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# /*#########################################################################
#
# The PyMca X-Ray Fluorescence Toolkit
#
# Copyright (c) 2004-2014 European Synchrotron Radiation Facility
#
# This file is part of the PyMca X-ray Fluorescence Toolkit developed at
# the ESRF by the Software group.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ###########################################################################*/
__author__ = "T. Vincent - ESRF Data Analysis"
__contact__ = "thomas.vincent@esrf.fr"
__license__ = "MIT"
__copyright__ = "European Synchrotron Radiation Facility, Grenoble, France"
__doc__ = """
This module provides a class managing a vertex buffer
"""
# import ######################################################################
from .gl import * # noqa
from ctypes import c_void_p, c_uint
import numpy as np
# VBO #########################################################################
class VertexBuffer(object):
# OpenGL|ES 2.0 subset:
_USAGES = GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW
_TARGETS = GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER
def __init__(self, data=None, sizeInBytes=None,
usage=None, target=None):
if usage is None:
usage = GL_STATIC_DRAW
assert usage in self._USAGES
if target is None:
target = GL_ARRAY_BUFFER
assert target in self._TARGETS
self._target = target
self._vboId = glGenBuffers(1)
self.bind()
if data is None:
assert sizeInBytes is not None
self._size = sizeInBytes
glBufferData(self._target,
self._size,
c_void_p(0),
usage)
else:
assert isinstance(data, np.ndarray) and data.flags['C_CONTIGUOUS']
if sizeInBytes is not None:
assert sizeInBytes <= data.nbytes
self._size = sizeInBytes or data.nbytes
glBufferData(self._target,
self._size,
data,
usage)
glBindBuffer(self._target, 0)
@property
def vboId(self):
"""OpenGL Vertex Buffer Object ID
:type: int
"""
try:
return self._vboId
except AttributeError:
raise RuntimeError("No OpenGL buffer resource, \
discard has already been called")
@property
def size(self):
"""Size in bytes of the Vertex Buffer Object
:type: int
"""
try:
return self._size
except AttributeError:
raise RuntimeError("No OpenGL buffer resource, \
discard has already been called")
def bind(self):
glBindBuffer(self._target, self.vboId)
def update(self, data, offsetInBytes=0, sizeInBytes=None):
assert isinstance(data, np.ndarray) and data.flags['C_CONTIGUOUS']
if sizeInBytes is None:
sizeInBytes = data.nbytes
assert offsetInBytes + sizeInBytes <= self.size
with self:
glBufferSubData(self._target, offsetInBytes, sizeInBytes, data)
def discard(self):
if hasattr(self, '_vboId'):
if bool(glDeleteBuffers): # Test for __del__
glDeleteBuffers(1, (c_uint * 1)(self._vboId))
del self._vboId
del self._size
def __del__(self):
self.discard()
# with statement
def __enter__(self):
self.bind()
def __exit__(self, excType, excValue, traceback):
glBindBuffer(self._target, 0)
# VBOAttrib ###################################################################
class VBOAttrib(object):
"""Describes data stored in a VBO
"""
_GL_TYPES = GL_UNSIGNED_BYTE, GL_FLOAT, GL_INT
def __init__(self, vbo, type_,
size, dimension=1,
offset=0, stride=0):
"""
:param VertexBuffer vbo: The VBO storing the data
:param int type_: The OpenGL type of the data
:param int size: The number of data elements stored in the VBO
:param int dimension: The number of type_ element(s) in [1, 4]
:param int offset: Start offset of data in the VBO
:param int stride: Data stride in the VBO
"""
self.vbo = vbo
assert type_ in self._GL_TYPES
self.type_ = type_
self.size = size
assert dimension >= 1 and dimension <= 4
self.dimension = dimension
self.offset = offset
self.stride = stride
@property
def itemSize(self):
"""Size of a VBO element in bytes"""
return self.dimension * sizeofGLType(self.type_)
def setVertexAttrib(self, attrib):
with self.vbo:
glVertexAttribPointer(attrib,
self.dimension,
self.type_,
GL_FALSE,
self.stride,
c_void_p(self.offset))
def copy(self):
return VBOAttrib(self.vbo,
self.type_,
self.size,
self.dimension,
self.offset,
self.stride)
def createVBOFromArrays(arrays, prefix=None, suffix=None, usage=None):
"""
Create a single VBO from multiple 1D or 2D numpy arrays
It is possible to reserve memory before and after each array in the VBO
:param arrays: Arrays of data to store
:type arrays: Iterable of numpy.ndarray
:param prefix: If given, number of elements to reserve before each array
:type prefix: Iterable of int or None
:param suffix: If given, number of elements to reserve after each array
:type suffix: Iterable of int or None
:param int usage: VBO usage hint or None for default
:returns: List of VBOAttrib objects sharing the same VBO
"""
info = []
vboSize = 0
if prefix is None:
prefix = (0,) * len(arrays)
if suffix is None:
suffix = (0,) * len(arrays)
for data, pre, post in zip(arrays, prefix, suffix):
shape = data.shape
assert len(shape) <= 2
type_ = numpyToGLType(data.dtype)
size = shape[0] + pre + post
dimension = 1 if len(shape) == 1 else shape[1]
sizeInBytes = size * dimension * sizeofGLType(type_)
sizeInBytes = 4 * (((sizeInBytes) + 3) >> 2) # 4 bytes alignment
copyOffset = vboSize + pre * dimension * sizeofGLType(type_)
info.append((data, type_, size, dimension,
vboSize, sizeInBytes, copyOffset))
vboSize += sizeInBytes
vbo = VertexBuffer(sizeInBytes=vboSize, usage=usage)
result = []
for data, type_, size, dimension, offset, sizeInBytes, copyOffset in info:
copySize = data.shape[0] * dimension * sizeofGLType(type_)
vbo.update(data, offsetInBytes=copyOffset, sizeInBytes=copySize)
result.append(VBOAttrib(vbo, type_, size, dimension, offset, 0))
return result
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