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#/*##########################################################################
# Copyright (C) 2004-2014 V.A. Sole, European Synchrotron Radiation Facility
#
# This file is part of the PyMca X-ray Fluorescence Toolkit developed at
# the ESRF by the Software group.
#
# This file is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by the
# Free Software Foundation; either version 2 of the License, or (at your option)
# any later version.
#
# This file is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
# details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#
# Please contact the ESRF industrial unit (industry@esrf.fr) if this license
# is a problem for you.
#
#############################################################################*/
__author__ = "V.A. Sole - ESRF Data Analysis"
__contact__ = "sole@esrf.fr"
__license__ = "LGPL2+"
__copyright__ = "European Synchrotron Radiation Facility, Grenoble, France"
# A cx_freeze setup script to create Object3D executables
#
# Use either "python cx_setup.py build" or "python cx_setup.py install"
#
# It expects a properly configured compiler.
#
# Under windows you may need to set MINGW = True (untested) if you are
# not using VS2003 (python 2.5) or VS2008 (python 2.6)
#
# If everything works well one should find a directory in the build
# directory that contains the files needed to run Objec3D without Python
from cx_Freeze import setup, Executable
import sys
import os
import glob
import cx_Freeze.hooks as _hooks
MINGW = False
def load_PyQt4_Qt(finder, module):
"""the PyQt4.Qt module is an extension module which imports a number of
other modules and injects their namespace into its own. It seems a
foolish way of doing things but perhaps there is some hidden advantage
to this technique over pure Python; ignore the absence of some of
the modules since not every installation includes all of them."""
try:
#This modules does not seem to be always present
finder.IncludeModule("PyQt4._qt")
except ImportError:
pass
finder.IncludeModule("PyQt4.QtCore")
finder.IncludeModule("PyQt4.QtGui")
finder.IncludeModule("sip")
for name in ("PyQt4.QtSvg", "PyQt4.Qsci", "PyQt4.QtAssistant",
"PyQt4.QtNetwork", "PyQt4.QtOpenGL", "PyQt4.QtScript",
"PyQt4.QtSql", "PyQt4.QtSvg", "PyQt4.QtTest", "PyQt4.QtXml"):
try:
finder.IncludeModule(name)
except ImportError:
pass
_hooks.load_PyQt4_Qt = load_PyQt4_Qt
if 0:
#This does not seem to solve the OpenGL problem
def _load_OpenGL(finder, module):
"""
OpenGL >= 3.0.0 is ctypes and setuptools based. Therefore, a plethora of
modules are missed by the finder. So force inclusion of them all.
"""
import OpenGL
version = -1
try:
version = int(OpenGL.version.__version__.split(".")[0])
except:
pass
if version >= 3:
basedir, sep, basemod = module.path[0].rpartition(os.sep)
for root, dirs, files in os.walk(module.path[0]):
package = root.replace(basedir, "", 1).strip(sep).replace(sep, ".")
if package != "OpenGL.tests": # ignore the OpenGL.tests package
finder.IncludePackage(package)
_hooks.load_OpenGL = _load_OpenGL
InstallationDir = "build"
Dir =os.path.join(InstallationDir, "Object3D")
#make sure Object3D is freshly built
if sys.platform == 'win32':
if MINGW:
# MinGW compiler needs two steps
cmd = "python setup.py build -c mingw32"
if os.system(cmd):
print("Error building Object3D")
sys.exit(1)
cmd = "python setup.py install --install-lib %s" % InstallationDir
if os.system(cmd):
print("Error building Object3D")
sys.exit(1)
include_files = []
"""
for f in ["attdata", "HTML", "Scofield1973.dict", "changelog.txt", "McaTheory.cfg"]:
include_files.append((os.path.join(PyMcaDir, f), f))
flist = glob.glob(os.path.join(PyMcaDir, "*.dat"))
for f in flist:
include_files.append((f, os.path.basename(f)))
"""
include_files.append(("qtconffile", "qt.conf"))
include_files.append(("Object3DPlugins", "Object3DPlugins"))
# Add the qt plugins directory
import PyQt4.Qt as qt
app = qt.QApplication([])
pluginsDir = str(qt.QLibraryInfo.location(qt.QLibraryInfo.PluginsPath))
for pluginSet in glob.glob(os.path.join(pluginsDir,'*')):
plugin = os.path.basename(pluginSet)
if plugin in ["imageformats"]:
if sys.platform == 'win32':
ext = "*dll"
else:
#for darwin platfrom I use py2app
#this only applies to linux
ext = "*so"
destination = os.path.join("plugins", plugin)
fList = glob.glob(os.path.join(pluginSet,ext))
for f in fList:
include_files.append((f,
os.path.join(destination,os.path.basename(f))))
import ctypes
import OpenGL
sys.path = [Dir] + sys.path
import Object3D
excludes = ["OpenGL", "Tkinter", "Object3D"]
includes = []
print(Object3D.__file__)
for f in [os.path.dirname(ctypes.__file__),
os.path.dirname(OpenGL.__file__),
os.path.dirname(Object3D.__file__)]:
include_files.append((f,os.path.basename(f)))
#I should use somehow absolute import ...
buildOptions = dict(
compressed = True,
include_files = include_files,
excludes = excludes,
#includes = ["ctypes", "OpenGL"]
#optimize=2,
#packages = packages,
#includes = ["Object3D"],
#path = [PyMcaDir] + sys.path
)
install_dir = Dir + " " + Object3D.__version__
if os.path.exists(install_dir):
try:
os.rmdir(install_dir)
except:
print("###################################################")
print("WARNING: Cannot remove directory %s" % install_dir)
print("###################################################")
import time
time.sleep(3)
installOptions = dict(
install_dir= install_dir,
)
executables = [
Executable(os.path.join(Dir, "SceneGLWindow.py")),
]
setup(
name = "Object3D",
version = Object3D.__version__,
description = "Object3D %s" % Object3D.__version__,
options = dict(build_exe = buildOptions,
install_exe = installOptions
),
executables = executables)
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