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<section id="pygame-front-page">
<h1>Pygame Front Page<a class="headerlink" href="#pygame-front-page" title="Link to this heading">¶</a></h1>
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</div>
<section id="quick-start">
<h2>Quick start<a class="headerlink" href="#quick-start" title="Link to this heading">¶</a></h2>
<p>Welcome to pygame! Once you've got pygame installed (<code class="code docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">pygame</span></code> or
<code class="code docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">pygame</span></code> for most people), the next question is how to get a game
loop running. Pygame, unlike some other libraries, gives you full control of program
execution. That freedom means it is easy to mess up in your initial steps.</p>
<p>Here is a good example of a basic setup (opens the window, updates the screen, and handles events)--</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Example file showing a basic pygame "game loop"</span>
<span class="kn">import</span> <span class="nn">pygame</span>
<span class="c1"># pygame setup</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">init</span><span class="p">()</span>
<span class="n">screen</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_mode</span><span class="p">((</span><span class="mi">1280</span><span class="p">,</span> <span class="mi">720</span><span class="p">))</span>
<span class="n">clock</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">time</span><span class="o">.</span><span class="n">Clock</span><span class="p">()</span>
<span class="n">running</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">while</span> <span class="n">running</span><span class="p">:</span>
<span class="c1"># poll for events</span>
<span class="c1"># pygame.QUIT event means the user clicked X to close your window</span>
<span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">pygame</span><span class="o">.</span><span class="n">event</span><span class="o">.</span><span class="n">get</span><span class="p">():</span>
<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pygame</span><span class="o">.</span><span class="n">QUIT</span><span class="p">:</span>
<span class="n">running</span> <span class="o">=</span> <span class="kc">False</span>
<span class="c1"># fill the screen with a color to wipe away anything from last frame</span>
<span class="n">screen</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="s2">"purple"</span><span class="p">)</span>
<span class="c1"># RENDER YOUR GAME HERE</span>
<span class="c1"># flip() the display to put your work on screen</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">flip</span><span class="p">()</span>
<span class="n">clock</span><span class="o">.</span><span class="n">tick</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> <span class="c1"># limits FPS to 60</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span>
</pre></div>
</div>
<p>Here is a slightly more fleshed out example, which shows you how to move something
(a circle in this case) around on screen--</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Example file showing a circle moving on screen</span>
<span class="kn">import</span> <span class="nn">pygame</span>
<span class="c1"># pygame setup</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">init</span><span class="p">()</span>
<span class="n">screen</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_mode</span><span class="p">((</span><span class="mi">1280</span><span class="p">,</span> <span class="mi">720</span><span class="p">))</span>
<span class="n">clock</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">time</span><span class="o">.</span><span class="n">Clock</span><span class="p">()</span>
<span class="n">running</span> <span class="o">=</span> <span class="kc">True</span>
<span class="n">dt</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">player_pos</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Vector2</span><span class="p">(</span><span class="n">screen</span><span class="o">.</span><span class="n">get_width</span><span class="p">()</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span> <span class="n">screen</span><span class="o">.</span><span class="n">get_height</span><span class="p">()</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="k">while</span> <span class="n">running</span><span class="p">:</span>
<span class="c1"># poll for events</span>
<span class="c1"># pygame.QUIT event means the user clicked X to close your window</span>
<span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">pygame</span><span class="o">.</span><span class="n">event</span><span class="o">.</span><span class="n">get</span><span class="p">():</span>
<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pygame</span><span class="o">.</span><span class="n">QUIT</span><span class="p">:</span>
<span class="n">running</span> <span class="o">=</span> <span class="kc">False</span>
<span class="c1"># fill the screen with a color to wipe away anything from last frame</span>
<span class="n">screen</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="s2">"purple"</span><span class="p">)</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">draw</span><span class="o">.</span><span class="n">circle</span><span class="p">(</span><span class="n">screen</span><span class="p">,</span> <span class="s2">"red"</span><span class="p">,</span> <span class="n">player_pos</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
<span class="n">keys</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">key</span><span class="o">.</span><span class="n">get_pressed</span><span class="p">()</span>
<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_w</span><span class="p">]:</span>
<span class="n">player_pos</span><span class="o">.</span><span class="n">y</span> <span class="o">-=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_s</span><span class="p">]:</span>
<span class="n">player_pos</span><span class="o">.</span><span class="n">y</span> <span class="o">+=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_a</span><span class="p">]:</span>
<span class="n">player_pos</span><span class="o">.</span><span class="n">x</span> <span class="o">-=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_d</span><span class="p">]:</span>
<span class="n">player_pos</span><span class="o">.</span><span class="n">x</span> <span class="o">+=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
<span class="c1"># flip() the display to put your work on screen</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">flip</span><span class="p">()</span>
<span class="c1"># limits FPS to 60</span>
<span class="c1"># dt is delta time in seconds since last frame, used for framerate-</span>
<span class="c1"># independent physics.</span>
<span class="n">dt</span> <span class="o">=</span> <span class="n">clock</span><span class="o">.</span><span class="n">tick</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> <span class="o">/</span> <span class="mi">1000</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span>
</pre></div>
</div>
<p>For more in depth reference, check out the <a class="reference internal" href="#tutorials-reference-label"><span class="std std-ref">Tutorials</span></a>
section below, check out a video tutorial (<a class="reference external" href="https://www.youtube.com/watch?v=AY9MnQ4x3zk">I'm a fan of this one</a>), or reference the API
documentation by module.</p>
</section>
<section id="documents">
<h2>Documents<a class="headerlink" href="#documents" title="Link to this heading">¶</a></h2>
<dl class="simple">
<dt><a class="reference external" href="../wiki/about">Readme</a></dt><dd><p>Basic information about pygame: what it is, who is involved, and where to find it.</p>
</dd>
<dt><a class="reference external" href="../wiki/GettingStarted#Pygame%20Installation">Install</a></dt><dd><p>Steps needed to compile pygame on several platforms.
Also help on finding and installing prebuilt binaries for your system.</p>
</dd>
<dt><a class="reference internal" href="filepaths.html"><span class="doc">File Path Function Arguments</span></a></dt><dd><p>How pygame handles file system paths.</p>
</dd>
<dt><a class="reference internal" href="logos.html"><span class="doc">Pygame Logos</span></a></dt><dd><p>The logos of Pygame in different resolutions.</p>
</dd>
<dt><a class="reference external" href="LGPL.txt">LGPL License</a></dt><dd><p>This is the license pygame is distributed under.
It provides for pygame to be distributed with open source and commercial software.
Generally, if pygame is not changed, it can be used with any type of program.</p>
</dd>
</dl>
</section>
<section id="tutorials">
<span id="tutorials-reference-label"></span><h2>Tutorials<a class="headerlink" href="#tutorials" title="Link to this heading">¶</a></h2>
<dl class="simple">
<dt><a class="reference internal" href="tut/PygameIntro.html"><span class="doc">Introduction to Pygame</span></a></dt><dd><p>An introduction to the basics of pygame.
This is written for users of Python and appeared in volume two of the Py magazine.</p>
</dd>
<dt><a class="reference internal" href="tut/ImportInit.html"><span class="doc">Import and Initialize</span></a></dt><dd><p>The beginning steps on importing and initializing pygame.
The pygame package is made of several modules.
Some modules are not included on all platforms.</p>
</dd>
<dt><a class="reference internal" href="tut/MoveIt.html"><span class="doc">How do I move an Image?</span></a></dt><dd><p>A basic tutorial that covers the concepts behind 2D computer animation.
Information about drawing and clearing objects to make them appear animated.</p>
</dd>
<dt><a class="reference internal" href="tut/ChimpLineByLine.html"><span class="doc">Chimp Tutorial, Line by Line</span></a></dt><dd><p>The pygame examples include a simple program with an interactive fist and a chimpanzee.
This was inspired by the annoying flash banner of the early 2000s.
This tutorial examines every line of code used in the example.</p>
</dd>
<dt><a class="reference internal" href="tut/SpriteIntro.html"><span class="doc">Sprite Module Introduction</span></a></dt><dd><p>Pygame includes a higher level sprite module to help organize games.
The sprite module includes several classes that help manage details found in almost all games types.
The Sprite classes are a bit more advanced than the regular pygame modules,
and need more understanding to be properly used.</p>
</dd>
<dt><a class="reference internal" href="tut/SurfarrayIntro.html"><span class="doc">Surfarray Introduction</span></a></dt><dd><p>Pygame used the NumPy python module to allow efficient per pixel effects on images.
Using the surface arrays is an advanced feature that allows custom effects and filters.
This also examines some of the simple effects from the pygame example, arraydemo.py.</p>
</dd>
<dt><a class="reference internal" href="tut/CameraIntro.html"><span class="doc">Camera Module Introduction</span></a></dt><dd><p>Pygame, as of 1.9, has a camera module that allows you to capture images,
watch live streams, and do some basic computer vision.
This tutorial covers those use cases.</p>
</dd>
<dt><a class="reference internal" href="tut/newbieguide.html"><span class="doc">Newbie Guide</span></a></dt><dd><p>A list of thirteen helpful tips for people to get comfortable using pygame.</p>
</dd>
<dt><a class="reference internal" href="tut/MakeGames.html"><span class="doc">Making Games Tutorial</span></a></dt><dd><p>A large tutorial that covers the bigger topics needed to create an entire game.</p>
</dd>
<dt><a class="reference internal" href="tut/DisplayModes.html"><span class="doc">Display Modes</span></a></dt><dd><p>Getting a display surface for the screen.</p>
</dd>
<dt><a class="reference internal" href="tut/ko/%EB%B9%A8%EA%B0%84%EB%B8%94%EB%A1%9D%20%EA%B2%80%EC%9D%80%EB%B8%94%EB%A1%9D/%EA%B0%9C%EC%9A%94.html"><span class="doc">한국어 튜토리얼 (Korean Tutorial)</span></a></dt><dd><p>빨간블록 검은블록</p>
</dd>
</dl>
</section>
<section id="reference">
<h2>Reference<a class="headerlink" href="#reference" title="Link to this heading">¶</a></h2>
<dl class="simple">
<dt><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></dt><dd><p>A list of all functions, classes, and methods in the pygame package.</p>
</dd>
<dt><a class="reference internal" href="ref/bufferproxy.html"><span class="doc">pygame.BufferProxy</span></a></dt><dd><p>An array protocol view of surface pixels</p>
</dd>
<dt><a class="reference internal" href="ref/color.html"><span class="doc">pygame.Color</span></a></dt><dd><p>Color representation.</p>
</dd>
<dt><a class="reference internal" href="ref/cursors.html"><span class="doc">pygame.cursors</span></a></dt><dd><p>Loading and compiling cursor images.</p>
</dd>
<dt><a class="reference internal" href="ref/display.html"><span class="doc">pygame.display</span></a></dt><dd><p>Configure the display surface.</p>
</dd>
<dt><a class="reference internal" href="ref/draw.html"><span class="doc">pygame.draw</span></a></dt><dd><p>Drawing simple shapes like lines and ellipses to surfaces.</p>
</dd>
<dt><a class="reference internal" href="ref/event.html"><span class="doc">pygame.event</span></a></dt><dd><p>Manage the incoming events from various input devices and the windowing platform.</p>
</dd>
<dt><a class="reference internal" href="ref/examples.html"><span class="doc">pygame.examples</span></a></dt><dd><p>Various programs demonstrating the use of individual pygame modules.</p>
</dd>
<dt><a class="reference internal" href="ref/font.html"><span class="doc">pygame.font</span></a></dt><dd><p>Loading and rendering TrueType fonts.</p>
</dd>
<dt><a class="reference internal" href="ref/freetype.html"><span class="doc">pygame.freetype</span></a></dt><dd><p>Enhanced pygame module for loading and rendering font faces.</p>
</dd>
<dt><a class="reference internal" href="ref/gfxdraw.html"><span class="doc">pygame.gfxdraw</span></a></dt><dd><p>Anti-aliasing draw functions.</p>
</dd>
<dt><a class="reference internal" href="ref/image.html"><span class="doc">pygame.image</span></a></dt><dd><p>Loading, saving, and transferring of surfaces.</p>
</dd>
<dt><a class="reference internal" href="ref/joystick.html"><span class="doc">pygame.joystick</span></a></dt><dd><p>Manage the joystick devices.</p>
</dd>
<dt><a class="reference internal" href="ref/key.html"><span class="doc">pygame.key</span></a></dt><dd><p>Manage the keyboard device.</p>
</dd>
<dt><a class="reference internal" href="ref/locals.html"><span class="doc">pygame.locals</span></a></dt><dd><p>Pygame constants.</p>
</dd>
<dt><a class="reference internal" href="ref/mixer.html"><span class="doc">pygame.mixer</span></a></dt><dd><p>Load and play sounds</p>
</dd>
<dt><a class="reference internal" href="ref/mouse.html"><span class="doc">pygame.mouse</span></a></dt><dd><p>Manage the mouse device and display.</p>
</dd>
<dt><a class="reference internal" href="ref/music.html"><span class="doc">pygame.mixer.music</span></a></dt><dd><p>Play streaming music tracks.</p>
</dd>
<dt><a class="reference internal" href="ref/pygame.html"><span class="doc">pygame</span></a></dt><dd><p>Top level functions to manage pygame.</p>
</dd>
<dt><a class="reference internal" href="ref/pixelarray.html"><span class="doc">pygame.PixelArray</span></a></dt><dd><p>Manipulate image pixel data.</p>
</dd>
<dt><a class="reference internal" href="ref/rect.html"><span class="doc">pygame.Rect</span></a></dt><dd><p>Flexible container for a rectangle.</p>
</dd>
<dt><a class="reference internal" href="ref/scrap.html"><span class="doc">pygame.scrap</span></a></dt><dd><p>Native clipboard access.</p>
</dd>
<dt><a class="reference internal" href="ref/sndarray.html"><span class="doc">pygame.sndarray</span></a></dt><dd><p>Manipulate sound sample data.</p>
</dd>
<dt><a class="reference internal" href="ref/sprite.html"><span class="doc">pygame.sprite</span></a></dt><dd><p>Higher level objects to represent game images.</p>
</dd>
<dt><a class="reference internal" href="ref/surface.html"><span class="doc">pygame.Surface</span></a></dt><dd><p>Objects for images and the screen.</p>
</dd>
<dt><a class="reference internal" href="ref/surfarray.html"><span class="doc">pygame.surfarray</span></a></dt><dd><p>Manipulate image pixel data.</p>
</dd>
<dt><a class="reference internal" href="ref/tests.html"><span class="doc">pygame.tests</span></a></dt><dd><p>Test pygame.</p>
</dd>
<dt><a class="reference internal" href="ref/time.html"><span class="doc">pygame.time</span></a></dt><dd><p>Manage timing and framerate.</p>
</dd>
<dt><a class="reference internal" href="ref/transform.html"><span class="doc">pygame.transform</span></a></dt><dd><p>Resize and move images.</p>
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