File: labelscreen.fs

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pymol 1.8.4.0%2Bdfsg-1
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/* ios recent */
uniform sampler2D textureMap;
varying vec2 textureLookup ;

void main()
{
  vec4 fColor = texture2D(textureMap, textureLookup);
#ifdef PYMOL_IOS
  if (fColor.a < .1)
     discard;
#endif
  gl_FragColor = fColor;
}