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#ifdef PYMOL_IOS
precision highp float;
#else
#version 120
#endif
attribute vec4 a_Vertex;
attribute vec4 a_Color;
varying vec4 COLOR;
#ifdef PYMOL_IOS
uniform mat4 g_ModelViewMatrix;
uniform mat4 g_ProjectionMatrix;
#endif
uniform float g_pointSize;
void main()
{
COLOR = a_Color;
gl_PointSize = g_pointSize;
#ifdef PYMOL_IOS
gl_Position = g_ProjectionMatrix * g_ModelViewMatrix * a_Vertex;
#else
gl_Position = gl_ModelViewProjectionMatrix * a_Vertex;
#endif
}
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