File: event.html

package info (click to toggle)
pygame 2.6.1-4
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 43,076 kB
  • sloc: ansic: 66,932; python: 48,797; javascript: 1,153; objc: 224; sh: 121; makefile: 59; cpp: 25
file content (796 lines) | stat: -rw-r--r-- 69,191 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
<!DOCTYPE html>

<html lang="en" data-content_root="../">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="viewport" content="width=device-width, initial-scale=1" />

    <title>pygame.event &#8212; pygame v2.6.1 documentation</title>
    <link rel="stylesheet" type="text/css" href="../_static/pygments.css?v=fa44fd50" />
    <link rel="stylesheet" type="text/css" href="../_static/pygame.css?v=a854c6a8" />
    <script src="../_static/documentation_options.js?v=0a414f3d"></script>
    <script src="../_static/doctools.js?v=9a2dae69"></script>
    <script src="../_static/sphinx_highlight.js?v=dc90522c"></script>
    <link rel="icon" href="../_static/pygame.ico"/>
    <link rel="index" title="Index" href="../genindex.html" />
    <link rel="search" title="Search" href="../search.html" />
    <link rel="next" title="pygame.examples" href="examples.html" />
    <link rel="prev" title="pygame.draw" href="draw.html" /> 
  </head><body>  

    <div class="document">

  <div class="header">
	<div class="flex-container">
	<div class="logo">
	  <a href="https://www.pygame.org/">
	    <img src="../_static/pygame_tiny.png" alt="logo image"/>
	  </a>
	  <h5>pygame documentation</h5>
	</div>
	<div class="pagelinks">
	  <div class="top">
	    <a href="https://www.pygame.org/">Pygame Home</a> ||
	    <a href="../index.html">Help Contents</a> ||
	    <a href="../genindex.html">Reference Index</a>

        <form action="../search.html" method="get" style="display:inline;float:right;">
          <input name="q" value="" type="text">
          <input value="search" type="submit">
        </form>
	  </div>
	  <hr style="color:black;border-bottom:none;border-style: dotted;border-bottom-style:none;">
	  <p class="bottom"><strong>Most useful stuff</strong>:
	    <a href="color.html">Color</a> | 
	    <a href="display.html">display</a> | 
	    <a href="draw.html">draw</a> | 
	    <a href="event.html">event</a> | 
	    <a href="font.html">font</a> | 
	    <a href="image.html">image</a> | 
	    <a href="key.html">key</a> | 
	    <a href="locals.html">locals</a> | 
	    <a href="mixer.html">mixer</a> | 
	    <a href="mouse.html">mouse</a> | 
	    <a href="rect.html">Rect</a> | 
	    <a href="surface.html">Surface</a> | 
	    <a href="time.html">time</a> | 
	    <a href="music.html">music</a> | 
	    <a href="pygame.html">pygame</a>
	  </p>

	  <p class="bottom"><strong>Advanced stuff</strong>:
	    <a href="cursors.html">cursors</a> | 
	    <a href="joystick.html">joystick</a> | 
	    <a href="mask.html">mask</a> | 
	    <a href="sprite.html">sprite</a> | 
	    <a href="transform.html">transform</a> | 
	    <a href="bufferproxy.html">BufferProxy</a> | 
	    <a href="freetype.html">freetype</a> | 
	    <a href="gfxdraw.html">gfxdraw</a> | 
	    <a href="midi.html">midi</a> | 
	    <a href="pixelarray.html">PixelArray</a> | 
	    <a href="pixelcopy.html">pixelcopy</a> | 
	    <a href="sndarray.html">sndarray</a> | 
	    <a href="surfarray.html">surfarray</a> | 
	    <a href="math.html">math</a>
	  </p>

	  <p class="bottom"><strong>Other</strong>:
	    <a href="camera.html">camera</a> | 
	    <a href="sdl2_controller.html#module-pygame._sdl2.controller">controller</a> | 
	    <a href="examples.html">examples</a> | 
	    <a href="fastevent.html">fastevent</a> | 
	    <a href="scrap.html">scrap</a> | 
	    <a href="tests.html">tests</a> | 
	    <a href="touch.html">touch</a> | 
	    <a href="pygame.html#module-pygame.version">version</a>
	  </p>
</div>
</div>
  </div>

      <div class="documentwrapper">
          <div class="body" role="main">
            
<section id="module-pygame.event">
<span id="pygame-event"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.event</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for interacting with events and queues</span></div>
</div>
<table class="toc docutils align-default">
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.pump">pygame.event.pump</a></div>
</td>
<td>—</td>
<td>internally process pygame event handlers</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.get">pygame.event.get</a></div>
</td>
<td>—</td>
<td>get events from the queue</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.poll">pygame.event.poll</a></div>
</td>
<td>—</td>
<td>get a single event from the queue</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.wait">pygame.event.wait</a></div>
</td>
<td>—</td>
<td>wait for a single event from the queue</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.peek">pygame.event.peek</a></div>
</td>
<td>—</td>
<td>test if event types are waiting on the queue</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.clear">pygame.event.clear</a></div>
</td>
<td>—</td>
<td>remove all events from the queue</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.event_name">pygame.event.event_name</a></div>
</td>
<td>—</td>
<td>get the string name from an event id</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.set_blocked">pygame.event.set_blocked</a></div>
</td>
<td>—</td>
<td>control which events are allowed on the queue</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.set_allowed">pygame.event.set_allowed</a></div>
</td>
<td>—</td>
<td>control which events are allowed on the queue</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.get_blocked">pygame.event.get_blocked</a></div>
</td>
<td>—</td>
<td>test if a type of event is blocked from the queue</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.set_grab">pygame.event.set_grab</a></div>
</td>
<td>—</td>
<td>control the sharing of input devices with other applications</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.get_grab">pygame.event.get_grab</a></div>
</td>
<td>—</td>
<td>test if the program is sharing input devices</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.set_keyboard_grab">pygame.event.set_keyboard_grab</a></div>
</td>
<td>—</td>
<td>grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.get_keyboard_grab">pygame.event.get_keyboard_grab</a></div>
</td>
<td>—</td>
<td>get the current keyboard grab state</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.post">pygame.event.post</a></div>
</td>
<td>—</td>
<td>place a new event on the queue</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.custom_type">pygame.event.custom_type</a></div>
</td>
<td>—</td>
<td>make custom user event type</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.Event">pygame.event.Event</a></div>
</td>
<td>—</td>
<td>pygame object for representing events</td>
</tr>
</tbody>
</table>
<p>Pygame handles all its event messaging through an event queue. The routines in
this module help you manage that event queue. The input queue is heavily
dependent on the <a class="tooltip reference internal" href="display.html#module-pygame.display" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.display</span></code><span class="tooltip-content">pygame module to control the display window and screen</span></a> module. If the display has not been
initialized and a video mode not set, the event queue may not work properly.</p>
<p>The event queue has an upper limit on the number of events it can hold. When
the queue becomes full new events are quietly dropped. To prevent lost events,
especially input events which signal a quit command, your program must handle
events every frame (with <code class="docutils literal notranslate"><span class="pre">pygame.event.get()</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.event.pump()</span></code>,
<code class="docutils literal notranslate"><span class="pre">pygame.event.wait()</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.event.peek()</span></code> or <code class="docutils literal notranslate"><span class="pre">pygame.event.clear()</span></code>)
and process them. Not handling events may cause your system to decide your
program has locked up. To speed up queue processing use
<a class="tooltip reference internal" href="#pygame.event.set_blocked" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.set_blocked()</span></code><span class="tooltip-content">control which events are allowed on the queue</span></a> to limit which events get queued.</p>
<p>To get the state of various input devices, you can forego the event queue and
access the input devices directly with their appropriate modules:
<a class="tooltip reference internal" href="mouse.html#module-pygame.mouse" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.mouse</span></code><span class="tooltip-content">pygame module to work with the mouse</span></a>, <a class="tooltip reference internal" href="key.html#module-pygame.key" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.key</span></code><span class="tooltip-content">pygame module to work with the keyboard</span></a>, and <a class="tooltip reference internal" href="joystick.html#module-pygame.joystick" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.joystick</span></code><span class="tooltip-content">Pygame module for interacting with joysticks, gamepads, and trackballs.</span></a>. If you use
this method, remember that pygame requires some form of communication with the
system window manager and other parts of the platform. To keep pygame in sync
with the system, you will need to call <a class="tooltip reference internal" href="#pygame.event.pump" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.pump()</span></code><span class="tooltip-content">internally process pygame event handlers</span></a> to keep
everything current. Usually, this should be called once per game loop.
Note: Joysticks will not send any events until the device has been initialized.</p>
<p>The event queue contains <a class="tooltip reference internal" href="#pygame.event.Event" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.event.Event</span></code><span class="tooltip-content">pygame object for representing events</span></a> event objects.
There are a variety of ways to access the queued events, from simply
checking for the existence of events, to grabbing them directly off the stack.
The event queue also offers some simple filtering which can slightly help
performance by blocking certain event types from the queue. Use
<a class="tooltip reference internal" href="#pygame.event.set_allowed" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.set_allowed()</span></code><span class="tooltip-content">control which events are allowed on the queue</span></a> and <a class="tooltip reference internal" href="#pygame.event.set_blocked" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.set_blocked()</span></code><span class="tooltip-content">control which events are allowed on the queue</span></a> to
change this filtering. By default, all event types can be placed on the queue.</p>
<p>All <a class="tooltip reference internal" href="#pygame.event.Event" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.event.Event</span></code><span class="tooltip-content">pygame object for representing events</span></a> instances contain an event type identifier
and attributes specific to that event type. The event type identifier is
accessible as the <a class="tooltip reference internal" href="#pygame.event.Event.type" title=""><code class="xref py py-attr docutils literal notranslate"><span class="pre">pygame.event.Event.type</span></code><span class="tooltip-content">event type identifier.</span></a> property. Any of the
event specific attributes can be accessed through the
<a class="tooltip reference internal" href="#pygame.event.Event.__dict__" title=""><code class="xref py py-attr docutils literal notranslate"><span class="pre">pygame.event.Event.__dict__</span></code><span class="tooltip-content">event attribute dictionary</span></a> attribute or directly as an attribute
of the event object (as member lookups are passed through to the object's
dictionary values). The event object has no method functions. Users can create
their own new events with the <a class="tooltip reference internal" href="#pygame.event.Event" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.Event()</span></code><span class="tooltip-content">pygame object for representing events</span></a> function.</p>
<p>The event type identifier is in between the values of <code class="docutils literal notranslate"><span class="pre">NOEVENT</span></code> and
<code class="docutils literal notranslate"><span class="pre">NUMEVENTS</span></code>. User defined events should have a value in the inclusive range
of <code class="docutils literal notranslate"><span class="pre">USEREVENT</span></code> to <code class="docutils literal notranslate"><span class="pre">NUMEVENTS</span> <span class="pre">-</span> <span class="pre">1</span></code>. User defined events can get a custom
event number with <a class="tooltip reference internal" href="#pygame.event.custom_type" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.custom_type()</span></code><span class="tooltip-content">make custom user event type</span></a>.
It is recommended all user events follow this system.</p>
<p>Events support equality and inequality comparisons. Two events are equal if
they are the same type and have identical attribute values.</p>
<p>While debugging and experimenting, you can print an event object for a quick
display of its type and members. The function <a class="tooltip reference internal" href="#pygame.event.event_name" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.event_name()</span></code><span class="tooltip-content">get the string name from an event id</span></a>
can be used to get a string representing the name of the event type.</p>
<p>Events that come from the system will have a guaranteed set of member
attributes based on the type. The following is a list of event types with their
specific attributes.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">QUIT</span>              <span class="n">none</span>
<span class="n">ACTIVEEVENT</span>       <span class="n">gain</span><span class="p">,</span> <span class="n">state</span>
<span class="n">KEYDOWN</span>           <span class="n">key</span><span class="p">,</span> <span class="n">mod</span><span class="p">,</span> <span class="n">unicode</span><span class="p">,</span> <span class="n">scancode</span>
<span class="n">KEYUP</span>             <span class="n">key</span><span class="p">,</span> <span class="n">mod</span><span class="p">,</span> <span class="n">unicode</span><span class="p">,</span> <span class="n">scancode</span>
<span class="n">MOUSEMOTION</span>       <span class="n">pos</span><span class="p">,</span> <span class="n">rel</span><span class="p">,</span> <span class="n">buttons</span><span class="p">,</span> <span class="n">touch</span>
<span class="n">MOUSEBUTTONUP</span>     <span class="n">pos</span><span class="p">,</span> <span class="n">button</span><span class="p">,</span> <span class="n">touch</span>
<span class="n">MOUSEBUTTONDOWN</span>   <span class="n">pos</span><span class="p">,</span> <span class="n">button</span><span class="p">,</span> <span class="n">touch</span>
<span class="n">JOYAXISMOTION</span>     <span class="n">joy</span> <span class="p">(</span><span class="n">deprecated</span><span class="p">),</span> <span class="n">instance_id</span><span class="p">,</span> <span class="n">axis</span><span class="p">,</span> <span class="n">value</span>
<span class="n">JOYBALLMOTION</span>     <span class="n">joy</span> <span class="p">(</span><span class="n">deprecated</span><span class="p">),</span> <span class="n">instance_id</span><span class="p">,</span> <span class="n">ball</span><span class="p">,</span> <span class="n">rel</span>
<span class="n">JOYHATMOTION</span>      <span class="n">joy</span> <span class="p">(</span><span class="n">deprecated</span><span class="p">),</span> <span class="n">instance_id</span><span class="p">,</span> <span class="n">hat</span><span class="p">,</span> <span class="n">value</span>
<span class="n">JOYBUTTONUP</span>       <span class="n">joy</span> <span class="p">(</span><span class="n">deprecated</span><span class="p">),</span> <span class="n">instance_id</span><span class="p">,</span> <span class="n">button</span>
<span class="n">JOYBUTTONDOWN</span>     <span class="n">joy</span> <span class="p">(</span><span class="n">deprecated</span><span class="p">),</span> <span class="n">instance_id</span><span class="p">,</span> <span class="n">button</span>
<span class="n">VIDEORESIZE</span>       <span class="n">size</span><span class="p">,</span> <span class="n">w</span><span class="p">,</span> <span class="n">h</span>
<span class="n">VIDEOEXPOSE</span>       <span class="n">none</span>
<span class="n">USEREVENT</span>         <span class="n">code</span>
</pre></div>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.0: </span>The <code class="docutils literal notranslate"><span class="pre">joy</span></code> attribute was deprecated, <code class="docutils literal notranslate"><span class="pre">instance_id</span></code> was added.</p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.1: </span>The <code class="docutils literal notranslate"><span class="pre">unicode</span></code> attribute was added to <code class="docutils literal notranslate"><span class="pre">KEYUP</span></code> event.</p>
</div>
<p>Note that <code class="docutils literal notranslate"><span class="pre">ACTIVEEVENT</span></code>, <code class="docutils literal notranslate"><span class="pre">VIDEORESIZE</span></code> and <code class="docutils literal notranslate"><span class="pre">VIDEOEXPOSE</span></code> are considered
as &quot;legacy&quot; events, the use of pygame2 <code class="docutils literal notranslate"><span class="pre">WINDOWEVENT</span></code> API is recommended over
the use of this older API.</p>
<p>You can also find a list of constants for keyboard keys
<a class="reference internal" href="key.html#key-constants-label"><span class="std std-ref">here</span></a>.</p>
<p>A keyboard event occurs when a key is pressed (<code class="docutils literal notranslate"><span class="pre">KEYDOWN</span></code>) and when a key is released (<code class="docutils literal notranslate"><span class="pre">KEYUP</span></code>)
The <code class="docutils literal notranslate"><span class="pre">key</span></code> attribute of keyboard events contains the value of what key was pressed or released.
The <code class="docutils literal notranslate"><span class="pre">mod</span></code> attribute contains information about the state of keyboard modifiers (SHIFT, CTRL, ALT, etc.).
The <code class="docutils literal notranslate"><span class="pre">unicode</span></code> attribute stores the 16-bit unicode value of the key that was pressed or released.
The <code class="docutils literal notranslate"><span class="pre">scancode</span></code> attribute represents the physical location of a key on the keyboard.</p>
<p>The <code class="docutils literal notranslate"><span class="pre">ACTIVEEVENT</span></code> contains information about the application gaining or losing focus. The <code class="docutils literal notranslate"><span class="pre">gain</span></code> attribute
will be 1 if the mouse enters the window, otherwise <code class="docutils literal notranslate"><span class="pre">gain</span></code> will be 0.  The <code class="docutils literal notranslate"><span class="pre">state</span></code> attribute will have a
value of <code class="docutils literal notranslate"><span class="pre">SDL_APPMOUSEFOCUS</span></code> if mouse focus was gained/lost, <code class="docutils literal notranslate"><span class="pre">SDL_APPINPUTFOCUS</span></code> if the application loses
or gains keyboard focus, or <code class="docutils literal notranslate"><span class="pre">SDL_APPACTIVE</span></code> if the application is minimized (<code class="docutils literal notranslate"><span class="pre">gain</span></code> will be 0) or restored.</p>
<div class="line-block">
<div class="line"><br /></div>
</div>
<p>When compiled with SDL2, pygame has these additional events and their
attributes.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">AUDIODEVICEADDED</span>   <span class="n">which</span><span class="p">,</span> <span class="n">iscapture</span> <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.4</span><span class="p">)</span>
<span class="n">AUDIODEVICEREMOVED</span> <span class="n">which</span><span class="p">,</span> <span class="n">iscapture</span> <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.4</span><span class="p">)</span>
<span class="n">FINGERMOTION</span>       <span class="n">touch_id</span><span class="p">,</span> <span class="n">finger_id</span><span class="p">,</span> <span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">dx</span><span class="p">,</span> <span class="n">dy</span>
<span class="n">FINGERDOWN</span>         <span class="n">touch_id</span><span class="p">,</span> <span class="n">finger_id</span><span class="p">,</span> <span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">dx</span><span class="p">,</span> <span class="n">dy</span>
<span class="n">FINGERUP</span>           <span class="n">touch_id</span><span class="p">,</span> <span class="n">finger_id</span><span class="p">,</span> <span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">dx</span><span class="p">,</span> <span class="n">dy</span>
<span class="n">MOUSEWHEEL</span>         <span class="n">which</span><span class="p">,</span> <span class="n">flipped</span><span class="p">,</span> <span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">touch</span><span class="p">,</span> <span class="n">precise_x</span><span class="p">,</span> <span class="n">precise_y</span>
<span class="n">MULTIGESTURE</span>       <span class="n">touch_id</span><span class="p">,</span> <span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">pinched</span><span class="p">,</span> <span class="n">rotated</span><span class="p">,</span> <span class="n">num_fingers</span>
<span class="n">TEXTEDITING</span>        <span class="n">text</span><span class="p">,</span> <span class="n">start</span><span class="p">,</span> <span class="n">length</span>
<span class="n">TEXTINPUT</span>          <span class="n">text</span>
</pre></div>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.5.</span></p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.2: </span>Fixed amount horizontal scroll (x, positive to the right and negative to the left).</p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.2: </span>The <code class="docutils literal notranslate"><span class="pre">touch</span></code> attribute was added to all the <code class="docutils literal notranslate"><span class="pre">MOUSE</span></code> events.</p>
</div>
<p>The <code class="docutils literal notranslate"><span class="pre">touch</span></code> attribute of <code class="docutils literal notranslate"><span class="pre">MOUSE</span></code> events indicates whether or not the events were generated
by a touch input device, and not a real mouse. You might want to ignore such events, if your application
already handles <code class="docutils literal notranslate"><span class="pre">FINGERMOTION</span></code>, <code class="docutils literal notranslate"><span class="pre">FINGERDOWN</span></code> and <code class="docutils literal notranslate"><span class="pre">FINGERUP</span></code> events.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3: </span>Added <code class="docutils literal notranslate"><span class="pre">precise_x</span></code> and <code class="docutils literal notranslate"><span class="pre">precise_y</span></code> to <code class="docutils literal notranslate"><span class="pre">MOUSEWHEEL</span></code> events</p>
</div>
<p><code class="docutils literal notranslate"><span class="pre">MOUSEWHEEL</span></code> event occurs whenever the mouse wheel is moved.
The <code class="docutils literal notranslate"><span class="pre">which</span></code> attribute determines if the event was generated from a touch input device vs an actual
mousewheel.
The <code class="docutils literal notranslate"><span class="pre">preciseX</span></code> attribute contains a float with the amount scrolled horizontally (positive to the right,
negative to the left).
The <code class="docutils literal notranslate"><span class="pre">preciseY</span></code> attribute contains a float with the amount scrolled vertically (positive away from user,
negative towards user).
The <code class="docutils literal notranslate"><span class="pre">flipped</span></code> attribute determines if the values in x and y will be opposite or not. If <code class="docutils literal notranslate"><span class="pre">SDL_MOUSEWHEEL_FLIPPED</span></code>
is defined, the direction of x and y will be opposite.</p>
<p><code class="docutils literal notranslate"><span class="pre">TEXTEDITING</span></code> event is triggered when a user activates an input method via hotkey or selecting an
input method in a GUI and starts typing</p>
<p>The <code class="docutils literal notranslate"><span class="pre">which</span></code> attribute for <code class="docutils literal notranslate"><span class="pre">AUDIODEVICE*</span></code> events is an integer representing the index for new audio
devices that are added. <code class="docutils literal notranslate"><span class="pre">AUDIODEVICE*</span></code> events are used to update audio settings or device list.</p>
<div class="line-block">
<div class="line"><br /></div>
</div>
<p>Many new events were introduced in pygame 2.</p>
<p>pygame can recognize text or files dropped in its window. If a file
is dropped, <code class="docutils literal notranslate"><span class="pre">DROPFILE</span></code> event will be sent, <code class="docutils literal notranslate"><span class="pre">file</span></code> will be its path.
The <code class="docutils literal notranslate"><span class="pre">DROPTEXT</span></code> event is only supported on X11.</p>
<p><code class="docutils literal notranslate"><span class="pre">MIDIIN</span></code> and <code class="docutils literal notranslate"><span class="pre">MIDIOUT</span></code> are events reserved for <a class="tooltip reference internal" href="midi.html#module-pygame.midi" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.midi</span></code><span class="tooltip-content">pygame module for interacting with midi input and output.</span></a> use.
<code class="docutils literal notranslate"><span class="pre">MIDI*</span></code> events differ from <code class="docutils literal notranslate"><span class="pre">AUDIODEVICE*</span></code> events in that AUDIODEVICE
events are triggered when there is a state change related to an audio
input/output device.</p>
<p>pygame 2 also supports controller hot-plugging</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Event</span> <span class="n">name</span>               <span class="n">Attributes</span> <span class="ow">and</span> <span class="n">notes</span>

<span class="n">DROPFILE</span>                 <span class="n">file</span>
<span class="n">DROPBEGIN</span>                <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.5</span><span class="p">)</span>
<span class="n">DROPCOMPLETE</span>             <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.5</span><span class="p">)</span>
<span class="n">DROPTEXT</span>                 <span class="n">text</span> <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.5</span><span class="p">)</span>
<span class="n">MIDIIN</span>
<span class="n">MIDIOUT</span>
<span class="n">CONTROLLERDEVICEADDED</span>    <span class="n">device_index</span>
<span class="n">JOYDEVICEADDED</span>           <span class="n">device_index</span>
<span class="n">CONTROLLERDEVICEREMOVED</span>  <span class="n">instance_id</span>
<span class="n">JOYDEVICEREMOVED</span>         <span class="n">instance_id</span>
<span class="n">CONTROLLERDEVICEREMAPPED</span> <span class="n">instance_id</span>
<span class="n">KEYMAPCHANGED</span>            <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.4</span><span class="p">)</span>
<span class="n">CLIPBOARDUPDATE</span>
<span class="n">RENDER_TARGETS_RESET</span>     <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.2</span><span class="p">)</span>
<span class="n">RENDER_DEVICE_RESET</span>      <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.4</span><span class="p">)</span>
<span class="n">LOCALECHANGED</span>            <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.14</span><span class="p">)</span>
</pre></div>
</div>
<p>Also in this version, <code class="docutils literal notranslate"><span class="pre">instance_id</span></code> attributes were added to joystick events,
and the <code class="docutils literal notranslate"><span class="pre">joy</span></code> attribute was deprecated.</p>
<p><code class="docutils literal notranslate"><span class="pre">KEYMAPCHANGED</span></code> is a type of an event sent when keymap changes due to a
system event such as an input language or keyboard layout change.</p>
<p><code class="docutils literal notranslate"><span class="pre">CLIPBOARDUPDATE</span></code> is an event sent when clipboard changes. This can still
be considered as an experimental feature, some kinds of clipboard changes might
not trigger this event.</p>
<p><code class="docutils literal notranslate"><span class="pre">LOCALECHANGED</span></code> is an event sent when user locale changes</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3: </span><code class="docutils literal notranslate"><span class="pre">KEYMAPCHANGED</span></code>, <code class="docutils literal notranslate"><span class="pre">CLIPBOARDUPDATE</span></code>,
<code class="docutils literal notranslate"><span class="pre">RENDER_TARGETS_RESET</span></code>, <code class="docutils literal notranslate"><span class="pre">RENDER_DEVICE_RESET</span></code> and <code class="docutils literal notranslate"><span class="pre">LOCALECHANGED</span></code></p>
</div>
<div class="line-block">
<div class="line"><br /></div>
</div>
<p>Since pygame 2.0.1, there are a new set of events, called window events.
Here is a list of all window events, along with a short description</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Event</span> <span class="nb">type</span>                <span class="n">Short</span> <span class="n">description</span>

<span class="n">WINDOWSHOWN</span>            <span class="n">Window</span> <span class="n">became</span> <span class="n">shown</span>
<span class="n">WINDOWHIDDEN</span>           <span class="n">Window</span> <span class="n">became</span> <span class="n">hidden</span>
<span class="n">WINDOWEXPOSED</span>          <span class="n">Window</span> <span class="n">got</span> <span class="n">updated</span> <span class="n">by</span> <span class="n">some</span> <span class="n">external</span> <span class="n">event</span>
<span class="n">WINDOWMOVED</span>            <span class="n">Window</span> <span class="n">got</span> <span class="n">moved</span>
<span class="n">WINDOWRESIZED</span>          <span class="n">Window</span> <span class="n">got</span> <span class="n">resized</span>
<span class="n">WINDOWSIZECHANGED</span>      <span class="n">Window</span> <span class="n">changed</span> <span class="n">its</span> <span class="n">size</span>
<span class="n">WINDOWMINIMIZED</span>        <span class="n">Window</span> <span class="n">was</span> <span class="n">minimized</span>
<span class="n">WINDOWMAXIMIZED</span>        <span class="n">Window</span> <span class="n">was</span> <span class="n">maximized</span>
<span class="n">WINDOWRESTORED</span>         <span class="n">Window</span> <span class="n">was</span> <span class="n">restored</span>
<span class="n">WINDOWENTER</span>            <span class="n">Mouse</span> <span class="n">entered</span> <span class="n">the</span> <span class="n">window</span>
<span class="n">WINDOWLEAVE</span>            <span class="n">Mouse</span> <span class="n">left</span> <span class="n">the</span> <span class="n">window</span>
<span class="n">WINDOWFOCUSGAINED</span>      <span class="n">Window</span> <span class="n">gained</span> <span class="n">focus</span>
<span class="n">WINDOWFOCUSLOST</span>        <span class="n">Window</span> <span class="n">lost</span> <span class="n">focus</span>
<span class="n">WINDOWCLOSE</span>            <span class="n">Window</span> <span class="n">was</span> <span class="n">closed</span>
<span class="n">WINDOWTAKEFOCUS</span>        <span class="n">Window</span> <span class="n">was</span> <span class="n">offered</span> <span class="n">focus</span> <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.5</span><span class="p">)</span>
<span class="n">WINDOWHITTEST</span>          <span class="n">Window</span> <span class="n">has</span> <span class="n">a</span> <span class="n">special</span> <span class="n">hit</span> <span class="n">test</span> <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.5</span><span class="p">)</span>
<span class="n">WINDOWICCPROFCHANGED</span>   <span class="n">Window</span> <span class="n">ICC</span> <span class="n">profile</span> <span class="n">changed</span> <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.18</span><span class="p">)</span>
<span class="n">WINDOWDISPLAYCHANGED</span>   <span class="n">Window</span> <span class="n">moved</span> <span class="n">on</span> <span class="n">a</span> <span class="n">new</span> <span class="n">display</span> <span class="p">(</span><span class="n">SDL</span> <span class="n">backend</span> <span class="o">&gt;=</span> <span class="mf">2.0.18</span><span class="p">)</span>
</pre></div>
</div>
<p><code class="docutils literal notranslate"><span class="pre">WINDOWMOVED</span></code>, <code class="docutils literal notranslate"><span class="pre">WINDOWRESIZED</span></code> and <code class="docutils literal notranslate"><span class="pre">WINDOWSIZECHANGED</span></code> have <code class="docutils literal notranslate"><span class="pre">x</span></code> and
<code class="docutils literal notranslate"><span class="pre">y</span></code> attributes, <code class="docutils literal notranslate"><span class="pre">WINDOWDISPLAYCHANGED</span></code> has a <code class="docutils literal notranslate"><span class="pre">display_index</span></code> attribute.
All windowevents have a <code class="docutils literal notranslate"><span class="pre">window</span></code> attribute.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.1.</span></p>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3: </span><code class="docutils literal notranslate"><span class="pre">WINDOWICCPROFCHANGED</span></code> and <code class="docutils literal notranslate"><span class="pre">WINDOWDISPLAYCHANGED</span></code></p>
</div>
<div class="line-block">
<div class="line"><br /></div>
</div>
<p>On Android, the following events can be generated</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Event</span> <span class="nb">type</span>                 <span class="n">Short</span> <span class="n">description</span>

<span class="n">APP_TERMINATING</span>           <span class="n">OS</span> <span class="ow">is</span> <span class="n">terminating</span> <span class="n">the</span> <span class="n">application</span>
<span class="n">APP_LOWMEMORY</span>             <span class="n">OS</span> <span class="ow">is</span> <span class="n">low</span> <span class="n">on</span> <span class="n">memory</span><span class="p">,</span> <span class="k">try</span> <span class="n">to</span> <span class="n">free</span> <span class="n">memory</span> <span class="k">if</span> <span class="n">possible</span>
<span class="n">APP_WILLENTERBACKGROUND</span>   <span class="n">Application</span> <span class="ow">is</span> <span class="n">entering</span> <span class="n">background</span>
<span class="n">APP_DIDENTERBACKGROUND</span>    <span class="n">Application</span> <span class="n">entered</span> <span class="n">background</span>
<span class="n">APP_WILLENTERFOREGROUND</span>   <span class="n">Application</span> <span class="ow">is</span> <span class="n">entering</span> <span class="n">foreground</span>
<span class="n">APP_DIDENTERFOREGROUND</span>    <span class="n">Application</span> <span class="n">entered</span> <span class="n">foreground</span>
</pre></div>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
<div class="line-block">
<div class="line"><br /></div>
</div>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.pump">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">pump</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.pump" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">internally process pygame event handlers</span></div>
<div class="line"><span class="signature">pump() -&gt; None</span></div>
</div>
<p>For each frame of your game, you will need to make some sort of call to the
event queue. This ensures your program can internally interact with the rest
of the operating system. If you are not using other event functions in your
game, you should call <code class="docutils literal notranslate"><span class="pre">pygame.event.pump()</span></code> to allow pygame to handle
internal actions.</p>
<p>This function is not necessary if your program is consistently processing
events on the queue through the other <a class="tooltip reference internal" href="#module-pygame.event" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.event</span></code><span class="tooltip-content">pygame module for interacting with events and queues</span></a> functions.</p>
<p>There are important things that must be dealt with internally in the event
queue. The main window may need to be repainted or respond to the system. If
you fail to make a call to the event queue for too long, the system may
decide your program has locked up.</p>
<div class="admonition caution">
<p class="admonition-title">Caution</p>
<p>This function should only be called in the thread that initialized <a class="tooltip reference internal" href="display.html#module-pygame.display" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.display</span></code><span class="tooltip-content">pygame module to control the display window and screen</span></a>.</p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.get">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">get</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.get" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">get events from the queue</span></div>
<div class="line"><span class="signature">get(eventtype=None) -&gt; Eventlist</span></div>
<div class="line"><span class="signature">get(eventtype=None, pump=True) -&gt; Eventlist</span></div>
<div class="line"><span class="signature">get(eventtype=None, pump=True, exclude=None) -&gt; Eventlist</span></div>
</div>
<p>This will get all the messages and remove them from the queue. If a type or
sequence of types is given only those messages will be removed from the
queue and returned.</p>
<p>If a type or sequence of types is passed in the <code class="docutils literal notranslate"><span class="pre">exclude</span></code> argument
instead, then all only <em>other</em> messages will be removed from the queue. If
an <code class="docutils literal notranslate"><span class="pre">exclude</span></code> parameter is passed, the <code class="docutils literal notranslate"><span class="pre">eventtype</span></code> parameter <em>must</em> be
None.</p>
<p>If you are only taking specific events from the queue, be aware that the
queue could eventually fill up with the events you are not interested.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">pump</span></code> is <code class="docutils literal notranslate"><span class="pre">True</span></code> (the default), then <a class="tooltip reference internal" href="#pygame.event.pump" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.pump()</span></code><span class="tooltip-content">internally process pygame event handlers</span></a> will be called.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 1.9.5: </span>Added <code class="docutils literal notranslate"><span class="pre">pump</span></code> argument</p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.2: </span>Added <code class="docutils literal notranslate"><span class="pre">exclude</span></code> argument</p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.poll">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">poll</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.poll" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">get a single event from the queue</span></div>
<div class="line"><span class="signature">poll() -&gt; Event instance</span></div>
</div>
<p>Returns a single event from the queue. If the event queue is empty an event
of type <code class="docutils literal notranslate"><span class="pre">pygame.NOEVENT</span></code> will be returned immediately. The returned event
is removed from the queue.</p>
<div class="admonition caution">
<p class="admonition-title">Caution</p>
<p>This function should only be called in the thread that initialized <a class="tooltip reference internal" href="display.html#module-pygame.display" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.display</span></code><span class="tooltip-content">pygame module to control the display window and screen</span></a>.</p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.wait">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">wait</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.wait" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">wait for a single event from the queue</span></div>
<div class="line"><span class="signature">wait() -&gt; Event instance</span></div>
<div class="line"><span class="signature">wait(timeout) -&gt; Event instance</span></div>
</div>
<p>Returns a single event from the queue. If the queue is empty this function
will wait until one is created. From pygame 2.0.0, if a <code class="docutils literal notranslate"><span class="pre">timeout</span></code> argument
is given, the function will return an event of type <code class="docutils literal notranslate"><span class="pre">pygame.NOEVENT</span></code>
if no events enter the queue in <code class="docutils literal notranslate"><span class="pre">timeout</span></code> milliseconds. The event is removed
from the queue once it has been returned. While the program is waiting it will
sleep in an idle state. This is important for programs that want to share the
system with other applications.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.0.dev13: </span>Added <code class="docutils literal notranslate"><span class="pre">timeout</span></code> argument</p>
</div>
<div class="admonition caution">
<p class="admonition-title">Caution</p>
<p>This function should only be called in the thread that initialized <a class="tooltip reference internal" href="display.html#module-pygame.display" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.display</span></code><span class="tooltip-content">pygame module to control the display window and screen</span></a>.</p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.peek">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">peek</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.peek" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if event types are waiting on the queue</span></div>
<div class="line"><span class="signature">peek(eventtype=None) -&gt; bool</span></div>
<div class="line"><span class="signature">peek(eventtype=None, pump=True) -&gt; bool</span></div>
</div>
<p>Returns <code class="docutils literal notranslate"><span class="pre">True</span></code> if there are any events of the given type waiting on the
queue. If a sequence of event types is passed, this will return <code class="docutils literal notranslate"><span class="pre">True</span></code> if
any of those events are on the queue.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">pump</span></code> is <code class="docutils literal notranslate"><span class="pre">True</span></code> (the default), then <a class="tooltip reference internal" href="#pygame.event.pump" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.pump()</span></code><span class="tooltip-content">internally process pygame event handlers</span></a> will be called.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 1.9.5: </span>Added <code class="docutils literal notranslate"><span class="pre">pump</span></code> argument</p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.clear">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">clear</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.clear" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">remove all events from the queue</span></div>
<div class="line"><span class="signature">clear(eventtype=None) -&gt; None</span></div>
<div class="line"><span class="signature">clear(eventtype=None, pump=True) -&gt; None</span></div>
</div>
<p>Removes all events from the queue. If <code class="docutils literal notranslate"><span class="pre">eventtype</span></code> is given, removes the given event
or sequence of events. This has the same effect as <a class="tooltip reference internal" href="#pygame.event.get" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.get()</span></code><span class="tooltip-content">get events from the queue</span></a> except <code class="docutils literal notranslate"><span class="pre">None</span></code>
is returned. It can be slightly more efficient when clearing a full event queue.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">pump</span></code> is <code class="docutils literal notranslate"><span class="pre">True</span></code> (the default), then <a class="tooltip reference internal" href="#pygame.event.pump" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.pump()</span></code><span class="tooltip-content">internally process pygame event handlers</span></a> will be called.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 1.9.5: </span>Added <code class="docutils literal notranslate"><span class="pre">pump</span></code> argument</p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.event_name">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">event_name</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.event_name" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">get the string name from an event id</span></div>
<div class="line"><span class="signature">event_name(type) -&gt; string</span></div>
</div>
<p>Returns a string representing the name (in CapWords style) of the given
event type.</p>
<p>&quot;UserEvent&quot; is returned for all values in the user event id range.
&quot;Unknown&quot; is returned when the event type does not exist.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.set_blocked">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">set_blocked</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.set_blocked" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">control which events are allowed on the queue</span></div>
<div class="line"><span class="signature">set_blocked(type) -&gt; None</span></div>
<div class="line"><span class="signature">set_blocked(typelist) -&gt; None</span></div>
<div class="line"><span class="signature">set_blocked(None) -&gt; None</span></div>
</div>
<p>The given event types are not allowed to appear on the event queue. By
default all events can be placed on the queue. It is safe to disable an
event type multiple times.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">None</span></code> is passed as the argument, ALL of the event types are blocked
from being placed on the queue.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.set_allowed">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">set_allowed</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.set_allowed" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">control which events are allowed on the queue</span></div>
<div class="line"><span class="signature">set_allowed(type) -&gt; None</span></div>
<div class="line"><span class="signature">set_allowed(typelist) -&gt; None</span></div>
<div class="line"><span class="signature">set_allowed(None) -&gt; None</span></div>
</div>
<p>The given event types are allowed to appear on the event queue. By default,
all event types can be placed on the queue. It is safe to enable an event
type multiple times.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">None</span></code> is passed as the argument, ALL of the event types are allowed
to be placed on the queue.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.get_blocked">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">get_blocked</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.get_blocked" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if a type of event is blocked from the queue</span></div>
<div class="line"><span class="signature">get_blocked(type) -&gt; bool</span></div>
<div class="line"><span class="signature">get_blocked(typelist) -&gt; bool</span></div>
</div>
<p>Returns <code class="docutils literal notranslate"><span class="pre">True</span></code> if the given event type is blocked from the queue. If a
sequence of event types is passed, this will return <code class="docutils literal notranslate"><span class="pre">True</span></code> if any of those
event types are blocked.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.set_grab">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">set_grab</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.set_grab" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">control the sharing of input devices with other applications</span></div>
<div class="line"><span class="signature">set_grab(bool) -&gt; None</span></div>
</div>
<p>When your program runs in a windowed environment, it will share the mouse
and keyboard devices with other applications that have focus. If your
program sets the event grab to <code class="docutils literal notranslate"><span class="pre">True</span></code>, it will lock all input into your
program.</p>
<p>It is best to not always grab the input, since it prevents the user from
doing other things on their system.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.get_grab">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">get_grab</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.get_grab" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">test if the program is sharing input devices</span></div>
<div class="line"><span class="signature">get_grab() -&gt; bool</span></div>
</div>
<p>Returns <code class="docutils literal notranslate"><span class="pre">True</span></code> when the input events are grabbed for this application.</p>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.set_keyboard_grab">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">set_keyboard_grab</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.set_keyboard_grab" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key.</span></div>
<div class="line"><span class="signature">set_keyboard_grab(bool) -&gt; None</span></div>
</div>
<p>Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key.
Note that not all system keyboard shortcuts can be captured by applications (one example is Ctrl+Alt+Del on Windows).
This is primarily intended for specialized applications such as VNC clients or VM frontends. Normal games should not use keyboard grab.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.5.0.</span></p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.get_keyboard_grab">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">get_keyboard_grab</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.get_keyboard_grab" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">get the current keyboard grab state</span></div>
<div class="line"><span class="signature">get_keyboard_grab() -&gt; bool</span></div>
</div>
<p>Returns <code class="docutils literal notranslate"><span class="pre">True</span></code> when keyboard grab is enabled.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.5.0.</span></p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.post">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">post</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.post" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">place a new event on the queue</span></div>
<div class="line"><span class="signature">post(Event) -&gt; bool</span></div>
</div>
<p>Places the given event at the end of the event queue.</p>
<p>This is usually used for placing custom events on the event queue.
Any type of event can be posted, and the events posted can have any attributes.</p>
<p>This returns a boolean on whether the event was posted or not. Blocked events
cannot be posted, and this function returns <code class="docutils literal notranslate"><span class="pre">False</span></code> if you try to post them.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.1: </span>returns a boolean, previously returned <code class="docutils literal notranslate"><span class="pre">None</span></code></p>
</div>
</dd></dl>

<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.event.custom_type">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">custom_type</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.event.custom_type" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">make custom user event type</span></div>
<div class="line"><span class="signature">custom_type() -&gt; int</span></div>
</div>
<p>Reserves a <code class="docutils literal notranslate"><span class="pre">pygame.USEREVENT</span></code> for a custom use.</p>
<p>If too many events are made a <a class="tooltip reference internal" href="pygame.html#pygame.error" title=""><code class="xref py py-exc docutils literal notranslate"><span class="pre">pygame.error</span></code><span class="tooltip-content">standard pygame exception</span></a> is raised.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.dev3.</span></p>
</div>
</dd></dl>

<dl class="py class definition">
<dt class="sig sig-object py title" id="pygame.event.Event">
<span class="sig-prename descclassname"><span class="pre">pygame.event.</span></span><span class="sig-name descname"><span class="pre">Event</span></span><a class="headerlink" href="#pygame.event.Event" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame object for representing events</span></div>
<div class="line"><span class="signature">Event(type, dict) -&gt; Event</span></div>
<div class="line"><span class="signature">Event(type, **attributes) -&gt; Event</span></div>
</div>
<table class="toc docutils align-default">
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.Event.type">pygame.event.Event.type</a></div>
</td>
<td>—</td>
<td>event type identifier.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="event.html#pygame.event.Event.__dict__">pygame.event.Event.__dict__</a></div>
</td>
<td>—</td>
<td>event attribute dictionary</td>
</tr>
</tbody>
</table>
<p>A pygame object used for representing an event. <code class="docutils literal notranslate"><span class="pre">Event</span></code> instances
support attribute assignment and deletion.</p>
<p>When creating the object, the attributes may come from a dictionary
argument with string keys or from keyword arguments.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>From version 2.1.3 <code class="docutils literal notranslate"><span class="pre">EventType</span></code> is an alias for <code class="docutils literal notranslate"><span class="pre">Event</span></code>. Beforehand,
<code class="docutils literal notranslate"><span class="pre">Event</span></code> was a function that returned <code class="docutils literal notranslate"><span class="pre">EventType</span></code> instances. Use of
<code class="docutils literal notranslate"><span class="pre">Event</span></code> is preferred over <code class="docutils literal notranslate"><span class="pre">EventType</span></code> wherever it is possible, as
the latter could be deprecated in a future version.</p>
</div>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.event.Event.type">
<span class="sig-name descname"><span class="pre">type</span></span><a class="headerlink" href="#pygame.event.Event.type" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">event type identifier.</span></div>
<div class="line"><span class="signature">type -&gt; int</span></div>
</div>
<p>Read-only. The event type identifier. For user created event
objects, this is the <code class="docutils literal notranslate"><span class="pre">type</span></code> argument passed to
<a class="tooltip reference internal" href="#pygame.event.Event" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.event.Event()</span></code><span class="tooltip-content">pygame object for representing events</span></a>.</p>
<p>For example, some predefined event identifiers are <code class="docutils literal notranslate"><span class="pre">QUIT</span></code> and
<code class="docutils literal notranslate"><span class="pre">MOUSEMOTION</span></code>.</p>
</dd></dl>

<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.event.Event.__dict__">
<span class="sig-name descname"><span class="pre">__dict__</span></span><a class="headerlink" href="#pygame.event.Event.__dict__" title="Link to this definition">¶</a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">event attribute dictionary</span></div>
<div class="line"><span class="signature">__dict__ -&gt; dict</span></div>
</div>
<p>Read-only. The event type specific attributes of an event. The
<code class="docutils literal notranslate"><span class="pre">dict</span></code> attribute is a synonym for backward compatibility.</p>
<p>For example, the attributes of a <code class="docutils literal notranslate"><span class="pre">KEYDOWN</span></code> event would be <code class="docutils literal notranslate"><span class="pre">unicode</span></code>,
<code class="docutils literal notranslate"><span class="pre">key</span></code>, and <code class="docutils literal notranslate"><span class="pre">mod</span></code></p>
</dd></dl>

<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.2: </span>Mutable attributes.</p>
</div>
</dd></dl>

</dd></dl>

</section>


<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref/event.rst" rel="nofollow">Edit on GitHub</a>
            <div class="clearer"></div>
          </div>
      </div>
      <div class="clearer"></div>
    </div>
    <div class="related" role="navigation" aria-label="Related">
      <h3>Navigation</h3>
      <ul>
        <li class="right" style="margin-right: 10px">
          <a href="../genindex.html" title="General Index"
             accesskey="I">index</a></li>
        <li class="right" >
          <a href="../py-modindex.html" title="Python Module Index"
             >modules</a> |</li>
        <li class="right" >
          <a href="examples.html" title="pygame.examples"
             accesskey="N">next</a> |</li>
        <li class="right" >
          <a href="draw.html" title="pygame.draw"
             accesskey="P">previous</a> |</li>
        <li class="nav-item nav-item-0"><a href="../index.html">pygame v2.6.1 documentation</a> &#187;</li>
        <li class="nav-item nav-item-this"><a href=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.event</span></code></a></li>
    <script type="text/javascript" src="https://www.pygame.org/comment/jquery.plugin.docscomments.js"></script>

      </ul>
    </div>
    <div class="footer" role="contentinfo">
    &#169; Copyright 2000-2023, pygame developers.
    </div>
  </body>
</html>