1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201
|
import os
import pygame
import sys
import tempfile
import time
is_pygame_pkg = __name__.startswith("pygame.tests.")
###############################################################################
def tostring(row):
"""Convert row of bytes to string. Expects `row` to be an
``array``.
"""
return row.tobytes()
def geterror():
return sys.exc_info()[1]
###############################################################################
this_dir = os.path.dirname(os.path.abspath(__file__))
trunk_dir = os.path.split(os.path.split(this_dir)[0])[0]
if is_pygame_pkg:
test_module = "tests"
else:
test_module = "test"
def trunk_relative_path(relative):
return os.path.normpath(os.path.join(trunk_dir, relative))
def fixture_path(path):
return trunk_relative_path(os.path.join(test_module, "fixtures", path))
def example_path(path):
return trunk_relative_path(os.path.join("examples", path))
sys.path.insert(0, trunk_relative_path("."))
################################## TEMP FILES #################################
def get_tmp_dir():
return tempfile.mkdtemp()
###############################################################################
def question(q):
return input(f"\n{q.rstrip(' ')} (y/n): ").lower().strip() == "y"
def prompt(p):
return input(f"\n{p.rstrip(' ')} (press enter to continue): ")
#################################### HELPERS ##################################
def rgba_between(value, minimum=0, maximum=255):
if value < minimum:
return minimum
elif value > maximum:
return maximum
else:
return value
def combinations(seqs):
"""
Recipe 496807 from ActiveState Python CookBook
Non recursive technique for getting all possible combinations of a sequence
of sequences.
"""
r = [[]]
for x in seqs:
r = [i + [y] for y in x for i in r]
return r
def gradient(width, height):
"""
Yields a pt and corresponding RGBA tuple, for every (width, height) combo.
Useful for generating gradients.
Actual gradient may be changed, no tests rely on specific values.
Used in transform.rotate lossless tests to generate a fixture.
"""
for l in range(width):
for t in range(height):
yield (l, t), tuple(map(rgba_between, (l, t, l, l + t)))
def rect_area_pts(rect):
for l in range(rect.left, rect.right):
for t in range(rect.top, rect.bottom):
yield l, t
def rect_perimeter_pts(rect):
"""
Returns pts ((L, T) tuples) encompassing the perimeter of a rect.
The order is clockwise:
topleft to topright
topright to bottomright
bottomright to bottomleft
bottomleft to topleft
Duplicate pts are not returned
"""
clock_wise_from_top_left = (
[(l, rect.top) for l in range(rect.left, rect.right)],
[(rect.right - 1, t) for t in range(rect.top + 1, rect.bottom)],
[(l, rect.bottom - 1) for l in range(rect.right - 2, rect.left - 1, -1)],
[(rect.left, t) for t in range(rect.bottom - 2, rect.top, -1)],
)
for line in clock_wise_from_top_left:
yield from line
def rect_outer_bounds(rect):
"""
Returns topleft outerbound if possible and then the other pts, that are
"exclusive" bounds of the rect
?------O
|RECT| ?|0)uterbound
|----|
O O
"""
return ([(rect.left - 1, rect.top)] if rect.left else []) + [
rect.topright,
rect.bottomleft,
rect.bottomright,
]
def import_submodule(module):
m = __import__(module)
for n in module.split(".")[1:]:
m = getattr(m, n)
return m
class SurfaceSubclass(pygame.Surface):
"""A subclassed Surface to test inheritance."""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.test_attribute = True
def test():
"""
Lightweight test for helpers
"""
r = pygame.Rect(0, 0, 10, 10)
assert rect_outer_bounds(r) == [(10, 0), (0, 10), (10, 10)] # tr # bl # br
assert len(list(rect_area_pts(r))) == 100
r = pygame.Rect(0, 0, 3, 3)
assert list(rect_perimeter_pts(r)) == [
(0, 0),
(1, 0),
(2, 0), # tl -> tr
(2, 1),
(2, 2), # tr -> br
(1, 2),
(0, 2), # br -> bl
(0, 1), # bl -> tl
]
print("Tests: OK")
|