File: image__save_gl_surface_test.py

package info (click to toggle)
pygame 2.1.2%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 32,416 kB
  • sloc: ansic: 66,042; python: 46,176; javascript: 9,214; objc: 273; sh: 78; makefile: 56; cpp: 25
file content (46 lines) | stat: -rw-r--r-- 1,198 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
import os
import unittest

from pygame.tests import test_utils
import pygame
from pygame.locals import *


@unittest.skipIf(
    os.environ.get("SDL_VIDEODRIVER") == "dummy",
    'OpenGL requires a non-"dummy" SDL_VIDEODRIVER',
)
class GL_ImageSave(unittest.TestCase):
    def test_image_save_works_with_opengl_surfaces(self):
        """
        |tags:display,slow,opengl|
        """

        pygame.display.init()
        screen = pygame.display.set_mode((640, 480), OPENGL | DOUBLEBUF)
        pygame.display.flip()

        tmp_dir = test_utils.get_tmp_dir()
        # Try the imageext module.
        tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.png")
        pygame.image.save(screen, tmp_file)

        self.assertTrue(os.path.exists(tmp_file))

        os.remove(tmp_file)

        # Only test the image module.
        tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.bmp")
        pygame.image.save(screen, tmp_file)

        self.assertTrue(os.path.exists(tmp_file))

        os.remove(tmp_file)

        # stops tonnes of tmp dirs building up in trunk dir
        os.rmdir(tmp_dir)
        pygame.display.quit()


if __name__ == "__main__":
    unittest.main()