File: rect.html

package info (click to toggle)
pygame 2.6.1-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 42,624 kB
  • sloc: ansic: 66,926; python: 48,742; javascript: 1,153; objc: 224; sh: 121; makefile: 59; cpp: 25
file content (901 lines) | stat: -rw-r--r-- 68,956 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
<!DOCTYPE html>

<html lang="en" data-content_root="../">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="viewport" content="width=device-width, initial-scale=1" />

    <title>pygame.Rect &#8212; pygame v2.6.1 documentation</title>
    <link rel="stylesheet" type="text/css" href="../_static/pygments.css?v=fa44fd50" />
    <link rel="stylesheet" type="text/css" href="../_static/pygame.css?v=a854c6a8" />
    <script src="../_static/documentation_options.js?v=0a414f3d"></script>
    <script src="../_static/doctools.js?v=9a2dae69"></script>
    <script src="../_static/sphinx_highlight.js?v=dc90522c"></script>
    <link rel="icon" href="../_static/pygame.ico"/>
    <link rel="index" title="Index" href="../genindex.html" />
    <link rel="search" title="Search" href="../search.html" />
    <link rel="next" title="pygame.scrap" href="scrap.html" />
    <link rel="prev" title="pygame" href="pygame.html" /> 
  </head><body>  

    <div class="document">

  <div class="header">
	<div class="flex-container">
	<div class="logo">
	  <a href="https://www.pygame.org/">
	    <img src="../_static/pygame_tiny.png" alt="logo image"/>
	  </a>
	  <h5>pygame documentation</h5>
	</div>
	<div class="pagelinks">
	  <div class="top">
	    <a href="https://www.pygame.org/">Pygame Home</a> ||
	    <a href="../index.html">Help Contents</a> ||
	    <a href="../genindex.html">Reference Index</a>

        <form action="../search.html" method="get" style="display:inline;float:right;">
          <input name="q" value="" type="text">
          <input value="search" type="submit">
        </form>
	  </div>
	  <hr style="color:black;border-bottom:none;border-style: dotted;border-bottom-style:none;">
	  <p class="bottom"><strong>Most useful stuff</strong>:
	    <a href="color.html">Color</a> | 
	    <a href="display.html">display</a> | 
	    <a href="draw.html">draw</a> | 
	    <a href="event.html">event</a> | 
	    <a href="font.html">font</a> | 
	    <a href="image.html">image</a> | 
	    <a href="key.html">key</a> | 
	    <a href="locals.html">locals</a> | 
	    <a href="mixer.html">mixer</a> | 
	    <a href="mouse.html">mouse</a> | 
	    <a href="rect.html">Rect</a> | 
	    <a href="surface.html">Surface</a> | 
	    <a href="time.html">time</a> | 
	    <a href="music.html">music</a> | 
	    <a href="pygame.html">pygame</a>
	  </p>

	  <p class="bottom"><strong>Advanced stuff</strong>:
	    <a href="cursors.html">cursors</a> | 
	    <a href="joystick.html">joystick</a> | 
	    <a href="mask.html">mask</a> | 
	    <a href="sprite.html">sprite</a> | 
	    <a href="transform.html">transform</a> | 
	    <a href="bufferproxy.html">BufferProxy</a> | 
	    <a href="freetype.html">freetype</a> | 
	    <a href="gfxdraw.html">gfxdraw</a> | 
	    <a href="midi.html">midi</a> | 
	    <a href="pixelarray.html">PixelArray</a> | 
	    <a href="pixelcopy.html">pixelcopy</a> | 
	    <a href="sndarray.html">sndarray</a> | 
	    <a href="surfarray.html">surfarray</a> | 
	    <a href="math.html">math</a>
	  </p>

	  <p class="bottom"><strong>Other</strong>:
	    <a href="camera.html">camera</a> | 
	    <a href="sdl2_controller.html#module-pygame._sdl2.controller">controller</a> | 
	    <a href="examples.html">examples</a> | 
	    <a href="fastevent.html">fastevent</a> | 
	    <a href="scrap.html">scrap</a> | 
	    <a href="tests.html">tests</a> | 
	    <a href="touch.html">touch</a> | 
	    <a href="pygame.html#module-pygame.version">version</a>
	  </p>
</div>
</div>
  </div>

      <div class="documentwrapper">
          <div class="body" role="main">
            
<section id="pygame-rect">
<dl class="py class definition">
<dt class="sig sig-object py title" id="pygame.Rect">
<span class="sig-prename descclassname"><span class="pre">pygame.</span></span><span class="sig-name descname"><span class="pre">Rect</span></span><a class="headerlink" href="#pygame.Rect" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame object for storing rectangular coordinates</span></div>
<div class="line"><span class="signature">Rect(left, top, width, height) -&gt; Rect</span></div>
<div class="line"><span class="signature">Rect((left, top), (width, height)) -&gt; Rect</span></div>
<div class="line"><span class="signature">Rect(object) -&gt; Rect</span></div>
</div>
<table class="toc docutils align-default">
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.copy">pygame.Rect.copy</a></div>
</td>
<td>—</td>
<td>copy the rectangle</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.move">pygame.Rect.move</a></div>
</td>
<td>—</td>
<td>moves the rectangle</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.move_ip">pygame.Rect.move_ip</a></div>
</td>
<td>—</td>
<td>moves the rectangle, in place</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.inflate">pygame.Rect.inflate</a></div>
</td>
<td>—</td>
<td>grow or shrink the rectangle size</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.inflate_ip">pygame.Rect.inflate_ip</a></div>
</td>
<td>—</td>
<td>grow or shrink the rectangle size, in place</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.scale_by">pygame.Rect.scale_by</a></div>
</td>
<td>—</td>
<td>scale the rectangle by given a multiplier</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.scale_by_ip">pygame.Rect.scale_by_ip</a></div>
</td>
<td>—</td>
<td>grow or shrink the rectangle size, in place</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.update">pygame.Rect.update</a></div>
</td>
<td>—</td>
<td>sets the position and size of the rectangle</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clamp">pygame.Rect.clamp</a></div>
</td>
<td>—</td>
<td>moves the rectangle inside another</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clamp_ip">pygame.Rect.clamp_ip</a></div>
</td>
<td>—</td>
<td>moves the rectangle inside another, in place</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clip">pygame.Rect.clip</a></div>
</td>
<td>—</td>
<td>crops a rectangle inside another</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clipline">pygame.Rect.clipline</a></div>
</td>
<td>—</td>
<td>crops a line inside a rectangle</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.union">pygame.Rect.union</a></div>
</td>
<td>—</td>
<td>joins two rectangles into one</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.union_ip">pygame.Rect.union_ip</a></div>
</td>
<td>—</td>
<td>joins two rectangles into one, in place</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.unionall">pygame.Rect.unionall</a></div>
</td>
<td>—</td>
<td>the union of many rectangles</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.unionall_ip">pygame.Rect.unionall_ip</a></div>
</td>
<td>—</td>
<td>the union of many rectangles, in place</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.fit">pygame.Rect.fit</a></div>
</td>
<td>—</td>
<td>resize and move a rectangle with aspect ratio</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.normalize">pygame.Rect.normalize</a></div>
</td>
<td>—</td>
<td>correct negative sizes</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.contains">pygame.Rect.contains</a></div>
</td>
<td>—</td>
<td>test if one rectangle is inside another</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidepoint">pygame.Rect.collidepoint</a></div>
</td>
<td>—</td>
<td>test if a point is inside a rectangle</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.colliderect">pygame.Rect.colliderect</a></div>
</td>
<td>—</td>
<td>test if two rectangles overlap</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidelist">pygame.Rect.collidelist</a></div>
</td>
<td>—</td>
<td>test if one rectangle in a list intersects</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidelistall">pygame.Rect.collidelistall</a></div>
</td>
<td>—</td>
<td>test if all rectangles in a list intersect</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collideobjects">pygame.Rect.collideobjects</a></div>
</td>
<td>—</td>
<td>test if any object in a list intersects</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collideobjectsall">pygame.Rect.collideobjectsall</a></div>
</td>
<td>—</td>
<td>test if all objects in a list intersect</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidedict">pygame.Rect.collidedict</a></div>
</td>
<td>—</td>
<td>test if one rectangle in a dictionary intersects</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidedictall">pygame.Rect.collidedictall</a></div>
</td>
<td>—</td>
<td>test if all rectangles in a dictionary intersect</td>
</tr>
</tbody>
</table>
<p>Pygame uses Rect objects to store and manipulate rectangular areas. A Rect
can be created from a combination of left, top, width, and height values.
Rects can also be created from Python objects that are already a Rect or
have an attribute named &quot;rect&quot;.</p>
<p>Any Pygame function that requires a Rect argument also accepts any of these
values to construct a Rect. This makes it easier to create Rects on the fly
as arguments for functions.</p>
<p>The Rect functions that change the position or size of a Rect return a new
copy of the Rect with the affected changes. The original Rect is not
modified. Some methods have an alternate &quot;in-place&quot; version that returns
None but affects the original Rect. These &quot;in-place&quot; methods are denoted
with the &quot;ip&quot; suffix.</p>
<p>The Rect object has several virtual attributes which can be used to move and
align the Rect:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">x</span><span class="p">,</span><span class="n">y</span>
<span class="n">top</span><span class="p">,</span> <span class="n">left</span><span class="p">,</span> <span class="n">bottom</span><span class="p">,</span> <span class="n">right</span>
<span class="n">topleft</span><span class="p">,</span> <span class="n">bottomleft</span><span class="p">,</span> <span class="n">topright</span><span class="p">,</span> <span class="n">bottomright</span>
<span class="n">midtop</span><span class="p">,</span> <span class="n">midleft</span><span class="p">,</span> <span class="n">midbottom</span><span class="p">,</span> <span class="n">midright</span>
<span class="n">center</span><span class="p">,</span> <span class="n">centerx</span><span class="p">,</span> <span class="n">centery</span>
<span class="n">size</span><span class="p">,</span> <span class="n">width</span><span class="p">,</span> <span class="n">height</span>
<span class="n">w</span><span class="p">,</span><span class="n">h</span>
</pre></div>
</div>
<p>All of these attributes can be assigned to:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">rect1</span><span class="o">.</span><span class="n">right</span> <span class="o">=</span> <span class="mi">10</span>
<span class="n">rect2</span><span class="o">.</span><span class="n">center</span> <span class="o">=</span> <span class="p">(</span><span class="mi">20</span><span class="p">,</span><span class="mi">30</span><span class="p">)</span>
</pre></div>
</div>
<p>Assigning to size, width or height changes the dimensions of the rectangle;
all other assignments move the rectangle without resizing it. Notice that
some attributes are integers and others are pairs of integers.</p>
<p>If a Rect has a nonzero width or height, it will return <code class="docutils literal notranslate"><span class="pre">True</span></code> for a
nonzero test. Some methods return a Rect with 0 size to represent an invalid
rectangle. A Rect with a 0 size will not collide when using collision
detection methods (e.g. <a class="reference internal" href="#pygame.Rect.collidepoint" title="pygame.Rect.collidepoint"><code class="xref py py-meth docutils literal notranslate"><span class="pre">collidepoint()</span></code></a>, <a class="reference internal" href="#pygame.Rect.colliderect" title="pygame.Rect.colliderect"><code class="xref py py-meth docutils literal notranslate"><span class="pre">colliderect()</span></code></a>, etc.).</p>
<p>The coordinates for Rect objects are all integers. The size values can be
programmed to have negative values, but these are considered illegal Rects
for most operations.</p>
<p>There are several collision tests between other rectangles. Most python
containers can be searched for collisions against a single Rect.</p>
<p>The area covered by a Rect does not include the right- and bottom-most edge
of pixels. If one Rect's bottom border is another Rect's top border (i.e.,
rect1.bottom=rect2.top), the two meet exactly on the screen but do not
overlap, and <code class="docutils literal notranslate"><span class="pre">rect1.colliderect(rect2)</span></code> returns false.</p>
<p>The Rect object is also iterable:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">)</span>
<span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">w</span><span class="p">,</span> <span class="n">h</span> <span class="o">=</span> <span class="n">r</span>
</pre></div>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.2: </span>The Rect class can be subclassed. Methods such as <code class="docutils literal notranslate"><span class="pre">copy()</span></code> and <code class="docutils literal notranslate"><span class="pre">move()</span></code>
will recognize this and return instances of the subclass.
However, the subclass's <code class="docutils literal notranslate"><span class="pre">__init__()</span></code> method is not called,
and <code class="docutils literal notranslate"><span class="pre">__new__()</span></code> is assumed to take no arguments. So these methods should be
overridden if any extra attributes need to be copied.</p>
</div>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.copy">
<span class="sig-name descname"><span class="pre">copy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.copy" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">copy the rectangle</span></div>
<div class="line"><span class="signature">copy() -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle having the same position and size as the original.</p>
<p>New in pygame 1.9</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.move">
<span class="sig-name descname"><span class="pre">move</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.move" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">moves the rectangle</span></div>
<div class="line"><span class="signature">move(x, y) -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle that is moved by the given offset. The x and y
arguments can be any integer value, positive or negative.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.move_ip">
<span class="sig-name descname"><span class="pre">move_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.move_ip" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">moves the rectangle, in place</span></div>
<div class="line"><span class="signature">move_ip(x, y) -&gt; None</span></div>
</div>
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.move()</span></code> method, but operates in place.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.inflate">
<span class="sig-name descname"><span class="pre">inflate</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.inflate" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">grow or shrink the rectangle size</span></div>
<div class="line"><span class="signature">inflate(x, y) -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle with the size changed by the given offset. The
rectangle remains centered around its current center. Negative values
will shrink the rectangle. Note, uses integers, if the offset given is
too small(&lt; 2 &gt; -2), center will be off.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.inflate_ip">
<span class="sig-name descname"><span class="pre">inflate_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.inflate_ip" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">grow or shrink the rectangle size, in place</span></div>
<div class="line"><span class="signature">inflate_ip(x, y) -&gt; None</span></div>
</div>
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.inflate()</span></code> method, but operates in place.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.scale_by">
<span class="sig-name descname"><span class="pre">scale_by</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.scale_by" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">scale the rectangle by given a multiplier</span></div>
<div class="line"><span class="signature">scale_by(scalar) -&gt; Rect</span></div>
<div class="line"><span class="signature">scale_by(scalex, scaley) -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle with the size scaled by the given multipliers.
The rectangle remains centered around its current center. A single
scalar or separate width and height scalars are allowed. Values above
one will increase the size of the rectangle, whereas values between
zero and one will decrease the size of the rectangle.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.scale_by_ip">
<span class="sig-name descname"><span class="pre">scale_by_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.scale_by_ip" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">grow or shrink the rectangle size, in place</span></div>
<div class="line"><span class="signature">scale_by_ip(scalar) -&gt; None</span></div>
<div class="line"><span class="signature">scale_by_ip(scalex, scaley) -&gt; None</span></div>
</div>
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.scale_by()</span></code> method, but operates in place.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.update">
<span class="sig-name descname"><span class="pre">update</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.update" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">sets the position and size of the rectangle</span></div>
<div class="line"><span class="signature">update(left, top, width, height) -&gt; None</span></div>
<div class="line"><span class="signature">update((left, top), (width, height)) -&gt; None</span></div>
<div class="line"><span class="signature">update(object) -&gt; None</span></div>
</div>
<p>Sets the position and size of the rectangle, in place. See
parameters for <a class="tooltip reference internal" href="#pygame.Rect" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Rect()</span></code><span class="tooltip-content">pygame object for storing rectangular coordinates</span></a> for the parameters of this function.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.1.</span></p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.clamp">
<span class="sig-name descname"><span class="pre">clamp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clamp" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">moves the rectangle inside another</span></div>
<div class="line"><span class="signature">clamp(Rect) -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle that is moved to be completely inside the
argument Rect. If the rectangle is too large to fit inside, it is
centered inside the argument Rect, but its size is not changed.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.clamp_ip">
<span class="sig-name descname"><span class="pre">clamp_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clamp_ip" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">moves the rectangle inside another, in place</span></div>
<div class="line"><span class="signature">clamp_ip(Rect) -&gt; None</span></div>
</div>
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.clamp()</span></code> method, but operates in place.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.clip">
<span class="sig-name descname"><span class="pre">clip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clip" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">crops a rectangle inside another</span></div>
<div class="line"><span class="signature">clip(Rect) -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle that is cropped to be completely inside the
argument Rect. If the two rectangles do not overlap to begin with, a Rect
with 0 size is returned.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.clipline">
<span class="sig-name descname"><span class="pre">clipline</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clipline" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">crops a line inside a rectangle</span></div>
<div class="line"><span class="signature">clipline(x1, y1, x2, y2) -&gt; ((cx1, cy1), (cx2, cy2))</span></div>
<div class="line"><span class="signature">clipline(x1, y1, x2, y2) -&gt; ()</span></div>
<div class="line"><span class="signature">clipline((x1, y1), (x2, y2)) -&gt; ((cx1, cy1), (cx2, cy2))</span></div>
<div class="line"><span class="signature">clipline((x1, y1), (x2, y2)) -&gt; ()</span></div>
<div class="line"><span class="signature">clipline((x1, y1, x2, y2)) -&gt; ((cx1, cy1), (cx2, cy2))</span></div>
<div class="line"><span class="signature">clipline((x1, y1, x2, y2)) -&gt; ()</span></div>
<div class="line"><span class="signature">clipline(((x1, y1), (x2, y2))) -&gt; ((cx1, cy1), (cx2, cy2))</span></div>
<div class="line"><span class="signature">clipline(((x1, y1), (x2, y2))) -&gt; ()</span></div>
</div>
<p>Returns the coordinates of a line that is cropped to be completely inside
the rectangle. If the line does not overlap the rectangle, then an empty
tuple is returned.</p>
<p>The line to crop can be any of the following formats (floats can be used
in place of ints, but they will be truncated):</p>
<blockquote>
<div><ul class="simple">
<li><p>four ints</p></li>
<li><p>2 lists/tuples/Vector2s of 2 ints</p></li>
<li><p>a list/tuple of four ints</p></li>
<li><p>a list/tuple of 2 lists/tuples/Vector2s of 2 ints</p></li>
</ul>
</div></blockquote>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>a tuple with the coordinates of the given line cropped to be
completely inside the rectangle is returned, if the given line does
not overlap the rectangle, an empty tuple is returned</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>tuple(tuple(int, int), tuple(int, int)) or ()</p>
</dd>
<dt class="field-odd">Raises<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>TypeError</strong> -- if the line coordinates are not given as one of the
above described line formats</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This method can be used for collision detection between a rect and a
line. See example code below.</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The <code class="docutils literal notranslate"><span class="pre">rect.bottom</span></code> and <code class="docutils literal notranslate"><span class="pre">rect.right</span></code> attributes of a
<a class="tooltip reference internal" href="#pygame.Rect" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.Rect</span></code><span class="tooltip-content">pygame object for storing rectangular coordinates</span></a> always lie one pixel outside of its actual border.</p>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Example using clipline().</span>
<span class="n">clipped_line</span> <span class="o">=</span> <span class="n">rect</span><span class="o">.</span><span class="n">clipline</span><span class="p">(</span><span class="n">line</span><span class="p">)</span>

<span class="k">if</span> <span class="n">clipped_line</span><span class="p">:</span>
    <span class="c1"># If clipped_line is not an empty tuple then the line</span>
    <span class="c1"># collides/overlaps with the rect. The returned value contains</span>
    <span class="c1"># the endpoints of the clipped line.</span>
    <span class="n">start</span><span class="p">,</span> <span class="n">end</span> <span class="o">=</span> <span class="n">clipped_line</span>
    <span class="n">x1</span><span class="p">,</span> <span class="n">y1</span> <span class="o">=</span> <span class="n">start</span>
    <span class="n">x2</span><span class="p">,</span> <span class="n">y2</span> <span class="o">=</span> <span class="n">end</span>
<span class="k">else</span><span class="p">:</span>
    <span class="nb">print</span><span class="p">(</span><span class="s2">&quot;No clipping. The line is fully outside the rect.&quot;</span><span class="p">)</span>
</pre></div>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.union">
<span class="sig-name descname"><span class="pre">union</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.union" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">joins two rectangles into one</span></div>
<div class="line"><span class="signature">union(Rect) -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle that completely covers the area of the two
provided rectangles. There may be area inside the new Rect that is not
covered by the originals.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.union_ip">
<span class="sig-name descname"><span class="pre">union_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.union_ip" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">joins two rectangles into one, in place</span></div>
<div class="line"><span class="signature">union_ip(Rect) -&gt; None</span></div>
</div>
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.union()</span></code> method, but operates in place.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.unionall">
<span class="sig-name descname"><span class="pre">unionall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.unionall" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">the union of many rectangles</span></div>
<div class="line"><span class="signature">unionall(Rect_sequence) -&gt; Rect</span></div>
</div>
<p>Returns the union of one rectangle with a sequence of many rectangles.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.unionall_ip">
<span class="sig-name descname"><span class="pre">unionall_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.unionall_ip" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">the union of many rectangles, in place</span></div>
<div class="line"><span class="signature">unionall_ip(Rect_sequence) -&gt; None</span></div>
</div>
<p>The same as the <code class="docutils literal notranslate"><span class="pre">Rect.unionall()</span></code> method, but operates in place.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.fit">
<span class="sig-name descname"><span class="pre">fit</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.fit" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">resize and move a rectangle with aspect ratio</span></div>
<div class="line"><span class="signature">fit(Rect) -&gt; Rect</span></div>
</div>
<p>Returns a new rectangle that is moved and resized to fit another. The
aspect ratio of the original Rect is preserved, so the new rectangle may
be smaller than the target in either width or height.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.normalize">
<span class="sig-name descname"><span class="pre">normalize</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.normalize" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">correct negative sizes</span></div>
<div class="line"><span class="signature">normalize() -&gt; None</span></div>
</div>
<p>This will flip the width or height of a rectangle if it has a negative
size. The rectangle will remain in the same place, with only the sides
swapped.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.contains">
<span class="sig-name descname"><span class="pre">contains</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.contains" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if one rectangle is inside another</span></div>
<div class="line"><span class="signature">contains(Rect) -&gt; bool</span></div>
</div>
<p>Returns true when the argument is completely inside the Rect.</p>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.collidepoint">
<span class="sig-name descname"><span class="pre">collidepoint</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidepoint" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if a point is inside a rectangle</span></div>
<div class="line"><span class="signature">collidepoint(x, y) -&gt; bool</span></div>
<div class="line"><span class="signature">collidepoint((x,y)) -&gt; bool</span></div>
</div>
<p>Returns true if the given point is inside the rectangle. A point along
the right or bottom edge is not considered to be inside the rectangle.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>For collision detection between a rect and a line the <a class="reference internal" href="#pygame.Rect.clipline" title="pygame.Rect.clipline"><code class="xref py py-meth docutils literal notranslate"><span class="pre">clipline()</span></code></a>
method can be used.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.colliderect">
<span class="sig-name descname"><span class="pre">colliderect</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.colliderect" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if two rectangles overlap</span></div>
<div class="line"><span class="signature">colliderect(Rect) -&gt; bool</span></div>
</div>
<p>Returns true if any portion of either rectangle overlap (except the
top+bottom or left+right edges).</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>For collision detection between a rect and a line the <a class="reference internal" href="#pygame.Rect.clipline" title="pygame.Rect.clipline"><code class="xref py py-meth docutils literal notranslate"><span class="pre">clipline()</span></code></a>
method can be used.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.collidelist">
<span class="sig-name descname"><span class="pre">collidelist</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidelist" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if one rectangle in a list intersects</span></div>
<div class="line"><span class="signature">collidelist(list) -&gt; index</span></div>
</div>
<p>Test whether the rectangle collides with any in a sequence of rectangles.
The index of the first collision found is returned. If no collisions are
found an index of -1 is returned.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.collidelistall">
<span class="sig-name descname"><span class="pre">collidelistall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidelistall" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if all rectangles in a list intersect</span></div>
<div class="line"><span class="signature">collidelistall(list) -&gt; indices</span></div>
</div>
<p>Returns a list of all the indices that contain rectangles that collide
with the Rect. If no intersecting rectangles are found, an empty list is
returned.</p>
<p>Not only Rects are valid arguments, but these are all valid calls:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">Rect</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Rect</span>
<span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>

<span class="n">list_of_rects</span> <span class="o">=</span> <span class="p">[</span><span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)]</span>
<span class="n">indices0</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_rects</span><span class="p">)</span>

<span class="n">list_of_lists</span> <span class="o">=</span> <span class="p">[[</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">],</span> <span class="p">[</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">]]</span>
<span class="n">indices1</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_lists</span><span class="p">)</span>

<span class="n">list_of_tuples</span> <span class="o">=</span> <span class="p">[(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)]</span>
<span class="n">indices2</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_tuples</span><span class="p">)</span>

<span class="n">list_of_double_tuples</span> <span class="o">=</span> <span class="p">[((</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)),</span> <span class="p">((</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">))]</span>
<span class="n">indices3</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_double_tuples</span><span class="p">)</span>

<span class="k">class</span> <span class="nc">ObjectWithRectAttribute</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">r</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">rect</span> <span class="o">=</span> <span class="n">r</span>

<span class="n">list_of_object_with_rect_attribute</span> <span class="o">=</span> <span class="p">[</span>
    <span class="n">ObjectWithRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)),</span>
    <span class="n">ObjectWithRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)),</span>
<span class="p">]</span>
<span class="n">indices4</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_object_with_rect_attribute</span><span class="p">)</span>

<span class="k">class</span> <span class="nc">ObjectWithCallableRectAttribute</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">r</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_rect</span> <span class="o">=</span> <span class="n">r</span>

    <span class="k">def</span> <span class="nf">rect</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_rect</span>

<span class="n">list_of_object_with_callable_rect</span> <span class="o">=</span> <span class="p">[</span>
    <span class="n">ObjectWithCallableRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)),</span>
    <span class="n">ObjectWithCallableRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)),</span>
<span class="p">]</span>
<span class="n">indices5</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_object_with_callable_rect</span><span class="p">)</span>
</pre></div>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.collideobjects">
<span class="sig-name descname"><span class="pre">collideobjects</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collideobjects" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if any object in a list intersects</span></div>
<div class="line"><span class="signature">collideobjects(rect_list) -&gt; object</span></div>
<div class="line"><span class="signature">collideobjects(obj_list, key=func) -&gt; object</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/3026">Please leave collideobjects feedback with authors</a></p>
<p>Test whether the rectangle collides with any object in the sequence.
The object of the first collision found is returned. If no collisions are
found then <code class="docutils literal notranslate"><span class="pre">None</span></code> is returned</p>
<p>If key is given, then it should be a method taking an object from the list
as input and returning a rect like object e.g. <code class="docutils literal notranslate"><span class="pre">lambda</span> <span class="pre">obj:</span> <span class="pre">obj.rectangle</span></code>.
If an object has multiple attributes of type Rect then key could return one
of them.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>

<span class="n">rects</span> <span class="o">=</span> <span class="p">[</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
<span class="p">]</span>

<span class="n">result</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjects</span><span class="p">(</span><span class="n">rects</span><span class="p">)</span>  <span class="c1"># -&gt; &lt;rect(1, 1, 10, 10)&gt;</span>
<span class="nb">print</span><span class="p">(</span><span class="n">result</span><span class="p">)</span>

<span class="k">class</span> <span class="nc">ObjectWithSomRectAttribute</span><span class="p">:</span>
    <span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">collision_box</span><span class="p">,</span> <span class="n">draw_rect</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span> <span class="o">=</span> <span class="n">draw_rect</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span> <span class="o">=</span> <span class="n">collision_box</span>

    <span class="k">def</span> <span class="fm">__repr__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="k">return</span> <span class="sa">f</span><span class="s1">&#39;&lt;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="vm">__class__</span><span class="o">.</span><span class="vm">__name__</span><span class="si">}</span><span class="s1">(&quot;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s1">&quot;, </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span><span class="p">)</span><span class="si">}</span><span class="s1">, </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span><span class="si">}</span><span class="s1">)&gt;&#39;</span>

<span class="n">objects</span> <span class="o">=</span> <span class="p">[</span>
    <span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">&quot;A&quot;</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
    <span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">&quot;B&quot;</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">300</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
    <span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">&quot;C&quot;</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">500</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
<span class="p">]</span>

<span class="c1"># collision = r.collideobjects(objects) # this does not work because the items in the list are no Rect like object</span>
<span class="n">collision</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjects</span><span class="p">(</span>
    <span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">collision_box</span>
<span class="p">)</span>  <span class="c1"># -&gt; &lt;ObjectWithSomRectAttribute(&quot;B&quot;, [1, 1, 10, 10], [300, 300, 50, 50])&gt;</span>
<span class="nb">print</span><span class="p">(</span><span class="n">collision</span><span class="p">)</span>

<span class="n">screen_rect</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjects</span><span class="p">(</span><span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span>  <span class="c1"># -&gt; None</span>
<span class="nb">print</span><span class="p">(</span><span class="n">screen_rect</span><span class="p">)</span>
</pre></div>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.collideobjectsall">
<span class="sig-name descname"><span class="pre">collideobjectsall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collideobjectsall" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if all objects in a list intersect</span></div>
<div class="line"><span class="signature">collideobjectsall(rect_list) -&gt; objects</span></div>
<div class="line"><span class="signature">collideobjectsall(obj_list, key=func) -&gt; objects</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/3026">Please leave collideobjectsall feedback with authors</a></p>
<p>Returns a list of all the objects that contain rectangles that collide
with the Rect. If no intersecting objects are found, an empty list is
returned.</p>
<p>If key is given, then it should be a method taking an object from the list
as input and returning a rect like object e.g. <code class="docutils literal notranslate"><span class="pre">lambda</span> <span class="pre">obj:</span> <span class="pre">obj.rectangle</span></code>.
If an object has multiple attributes of type Rect then key could return one
of them.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>

<span class="n">rects</span> <span class="o">=</span> <span class="p">[</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
    <span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
<span class="p">]</span>

<span class="n">result</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjectsall</span><span class="p">(</span>
    <span class="n">rects</span>
<span class="p">)</span>  <span class="c1"># -&gt; [&lt;rect(1, 1, 10, 10)&gt;, &lt;rect(5, 5, 10, 10)&gt;, &lt;rect(2, 2, 1, 1)&gt;]</span>
<span class="nb">print</span><span class="p">(</span><span class="n">result</span><span class="p">)</span>

<span class="k">class</span> <span class="nc">ObjectWithSomRectAttribute</span><span class="p">:</span>
    <span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">collision_box</span><span class="p">,</span> <span class="n">draw_rect</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span> <span class="o">=</span> <span class="n">draw_rect</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span> <span class="o">=</span> <span class="n">collision_box</span>

    <span class="k">def</span> <span class="fm">__repr__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="k">return</span> <span class="sa">f</span><span class="s1">&#39;&lt;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="vm">__class__</span><span class="o">.</span><span class="vm">__name__</span><span class="si">}</span><span class="s1">(&quot;</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s1">&quot;, </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span><span class="p">)</span><span class="si">}</span><span class="s1">, </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span><span class="si">}</span><span class="s1">)&gt;&#39;</span>

<span class="n">objects</span> <span class="o">=</span> <span class="p">[</span>
    <span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">&quot;A&quot;</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">300</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
    <span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">&quot;B&quot;</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">500</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
    <span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">&quot;C&quot;</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
<span class="p">]</span>

<span class="c1"># collisions = r.collideobjectsall(objects) # this does not work because ObjectWithSomRectAttribute is not a Rect like object</span>
<span class="n">collisions</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjectsall</span><span class="p">(</span>
    <span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">collision_box</span>
<span class="p">)</span>  <span class="c1"># -&gt; [&lt;ObjectWithSomRectAttribute(&quot;A&quot;, [1, 1, 10, 10], [300, 300, 50, 50])&gt;, &lt;ObjectWithSomRectAttribute(&quot;B&quot;, [5, 5, 10, 10], [200, 500, 50, 50])&gt;]</span>
<span class="nb">print</span><span class="p">(</span><span class="n">collisions</span><span class="p">)</span>

<span class="n">screen_rects</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjectsall</span><span class="p">(</span><span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span>  <span class="c1"># -&gt; []</span>
<span class="nb">print</span><span class="p">(</span><span class="n">screen_rects</span><span class="p">)</span>
</pre></div>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.collidedict">
<span class="sig-name descname"><span class="pre">collidedict</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidedict" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if one rectangle in a dictionary intersects</span></div>
<div class="line"><span class="signature">collidedict(dict) -&gt; (key, value)</span></div>
<div class="line"><span class="signature">collidedict(dict) -&gt; None</span></div>
<div class="line"><span class="signature">collidedict(dict, use_values=0) -&gt; (key, value)</span></div>
<div class="line"><span class="signature">collidedict(dict, use_values=0) -&gt; None</span></div>
</div>
<p>Returns the first key and value pair that intersects with the calling
Rect object. If no collisions are found, <code class="docutils literal notranslate"><span class="pre">None</span></code> is returned. If
<code class="docutils literal notranslate"><span class="pre">use_values</span></code> is 0 (default) then the dict's keys will be used in the
collision detection, otherwise the dict's values will be used.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Rect objects cannot be used as keys in a dictionary (they are not
hashable), so they must be converted to a tuple.
e.g. <code class="docutils literal notranslate"><span class="pre">rect.collidedict({tuple(key_rect)</span> <span class="pre">:</span> <span class="pre">value})</span></code></p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.Rect.collidedictall">
<span class="sig-name descname"><span class="pre">collidedictall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidedictall" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if all rectangles in a dictionary intersect</span></div>
<div class="line"><span class="signature">collidedictall(dict) -&gt; [(key, value), ...]</span></div>
<div class="line"><span class="signature">collidedictall(dict, use_values=0) -&gt; [(key, value), ...]</span></div>
</div>
<p>Returns a list of all the key and value pairs that intersect with the
calling Rect object. If no collisions are found an empty list is returned.
If <code class="docutils literal notranslate"><span class="pre">use_values</span></code> is 0 (default) then the dict's keys will be used in the
collision detection, otherwise the dict's values will be used.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Rect objects cannot be used as keys in a dictionary (they are not
hashable), so they must be converted to a tuple.
e.g. <code class="docutils literal notranslate"><span class="pre">rect.collidedictall({tuple(key_rect)</span> <span class="pre">:</span> <span class="pre">value})</span></code></p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

</dd></dl>

</section>


<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref/rect.rst" rel="nofollow">Edit on GitHub</a>
            <div class="clearer"></div>
          </div>
      </div>
      <div class="clearer"></div>
    </div>
    <div class="related" role="navigation" aria-label="Related">
      <h3>Navigation</h3>
      <ul>
        <li class="right" style="margin-right: 10px">
          <a href="../genindex.html" title="General Index"
             accesskey="I">index</a></li>
        <li class="right" >
          <a href="../py-modindex.html" title="Python Module Index"
             >modules</a> |</li>
        <li class="right" >
          <a href="scrap.html" title="pygame.scrap"
             accesskey="N">next</a> |</li>
        <li class="right" >
          <a href="pygame.html" title="pygame"
             accesskey="P">previous</a> |</li>
        <li class="nav-item nav-item-0"><a href="../index.html">pygame v2.6.1 documentation</a> &#187;</li>
        <li class="nav-item nav-item-this"><a href=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.Rect</span></code></a></li>
    <script type="text/javascript" src="https://www.pygame.org/comment/jquery.plugin.docscomments.js"></script>

      </ul>
    </div>
    <div class="footer" role="contentinfo">
    &#169; Copyright 2000-2023, pygame developers.
    </div>
  </body>
</html>