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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">

<head>
  <title>KShapeGesture</title>
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<h1>KShapeGesture Class Reference</h1>
<code>from PyKDE4.kdeui import *</code>
<p>



<h2>Detailed Description</h2>


<table border="0" cellpadding="0" cellspacing="0"><tr><td colspan="2"><br><h2>Methods</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#KShapeGesture">__init__</a> (self)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#KShapeGesture">__init__</a> (self, QPolygon shape)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#KShapeGesture">__init__</a> (self, QString description)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#KShapeGesture">__init__</a> (self, <a href="../kdeui/KShapeGesture.html">KShapeGesture</a> other)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#distance">distance</a> (self, <a href="../kdeui/KShapeGesture.html">KShapeGesture</a> other, float abortThreshold)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">long&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#hashable">hashable</a> (self)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#isValid">isValid</a> (self)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#operator !=">operator !=</a> (self, <a href="../kdeui/KShapeGesture.html">KShapeGesture</a> other)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#operator ==">operator ==</a> (self, <a href="../kdeui/KShapeGesture.html">KShapeGesture</a> other)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#setShape">setShape</a> (self, QPolygon shape)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#setShapeName">setShapeName</a> (self, QString friendlyName)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">QString&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#shapeName">shapeName</a> (self)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">QString&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#toString">toString</a> (self)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">QByteArray&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="#toSvg">toSvg</a> (self, QString attributes=QString())</td></tr>
</table>
<hr><h2>Method Documentation</h2><a class="anchor" name="KShapeGesture"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">__init__</td>
<td>(</td>
<td class="paramtype">&nbsp;</td>
<td class="paramname"><em>self</em>&nbsp;)</td>
<td width="100%"> </td>
</tr>
</table>
</div>
<div class="memdoc"><p>Create a new invalid shape gesture.
</p></div></div><a class="anchor" name="KShapeGesture"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">__init__</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype">QPolygon&nbsp;</td>
<td class="paramname"><em>shape</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Creates a new gesture consisting of given shape.
If the gesture belongs to a KAction, and the user draws approximately the same shape
on the screen while holding down the right mouse button, the action will trigger.
<b>shape</b> must be a "reasonable" polygon. It must contain at least two points
and it should contain at most 50 for performance reasons. No two consecutive points
are allowed to be at the same position.
</p><dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td></td><td valign="top"><em>shape</em>&nbsp;</td><td> shape to draw to trigger this gesture
</td></tr>
</table></dl>
<p>
</p></div></div><a class="anchor" name="KShapeGesture"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">__init__</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype">QString&nbsp;</td>
<td class="paramname"><em>description</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Creates a new gesture from a string description.
</p><dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td></td><td valign="top"><em>description</em>&nbsp;</td><td> create gesture according to this
</td></tr>
</table></dl>
<p>
</p></div></div><a class="anchor" name="KShapeGesture"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">__init__</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype"><a href="../kdeui/KShapeGesture.html">KShapeGesture</a>&nbsp;</td>
<td class="paramname"><em>other</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Copies the given gesture.
</p><dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td></td><td valign="top"><em>other</em>&nbsp;</td><td> gesture to copy
</td></tr>
</table></dl>
<p>
</p></div></div><a class="anchor" name="distance"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">float distance</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype"><a href="../kdeui/KShapeGesture.html">KShapeGesture</a>&nbsp;</td>
<td class="paramname"><em>other</em>, </td>
</tr>
<tr>
<td class="memname"></td>
<td></td>
<td class="paramtype">float&nbsp;</td>
<td class="paramname"><em>abortThreshold</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Return a difference measurement betwenn this gesture and the <b>other</b>
gesture. Abort comparison if difference is larger than <b>abortThreshold</b>
and return a very large difference in that case.
Usual return values range from x to y //TODO: fill in x and y
</p></div></div><a class="anchor" name="hashable"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">long hashable</td>
<td>(</td>
<td class="paramtype">&nbsp;</td>
<td class="paramname"><em>self</em>&nbsp;)</td>
<td width="100%"> </td>
</tr>
</table>
</div>
<div class="memdoc"><p>Return an opaque value for use in hash tables
</p></div></div><a class="anchor" name="isValid"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">bool isValid</td>
<td>(</td>
<td class="paramtype">&nbsp;</td>
<td class="paramname"><em>self</em>&nbsp;)</td>
<td width="100%"> </td>
</tr>
</table>
</div>
<div class="memdoc"><p>Return true if this gesture is valid.
</p></div></div><a class="anchor" name="operator !="></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">bool operator !=</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype"><a href="../kdeui/KShapeGesture.html">KShapeGesture</a>&nbsp;</td>
<td class="paramname"><em>other</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Return the opposite of operator==()
</p></div></div><a class="anchor" name="operator =="></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">bool operator ==</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype"><a href="../kdeui/KShapeGesture.html">KShapeGesture</a>&nbsp;</td>
<td class="paramname"><em>other</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Return whether this gesture is equal to the other gesture.
</p></div></div><a class="anchor" name="setShape"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname"> setShape</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype">QPolygon&nbsp;</td>
<td class="paramname"><em>shape</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Set the shape to draw to trigger this gesture.
</p></div></div><a class="anchor" name="setShapeName"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname"> setShapeName</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype">QString&nbsp;</td>
<td class="paramname"><em>friendlyName</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>set a user-visible name for this gesture's shape, like "triangle" or "line".
</p></div></div><a class="anchor" name="shapeName"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">QString shapeName</td>
<td>(</td>
<td class="paramtype">&nbsp;</td>
<td class="paramname"><em>self</em>&nbsp;)</td>
<td width="100%"> </td>
</tr>
</table>
</div>
<div class="memdoc"><p>Return the user-visible name for this gesture's shape, like "triangle" or "line".
</p></div></div><a class="anchor" name="toString"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">QString toString</td>
<td>(</td>
<td class="paramtype">&nbsp;</td>
<td class="paramname"><em>self</em>&nbsp;)</td>
<td width="100%"> </td>
</tr>
</table>
</div>
<div class="memdoc"><p>Return a string representation of this gesture.
Return empty string if invalid.
This function is mainly for use with config files.
</p>
<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd> shapeName()
</dd></dl>
</p></div></div><a class="anchor" name="toSvg"></a>
<div class="memitem">
<div class="memproto">
<table class="memname"><tr>
<td class="memname">QByteArray toSvg</td>
<td>(</td>
<td class="paramtype">&nbsp;<em>self</em>, </td>
<td class="paramname"></td>
</tr><tr>
<td class="memname"></td>
<td></td>
<td class="paramtype">QString&nbsp;</td>
<td class="paramname"><em>attributes=QString()</em></td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td>
<td></td>
<td width="100%"> </td>
</tr></table>
</div>
<div class="memdoc"><p>Return an idealized SVG image of this gesture.
Return an empty image if invalid.
</p><dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td></td><td valign="top"><em>attributes</em>&nbsp;</td><td> SVG attributes to apply to the SVG "path" element that
makes up the drawing of the gesture. By default, only a 'fill="none"'
attribute will be set.
</td></tr>
</table></dl>
<p>
</p></div></div>
</div>
</div>
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