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/* Auto generated file: with makeref.py . Docs go in docs/reST/ref/ . */
#define DOC_PYGAME "the top level pygame package"
#define DOC_PYGAMEINIT "init() -> (numpass, numfail)\ninitialize all imported pygame modules"
#define DOC_PYGAMEQUIT "quit() -> None\nuninitialize all pygame modules"
#define DOC_PYGAMEGETINIT "get_init() -> bool\nreturns True if pygame is currently initialized"
#define DOC_PYGAMEERROR "raise pygame.error(message)\nstandard pygame exception"
#define DOC_PYGAMEGETERROR "get_error() -> errorstr\nget the current error message"
#define DOC_PYGAMESETERROR "set_error(error_msg) -> None\nset the current error message"
#define DOC_PYGAMEGETSDLVERSION "get_sdl_version(linked=True) -> major, minor, patch\nget the version number of SDL"
#define DOC_PYGAMEGETSDLBYTEORDER "get_sdl_byteorder() -> int\nget the byte order of SDL"
#define DOC_PYGAMEREGISTERQUIT "register_quit(callable) -> None\nregister a function to be called when pygame quits"
#define DOC_PYGAMEENCODESTRING "encode_string([obj [, encoding [, errors [, etype]]]]) -> bytes or None\nEncode a Unicode or bytes object"
#define DOC_PYGAMEENCODEFILEPATH "encode_file_path([obj [, etype]]) -> bytes or None\nEncode a Unicode or bytes object as a file system path"
#define DOC_PYGAMEVERSION "small module containing version information"
#define DOC_PYGAMEVERSIONVER "ver = '1.2'\nversion number as a string"
#define DOC_PYGAMEVERSIONVERNUM "vernum = (1, 5, 3)\ntupled integers of the version"
#define DOC_PYGAMEVERSIONREV "rev = 'a6f89747b551+'\nrepository revision of the build"
#define DOC_PYGAMEVERSIONSDL "SDL = '(2, 0, 12)'\ntupled integers of the SDL library version"
/* Docs in a comment... slightly easier to read. */
/*
pygame
the top level pygame package
pygame.init
init() -> (numpass, numfail)
initialize all imported pygame modules
pygame.quit
quit() -> None
uninitialize all pygame modules
pygame.get_init
get_init() -> bool
returns True if pygame is currently initialized
pygame.error
raise pygame.error(message)
standard pygame exception
pygame.get_error
get_error() -> errorstr
get the current error message
pygame.set_error
set_error(error_msg) -> None
set the current error message
pygame.get_sdl_version
get_sdl_version(linked=True) -> major, minor, patch
get the version number of SDL
pygame.get_sdl_byteorder
get_sdl_byteorder() -> int
get the byte order of SDL
pygame.register_quit
register_quit(callable) -> None
register a function to be called when pygame quits
pygame.encode_string
encode_string([obj [, encoding [, errors [, etype]]]]) -> bytes or None
Encode a Unicode or bytes object
pygame.encode_file_path
encode_file_path([obj [, etype]]) -> bytes or None
Encode a Unicode or bytes object as a file system path
pygame.version
small module containing version information
pygame.version.ver
ver = '1.2'
version number as a string
pygame.version.vernum
vernum = (1, 5, 3)
tupled integers of the version
pygame.version.rev
rev = 'a6f89747b551+'
repository revision of the build
pygame.version.SDL
SDL = '(2, 0, 12)'
tupled integers of the SDL library version
*/
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