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# This works differently from the other templates
SDL = {sdl_includes} -D_REENTRANT -DSDL2 -lSDL2
FONT = {sdl_ttf_includes} -lSDL2_ttf
IMAGE = {sdl_image_includes} -lSDL2_image
MIXER = {sdl_mixer_includes} -lSDL2_mixer
JPEG = {jpeg_includes} -ljpeg
SCRAP =
PNG = {png_includes} -lpng16
FREETYPE = {freetype_includes} -lfreetype -lharfbuzz
DEBUG =
#the following modules are optional. you will want to compile
#everything you can, but you can ignore ones you don't have
#dependencies for, just comment them out
imageext src_c/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
font src_c/font.c $(SDL) $(FONT) $(DEBUG)
mixer src_c/mixer.c $(SDL) $(MIXER) $(DEBUG)
mixer_music src_c/music.c $(SDL) $(MIXER) $(DEBUG)
scrap src_c/scrap.c $(SDL) $(SCRAP) $(DEBUG)
# pypm src_c/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
_sdl2.sdl2 src_c/_sdl2/sdl2.c $(SDL) $(DEBUG) -Isrc_c
_sdl2.audio src_c/_sdl2/audio.c $(SDL) $(DEBUG) -Isrc_c
_sdl2.video src_c/_sdl2/video.c src_c/pgcompat.c $(SDL) $(DEBUG) -Isrc_c
_sdl2.mixer src_c/_sdl2/mixer.c $(SDL) $(MIXER) $(DEBUG) -Isrc_c
_sdl2.touch src_c/_sdl2/touch.c $(SDL) $(DEBUG) -Isrc_c
_sdl2.controller src_c/_sdl2/controller.c $(SDL) $(DEBUG) -Isrc_c
GFX = src_c/SDL_gfx/SDL_gfxPrimitives.c
#GFX = src_c/SDL_gfx/SDL_gfxBlitFunc.c src_c/SDL_gfx/SDL_gfxPrimitives.c
gfxdraw src_c/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
#optional freetype module (do not break in multiple lines
#or the configuration script will choke!)
#_freetype src_c/freetype/ft_cache.c src_c/freetype/ft_wrap.c src_c/freetype/ft_render.c src_c/freetype/ft_render_cb.c src_c/freetype/ft_layout.c src_c/freetype/ft_unicode.c src_c/_freetype.c $(SDL) $(FREETYPE) $(DEBUG)
_sprite src_c/_sprite.c $(SDL) $(DEBUG)
#these modules are required for pygame to run. they only require
#SDL as a dependency. these should not be altered
base src_c/base.c $(SDL) $(DEBUG)
color src_c/color.c $(SDL) $(DEBUG)
constants src_c/constants.c $(SDL) $(DEBUG)
display src_c/display.c $(SDL) $(DEBUG)
event src_c/event.c $(SDL) $(DEBUG)
key src_c/key.c $(SDL) $(DEBUG)
mouse src_c/mouse.c $(SDL) $(DEBUG)
rect src_c/rect.c $(SDL) $(DEBUG)
rwobject src_c/rwobject.c $(SDL) $(DEBUG)
surface src_c/surface.c src_c/alphablit.c src_c/surface_fill.c $(SDL) $(DEBUG)
surflock src_c/surflock.c $(SDL) $(DEBUG)
time src_c/time.c $(SDL) $(DEBUG)
joystick src_c/joystick.c $(SDL) $(DEBUG)
draw src_c/draw.c $(SDL) $(DEBUG)
image src_c/image.c $(SDL) $(DEBUG)
transform src_c/transform.c src_c/rotozoom.c src_c/scale2x.c src_c/scale_mmx.c $(SDL) $(DEBUG) -D_NO_MMX_FOR_X86_64
mask src_c/mask.c src_c/bitmask.c $(SDL) $(DEBUG)
bufferproxy src_c/bufferproxy.c $(SDL) $(DEBUG)
pixelarray src_c/pixelarray.c $(SDL) $(DEBUG)
math src_c/math.c $(SDL) $(DEBUG)
pixelcopy src_c/pixelcopy.c $(SDL) $(DEBUG)
newbuffer src_c/newbuffer.c $(SDL) $(DEBUG)
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