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/* Auto generated file: with makeref.py . Docs go in docs/reST/ref/ . */
#define DOC_PYGAMECOLOR "Color(r, g, b) -> Color\nColor(r, g, b, a=255) -> Color\nColor(color_value) -> Color\npygame object for color representations"
#define DOC_COLORR "r -> int\nGets or sets the red value of the Color."
#define DOC_COLORG "g -> int\nGets or sets the green value of the Color."
#define DOC_COLORB "b -> int\nGets or sets the blue value of the Color."
#define DOC_COLORA "a -> int\nGets or sets the alpha value of the Color."
#define DOC_COLORCMY "cmy -> tuple\nGets or sets the CMY representation of the Color."
#define DOC_COLORHSVA "hsva -> tuple\nGets or sets the HSVA representation of the Color."
#define DOC_COLORHSLA "hsla -> tuple\nGets or sets the HSLA representation of the Color."
#define DOC_COLORI1I2I3 "i1i2i3 -> tuple\nGets or sets the I1I2I3 representation of the Color."
#define DOC_COLORNORMALIZE "normalize() -> tuple\nReturns the normalized RGBA values of the Color."
#define DOC_COLORCORRECTGAMMA "correct_gamma (gamma) -> Color\nApplies a certain gamma value to the Color."
#define DOC_COLORSETLENGTH "set_length(len) -> None\nSet the number of elements in the Color to 1,2,3, or 4."
#define DOC_COLORGRAYSCALE "grayscale() -> Color\nreturns the grayscale of a Color"
#define DOC_COLORLERP "lerp(Color, float) -> Color\nreturns a linear interpolation to the given Color."
#define DOC_COLORPREMULALPHA "premul_alpha() -> Color\nreturns a Color where the r,g,b components have been multiplied by the alpha."
#define DOC_COLORUPDATE "update(r, g, b) -> None\nupdate(r, g, b, a=255) -> None\nupdate(color_value) -> None\nSets the elements of the color"
/* Docs in a comment... slightly easier to read. */
/*
pygame.Color
Color(r, g, b) -> Color
Color(r, g, b, a=255) -> Color
Color(color_value) -> Color
pygame object for color representations
pygame.Color.r
r -> int
Gets or sets the red value of the Color.
pygame.Color.g
g -> int
Gets or sets the green value of the Color.
pygame.Color.b
b -> int
Gets or sets the blue value of the Color.
pygame.Color.a
a -> int
Gets or sets the alpha value of the Color.
pygame.Color.cmy
cmy -> tuple
Gets or sets the CMY representation of the Color.
pygame.Color.hsva
hsva -> tuple
Gets or sets the HSVA representation of the Color.
pygame.Color.hsla
hsla -> tuple
Gets or sets the HSLA representation of the Color.
pygame.Color.i1i2i3
i1i2i3 -> tuple
Gets or sets the I1I2I3 representation of the Color.
pygame.Color.normalize
normalize() -> tuple
Returns the normalized RGBA values of the Color.
pygame.Color.correct_gamma
correct_gamma (gamma) -> Color
Applies a certain gamma value to the Color.
pygame.Color.set_length
set_length(len) -> None
Set the number of elements in the Color to 1,2,3, or 4.
pygame.Color.grayscale
grayscale() -> Color
returns the grayscale of a Color
pygame.Color.lerp
lerp(Color, float) -> Color
returns a linear interpolation to the given Color.
pygame.Color.premul_alpha
premul_alpha() -> Color
returns a Color where the r,g,b components have been multiplied by the alpha.
pygame.Color.update
update(r, g, b) -> None
update(r, g, b, a=255) -> None
update(color_value) -> None
Sets the elements of the color
*/
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