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/* Auto generated file: with makeref.py . Docs go in docs/reST/ref/ . */
#define DOC_PYGAMEIMAGE "pygame module for image transfer"
#define DOC_PYGAMEIMAGELOAD "load(filename) -> Surface\nload(fileobj, namehint="") -> Surface\nload new image from a file (or file-like object)"
#define DOC_PYGAMEIMAGESAVE "save(Surface, filename) -> None\nsave(Surface, fileobj, namehint="") -> None\nsave an image to file (or file-like object)"
#define DOC_PYGAMEIMAGEGETSDLIMAGEVERSION "get_sdl_image_version(linked=True) -> None\nget_sdl_image_version(linked=True) -> (major, minor, patch)\nget version number of the SDL_Image library being used"
#define DOC_PYGAMEIMAGEGETEXTENDED "get_extended() -> bool\ntest if extended image formats can be loaded"
#define DOC_PYGAMEIMAGETOSTRING "tostring(Surface, format, flipped=False) -> bytes\ntransfer image to byte buffer"
#define DOC_PYGAMEIMAGETOBYTES "tobytes(Surface, format, flipped=False) -> bytes\ntransfer image to byte buffer"
#define DOC_PYGAMEIMAGEFROMSTRING "fromstring(bytes, size, format, flipped=False) -> Surface\ncreate new Surface from a byte buffer"
#define DOC_PYGAMEIMAGEFROMBYTES "frombytes(bytes, size, format, flipped=False) -> Surface\ncreate new Surface from a byte buffer"
#define DOC_PYGAMEIMAGEFROMBUFFER "frombuffer(buffer, size, format) -> Surface\ncreate a new Surface that shares data inside a bytes buffer"
#define DOC_PYGAMEIMAGELOADBASIC "load_basic(file) -> Surface\nload new BMP image from a file (or file-like object)"
#define DOC_PYGAMEIMAGELOADEXTENDED "load_extended(filename) -> Surface\nload_extended(fileobj, namehint="") -> Surface\nload an image from a file (or file-like object)"
#define DOC_PYGAMEIMAGESAVEEXTENDED "save_extended(Surface, filename) -> None\nsave_extended(Surface, fileobj, namehint="") -> None\nsave a png/jpg image to file (or file-like object)"
/* Docs in a comment... slightly easier to read. */
/*
pygame.image
pygame module for image transfer
pygame.image.load
load(filename) -> Surface
load(fileobj, namehint="") -> Surface
load new image from a file (or file-like object)
pygame.image.save
save(Surface, filename) -> None
save(Surface, fileobj, namehint="") -> None
save an image to file (or file-like object)
pygame.image.get_sdl_image_version
get_sdl_image_version(linked=True) -> None
get_sdl_image_version(linked=True) -> (major, minor, patch)
get version number of the SDL_Image library being used
pygame.image.get_extended
get_extended() -> bool
test if extended image formats can be loaded
pygame.image.tostring
tostring(Surface, format, flipped=False) -> bytes
transfer image to byte buffer
pygame.image.tobytes
tobytes(Surface, format, flipped=False) -> bytes
transfer image to byte buffer
pygame.image.fromstring
fromstring(bytes, size, format, flipped=False) -> Surface
create new Surface from a byte buffer
pygame.image.frombytes
frombytes(bytes, size, format, flipped=False) -> Surface
create new Surface from a byte buffer
pygame.image.frombuffer
frombuffer(buffer, size, format) -> Surface
create a new Surface that shares data inside a bytes buffer
pygame.image.load_basic
load_basic(file) -> Surface
load new BMP image from a file (or file-like object)
pygame.image.load_extended
load_extended(filename) -> Surface
load_extended(fileobj, namehint="") -> Surface
load an image from a file (or file-like object)
pygame.image.save_extended
save_extended(Surface, filename) -> None
save_extended(Surface, fileobj, namehint="") -> None
save a png/jpg image to file (or file-like object)
*/
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