PyObject *self, PyObject *args)
{
    PyClockObject *_clock = (PyClockObject *)self;
    return PyLong_FromLong(_clock->timepassed);
}

static PyObject *
clock_get_rawtime(PyObject *self, PyObject *args)
{
    PyClockObject *_clock = (PyClockObject *)self;
    return PyLong_FromLong(_clock->rawpassed);
}

/* clock object internals */

static struct PyMethodDef clock_methods[] = {
    {"tick", clock_tick, METH_VARARGS, DOC_CLOCKTICK},
    {"get_fps", clock_get_fps, METH_NOARGS, DOC_CLOCKGETFPS},
    {"get_time", clock_get_time, METH_NOARGS, DOC_CLOCKGETTIME},
    {"get_rawtime", clock_get_rawtime, METH_NOARGS, DOC_CLOCKGETRAWTIME},
    {"tick_busy_loop", clock_tick_busy_loop, METH_VARARGS,
     DOC_CLOCKTICKBUSYLOOP},
    {NULL, NULL, 0, NULL}};

static void
clock_dealloc(PyObject *self)
{
    PyClockObject *_clock = (PyClockObject *)self;
    Py_XDECREF(_clock->rendered);
    PyObject_DEL(self);
}

PyObject *
clock_str(PyObject *self)
{
    char str[1024];
    PyClockObject *_clock = (PyClockObject *)self;

    sprintf(str, "<Clock(fps=%.2f)>", (float)_clock->fps);

    return PyUnicode_FromString(str);
}

static PyTypeObject PyClock_Type = {
    PyVarObject_HEAD_INIT(NULL, 0) "Clock", /* name */
    sizeof(PyClockObject),                  /* basic size */
    0,                                      /* itemsize */
    clock_dealloc,                          /* dealloc */
    0,                                      /* print */
    0,                                      /* getattr */
    0,                                      /* setattr */
    0,                                      /* compare */
    clock_str,                              /* repr */
    0,                                      /* as_number */
    0,                                      /* as_sequence */
    0,                                      /* as_mapping */
    (hashfunc)0,                            /* hash */
    (ternaryfunc)0,                         /* call */
    clock_str,                              /* str */
    0,                                      /* tp_getattro */
    0,                                      /* tp_setattro */
    0,                                      /* tp_as_buffer */
    0,                                      /* flags */
    DOC_PYGAMETIMECLOCK,                    /* Documentation string */
    0,                                      /* tp_traverse */
    0,                                      /* tp_clear */
    0,                                      /* tp_richcompare */
    0,                                      /* tp_weaklistoffset */
    0,                                      /* tp_iter */
    0,                                      /* tp_iternext */
    clock_methods,                          /* tp_methods */
    0,                                      /* tp_members */
    0,                                      /* tp_getset */
    0,                                      /* tp_base */
    0,                                      /* tp_dict */
    0,                                      /* tp_descr_get */
    0,                                      /* tp_descr_set */
    0,                                      /* tp_dictoffset */
    0,                                      /* tp_init */
    0,                                      /* tp_alloc */
    0,                                      /* tp_new */
};

PyObject *
ClockInit(PyObject *self)
{
    PyClockObject *_clock = PyObject_NEW(PyClockObject, &PyClock_Type);

    if (!_clock) {
        return NULL;
    }

    /*just doublecheck that timer is initialized*/
    if (!SDL_WasInit(SDL_INIT_TIMER)) {
        if (SDL_InitSubSystem(SDL_INIT_TIMER))
            return RAISE(pgExc_SDLError, SDL_GetError());
    }

    _clock->fps_tick = 0;
    _clock->timepassed = 0;
    _clock->rawpassed = 0;
    _clock->last_tick = SDL_GetTicks();
    _clock->fps = 0.0f;
    _clock->fps_count = 0;
    _clock->rendered = NULL;

    return (PyObject *)_clock;
}

static PyMethodDef _time_methods[] = {
    {"__PYGAMEinit__", (PyCFunction)pg_time_autoinit, METH_NOARGS,
     "auto initialize function for time"},
    {"__PYGAMEquit__", (PyCFunction)pg_time_autoquit, METH_NOARGS,
     "auto quit function for time"},
    {"get_ticks", (PyCFunction)time_get_ticks, METH_NOARGS,
     DOC_PYGAMETIMEGETTICKS},
    {"delay", time_delay, METH_VARARGS, DOC_PYGAMETIMEDELAY},
    {"wait", time_wait, METH_VARARGS, DOC_PYGAMETIMEWAIT},
    {"set_timer", (PyCFunction)time_set_timer, METH_VARARGS | METH_KEYWORDS,
     DOC_PYGAMETIMESETTIMER},

    {"Clock", (PyCFunction)ClockInit, METH_NOARGS, DOC_PYGAMETIMECLOCK},

    {NULL, NULL, 0, NULL}};

#ifdef __SYMBIAN32__
PYGAME_EXPORT
void
initpygame_time(void)
#else
MODINIT_DEFINE(time)
#endif
{
    static struct PyModuleDef _module = {PyModuleDef_HEAD_INIT,
                                         "time",
                                         DOC_PYGAMETIME,
                                         -1,
                                         _time_methods,
                                         NULL,
                                         NULL,
                                         NULL,
                                         NULL};

    /* need to import base module, just so SDL is happy. Do this first so if
       the module is there is an error the module is not loaded.
    */
    import_pygame_base();
    if (PyErr_Occurred()) {
        return NULL;
    }

    import_pygame_event();
    if (PyErr_Occurred()) {
        return NULL;
    }

    /* type preparation */
    if (PyType_Ready(&PyClock_Type) < 0) {
        return NULL;
    }

    /* create the module */
    return PyModule_Create(&_module);
}