1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
import numpy
import cv2
import time
import pygame
def list_cameras():
return [0]
def list_cameras_darwin():
import subprocess
from xml.etree import ElementTree
# pylint: disable=consider-using-with
flout, _ = subprocess.Popen(
"system_profiler -xml SPCameraDataType",
shell=True,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
).communicate()
last_text = None
cameras = []
for node in ElementTree.fromstring(flout).iterfind("./array/dict/array/dict/*"):
if last_text == "_name":
cameras.append(node.text)
last_text = node.text
return cameras
class Camera(object):
def __init__(self, device=0, size=(640, 480), mode="RGB"):
self._device_index = device
self._size = size
if mode == "RGB":
self._fmt = cv2.COLOR_BGR2RGB
elif mode == "YUV":
self._fmt = cv2.COLOR_BGR2YUV
elif mode == "HSV":
self._fmt = cv2.COLOR_BGR2HSV
else:
raise ValueError("Not a supported mode")
self._open = False
# all of this could have been done in the constructor, but creating
# the VideoCapture is very time consuming, so it makes more sense in the
# actual start() method
def start(self):
if self._open:
return
self._cam = cv2.VideoCapture(self._device_index)
if not self._cam.isOpened():
raise ValueError("Could not open camera.")
self._cam.set(cv2.CAP_PROP_FRAME_WIDTH, self._size[0])
self._cam.set(cv2.CAP_PROP_FRAME_HEIGHT, self._size[1])
w = self._cam.get(cv2.CAP_PROP_FRAME_WIDTH)
h = self._cam.get(cv2.CAP_PROP_FRAME_HEIGHT)
self._size = (int(w), int(h))
self._flipx = False
self._flipy = False
self._brightness = 1
self._frametime = 1 / self._cam.get(cv2.CAP_PROP_FPS)
self._last_frame_time = 0
self._open = True
def stop(self):
if self._open:
self._cam.release()
self._cam = None
self._open = False
def _check_open(self):
if not self._open:
raise pygame.error("Camera must be started")
def get_size(self):
self._check_open()
return self._size
def set_controls(self, hflip=None, vflip=None, brightness=None):
self._check_open()
if hflip is not None:
self._flipx = bool(hflip)
if vflip is not None:
self._flipy = bool(vflip)
if brightness is not None:
self._cam.set(cv2.CAP_PROP_BRIGHTNESS, brightness)
return self.get_controls()
def get_controls(self):
self._check_open()
return (self._flipx, self._flipy, self._cam.get(cv2.CAP_PROP_BRIGHTNESS))
def query_image(self):
self._check_open()
current_time = time.time()
if current_time - self._last_frame_time > self._frametime:
return True
return False
def get_image(self, dest_surf=None):
self._check_open()
self._last_frame_time = time.time()
_, image = self._cam.read()
image = cv2.cvtColor(image, self._fmt)
flip_code = None
if self._flipx:
if self._flipy:
flip_code = -1
else:
flip_code = 1
elif self._flipy:
flip_code = 0
if flip_code is not None:
image = cv2.flip(image, flip_code)
image = numpy.fliplr(image)
image = numpy.rot90(image)
surf = pygame.surfarray.make_surface(image)
if dest_surf:
dest_surf.blit(surf, (0, 0))
return dest_surf
return surf
def get_raw(self):
self._check_open()
self._last_frame_time = time.time()
_, image = self._cam.read()
return image.tobytes()
class CameraMac(Camera):
def __init__(self, device=0, size=(640, 480), mode="RGB"):
if isinstance(device, int):
_dev = device
elif isinstance(device, str):
_dev = list_cameras_darwin().index(device)
else:
raise TypeError(
"OpenCV-Mac backend can take device indices or names, ints or strings, not ",
str(type(device)),
)
super().__init__(_dev, size, mode)
|