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# /*#########################################################################
#
# The PyMca X-Ray Fluorescence Toolkit
#
# Copyright (c) 2004-2014 European Synchrotron Radiation Facility
#
# This file is part of the PyMca X-ray Fluorescence Toolkit developed at
# the ESRF by the Software group.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ###########################################################################*/
__author__ = "T. Vincent - ESRF Data Analysis"
__contact__ = "thomas.vincent@esrf.fr"
__license__ = "MIT"
__copyright__ = "European Synchrotron Radiation Facility, Grenoble, France"
__doc__ = """
This module provides convenient classes and functions for OpenGL rendering.
"""
# import ######################################################################
import numpy as np
from .gl import * # noqa
# utils #######################################################################
def clamp(value, min_=0., max_=1.):
if value < min_:
return min_
elif value > max_:
return max_
else:
return value
def rgba(color, colorDict={}):
"""Convert color code '#RRGGBB' and '#RRGGBBAA' to (R, G, B, A)
:param str code: The color code to conver
:param dict colorDict: A dictionary of color name conversion to color code
:returns: RGBA colors as floats in [0., 1.]
:rtype: tuple
"""
if len(color) == 4:
r, g, b, a = color
if type(color[3]) in [type(1), np.uint8, np.int8]:
return r / 255., g / 255., b / 255., a / 255.
if type(color[3]) in [type(1.), np.float32, np.float64]:
assert r >= 0. and r <= 1.
assert g >= 0. and g <= 1.
assert b >= 0. and b <= 1.
assert a >= 0. and a <= 1.
return r, g, b, a
# We assume color is a string
if not color.startswith('#'):
color = colorDict[color]
assert len(color) in (7, 9) and color[0] == '#'
r = int(color[1:3], 16) / 255.
g = int(color[3:5], 16) / 255.
b = int(color[5:7], 16) / 255.
a = int(color[7:9], 16) / 255. if len(color) == 9 else 1.
return r, g, b, a
# Float 32 info ###############################################################
# Using min/max value below limits of float32
# so operation with such value (e.g., max - min) do not overflow
FLOAT32_SAFE_MIN = -1e37
FLOAT32_MINPOS = np.finfo(np.float32).tiny
FLOAT32_SAFE_MAX = 1e37
# shape2D #####################################################################
def buildFillMaskIndices(nIndices):
if nIndices <= np.iinfo(np.uint16).max + 1:
dtype = np.uint16
else:
dtype = np.uint32
lastIndex = nIndices - 1
splitIndex = lastIndex // 2 + 1
indices = np.empty(nIndices, dtype=dtype)
indices[::2] = np.arange(0, splitIndex, step=1, dtype=dtype)
indices[1::2] = np.arange(lastIndex, splitIndex - 1, step=-1,
dtype=dtype)
return indices
class Shape2D(object):
_NO_HATCH = 0
_HATCH_STEP = 20
def __init__(self, points, fill='solid', stroke=True,
fillColor=(0., 0., 0., 1.), strokeColor=(0., 0., 0., 1.),
strokeClosed=True):
self.vertices = np.array(points, dtype=np.float32, copy=False)
self.strokeClosed = strokeClosed
self._indices = buildFillMaskIndices(len(self.vertices))
tVertex = np.transpose(self.vertices)
xMin, xMax = min(tVertex[0]), max(tVertex[0])
yMin, yMax = min(tVertex[1]), max(tVertex[1])
self.bboxVertices = np.array(((xMin, yMin), (xMin, yMax),
(xMax, yMin), (xMax, yMax)),
dtype=np.float32)
self._xMin, self._xMax = xMin, xMax
self._yMin, self._yMax = yMin, yMax
self.fill = fill
self.fillColor = fillColor
self.stroke = stroke
self.strokeColor = strokeColor
@property
def xMin(self):
return self._xMin
@property
def xMax(self):
return self._xMax
@property
def yMin(self):
return self._yMin
@property
def yMax(self):
return self._yMax
def prepareFillMask(self, posAttrib):
glEnableVertexAttribArray(posAttrib)
glVertexAttribPointer(posAttrib,
2,
GL_FLOAT,
GL_FALSE,
0, self.vertices)
glEnable(GL_STENCIL_TEST)
glStencilMask(1)
glStencilFunc(GL_ALWAYS, 1, 1)
glStencilOp(GL_INVERT, GL_INVERT, GL_INVERT)
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)
glDepthMask(GL_FALSE)
glDrawElements(GL_TRIANGLE_STRIP, len(self._indices),
GL_UNSIGNED_SHORT, self._indices)
glStencilFunc(GL_EQUAL, 1, 1)
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO) # Reset stencil while drawing
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)
glDepthMask(GL_TRUE)
def renderFill(self, posAttrib):
self.prepareFillMask(posAttrib)
glVertexAttribPointer(posAttrib,
2,
GL_FLOAT,
GL_FALSE,
0, self.bboxVertices)
glDrawArrays(GL_TRIANGLE_STRIP, 0, len(self.bboxVertices))
glDisable(GL_STENCIL_TEST)
def renderStroke(self, posAttrib):
glEnableVertexAttribArray(posAttrib)
glVertexAttribPointer(posAttrib,
2,
GL_FLOAT,
GL_FALSE,
0, self.vertices)
glLineWidth(1)
drawMode = GL_LINE_LOOP if self.strokeClosed else GL_LINE_STRIP
glDrawArrays(drawMode, 0, len(self.vertices))
def render(self, posAttrib, colorUnif, hatchStepUnif):
assert self.fill in ['hatch', 'solid', None]
if self.fill is not None:
glUniform4f(colorUnif, *self.fillColor)
step = self._HATCH_STEP if self.fill == 'hatch' else self._NO_HATCH
glUniform1i(hatchStepUnif, step)
self.renderFill(posAttrib)
if self.stroke:
glUniform4f(colorUnif, *self.strokeColor)
glUniform1i(hatchStepUnif, self._NO_HATCH)
self.renderStroke(posAttrib)
# matrix ######################################################################
def mat4Ortho(left, right, bottom, top, near, far):
"""Orthographic projection matrix (row-major)"""
return np.matrix((
(2./(right - left), 0., 0., -(right+left)/float(right-left)),
(0., 2./(top - bottom), 0., -(top+bottom)/float(top-bottom)),
(0., 0., -2./(far-near), -(far+near)/float(far-near)),
(0., 0., 0., 1.)), dtype=np.float32)
def mat4Translate(x=0., y=0., z=0.):
"""Translation matrix (row-major)"""
return np.matrix((
(1., 0., 0., x),
(0., 1., 0., y),
(0., 0., 1., z),
(0., 0., 0., 1.)), dtype=np.float32)
def mat4Scale(sx=1., sy=1., sz=1.):
"""Scale matrix (row-major)"""
return np.matrix((
(sx, 0., 0., 0.),
(0., sy, 0., 0.),
(0., 0., sz, 0.),
(0., 0., 0., 1.)), dtype=np.float32)
def mat4Identity():
"""Identity matrix"""
return np.matrix((
(1., 0., 0., 0.),
(0., 1., 0., 0.),
(0., 0., 1., 0.),
(0., 0., 0., 1.)), dtype=np.float32)
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