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import pyglet
joysticks = pyglet.input.get_joysticks()
assert joysticks, 'No joystick device is connected'
joystick = joysticks[0]
joystick.open()
window = pyglet.window.Window(width=800, height=800)
batch = pyglet.graphics.Batch()
# Labels
pyglet.text.Label("Buttons:", x=15, y=window.height - 25, font_size=14, batch=batch)
pyglet.text.Label("D Pad:", x=window.width - 125, y=window.height - 25, font_size=14, batch=batch)
button_labels = []
button_shapes = []
for i in range(len(joystick.buttons)):
rows = len(joystick.buttons) // 2
y = window.height - 50 - 25 * (i % rows)
x = 35 + 60 * (i // rows)
label = pyglet.text.Label(f"{i}:", x=x, y=y, font_size=14, anchor_x='right', batch=batch)
button_labels.append(label)
shape = pyglet.shapes.Rectangle(x + 10, y + 1, 10, 10, color=(255, 0, 0), batch=batch)
button_shapes.append(shape)
joystick_rect = pyglet.shapes.Rectangle(window.width // 2, window.height // 2, 10, 10, color=(255, 0, 255), batch=batch)
joystick_rect.anchor_position = joystick_rect.width // 2, joystick_rect.height // 2
d_pad_rect = pyglet.shapes.Rectangle(window.width - 75, window.height - 100, 10, 10, color=(0, 0, 255), batch=batch)
@window.event
def on_draw():
window.clear()
batch.draw()
x = round((.5 * joystick.x + 1), 2) * window.width / 2
y = round((-.5 * joystick.y + 1), 2) * window.height / 2
rx = (.5 * joystick.rx + 1) * 60
ry = (-.5 * joystick.ry + 1) * 60
z = joystick.z * 50
# Axes
joystick_rect.position = x, y
joystick_rect.anchor_position = joystick_rect.width // 2, joystick_rect.height // 2
joystick_rect.width = 10 + rx + z
joystick_rect.height = 10 + ry + z
# Buttons
for i in range(len(joystick.buttons)):
rect = button_shapes[i]
rect.color = (0, 255, 0) if joystick.buttons[i] else (255, 0, 0)
# Hat
d_pad_x = window.width - 100 + joystick.hat_x * 50
d_pad_y = window.height - 100 + joystick.hat_y * 50
d_pad_rect.position = d_pad_x, d_pad_y
pyglet.app.run()
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