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/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#ifndef _H_PyMOLObject
#define _H_PyMOLObject
/* literally a 3-D object...also an object object */
#include"Base.h"
#include"Ray.h"
#include"Rep.h"
#include"Setting.h"
#include"PyMOLGlobals.h"
#include"View.h"
#include"Word.h"
typedef char ObjectNameType[WordLength];
#define cObjectMolecule 1
#define cObjectMap 2
#define cObjectMesh 3
/* cObjectDist now cObjectMeasurement */
#define cObjectMeasurement 4
#define cObjectCallback 5
#define cObjectCGO 6
#define cObjectSurface 7
#define cObjectGadget 8
#define cObjectCalculator 9
#define cObjectSlice 10
#define cObjectAlignment 11
#define cObjectGroup 12
#define cObjectVolume 13
/*
the object base class is in the process of being converted to support
states explicitly (an unfortunate early omission), which will allow
for simplified implementation of future multi-state objects.
*/
typedef struct CObjectState {
PyMOLGlobals *G;
double *Matrix;
double *InvMatrix;
} CObjectState;
#ifndef CObject_DEFINED
typedef struct _CObject CObject;
#define CObject_DEFINED
#endif
struct _CObject {
PyMOLGlobals *G;
void (*fUpdate) (CObject * I); /* update representations */
void (*fRender) (CObject * I, RenderInfo * info);
void (*fFree) (CObject * I);
int (*fGetNFrame) (CObject * I);
void (*fDescribeElement) (CObject * I, int index, char *buffer);
void (*fInvalidate) (CObject * I, int rep, int level, int state);
CSetting **(*fGetSettingHandle) (CObject * I, int state);
char *(*fGetCaption) (CObject * I, char * ch, int len);
CObjectState *(*fGetObjectState) (CObject * I, int state);
int type;
ObjectNameType Name;
int Color;
int visRep;
float ExtentMin[3], ExtentMax[3];
int ExtentFlag, TTTFlag;
float TTT[16]; /* translate, transform, translate matrix (to apply when rendering) */
CSetting *Setting;
int Enabled; /* read-only... maintained by Scene */
int Context; /* 0 = Camera, 1 = Unit Window, 2 = Scaled Window */
CViewElem *ViewElem; /* for animating objects via the TTT */
/* not pickled */
int grid_slot;
CGO *gridSlotSelIndicatorsCGO;
int Grabbed;
// methods
void update() {
if (fUpdate)
fUpdate(this);
}
void render(RenderInfo * info) {
if (fRender)
fRender(this, info);
}
void invalidate(int rep, int level, int state) {
if (fInvalidate)
fInvalidate(this, rep, level, state);
}
int getNFrame() {
if (fGetNFrame)
return fGetNFrame(this);
return 0;
}
};
void ObjectInit(PyMOLGlobals * G, CObject * I);
int ObjectCopyHeader(CObject * I, const CObject * src);
void ObjectPurge(CObject * I);
void ObjectSetName(CObject * I, const char *name);
void ObjectMakeValidName(char *name);
void ObjectPurgeSettings(CObject * I);
void ObjectFree(CObject * I);
void ObjectUseColor(CObject * I);
void ObjectUseColorCGO(CGO *cgo, CObject * I);
void ObjectSetRepVis(CObject * I, int rep, int state);
void ObjectToggleRepVis(CObject * I, int rep);
void ObjectPrepareContext(CObject * I, CRay * ray);
void ObjectSetTTT(CObject * I, const float *ttt, int state,int store);
int ObjectGetTTT(CObject * I, const float **ttt, int state);
int ObjectGetTotalMatrix(CObject * I, int state, int history, double *matrix);
void ObjectCombineTTT(CObject * I, float *ttt, int reverse_order, int store);
void ObjectTranslateTTT(CObject * T, float *v,int store);
void ObjectSetTTTOrigin(CObject * I, float *origin);
void ObjectResetTTT(CObject * I,int store);
PyObject *ObjectAsPyList(CObject * I);
int ObjectFromPyList(PyMOLGlobals * G, PyObject * list, CObject * I);
int ObjectGetCurrentState(CObject * I, int ignore_all_states);
void ObjectAdjustStateRebuildRange(CObject * I, int *start, int *stop);
int ObjectMotion(CObject * I, int action, int first,
int last, float power, float bias,
int simple, float linear, int wrap,
int hand, int window, int cycles, int state, int quiet);
int ObjectGetSpecLevel(CObject * I, int frame);
void ObjectMotionTrim(CObject *I, int n_frame);
void ObjectMotionExtend(CObject *I, int n_frame);
void ObjectDrawViewElem(CObject *I, BlockRect *rect, int frames ORTHOCGOARG);
void ObjectStateInit(PyMOLGlobals * G, CObjectState * I);
void ObjectStateCopy(CObjectState * dst, const CObjectState * src);
void ObjectStatePurge(CObjectState * I);
int ObjectStateSetMatrix(CObjectState * I, double *matrix);
double *ObjectStateGetMatrix(CObjectState * I);
double *ObjectStateGetInvMatrix(CObjectState * I);
void ObjectStateTransformMatrix(CObjectState * I, double *matrix);
void ObjectStateResetMatrix(CObjectState * I);
PyObject *ObjectStateAsPyList(CObjectState * I);
int ObjectStateFromPyList(PyMOLGlobals * G, PyObject * list, CObjectState * I);
int ObjectStatePushAndApplyMatrix(CObjectState * I, RenderInfo * info);
void ObjectStatePopMatrix(CObjectState * I, RenderInfo * info);
void ObjectStateRightCombineMatrixR44d(CObjectState * I, double *matrix);
void ObjectStateLeftCombineMatrixR44d(CObjectState * I, double *matrix);
void ObjectStateCombineMatrixTTT(CObjectState * I, float *matrix);
int ObjectMotionModify(CObject *I,int action, int index, int count,int target, int freeze, int localize);
void ObjectMotionReinterpolate(CObject *I);
int ObjectMotionGetLength(CObject *I);
typedef struct _CObjectUpdateThreadInfo CObjectUpdateThreadInfo;
#define cObjectTypeAll 0
#define cObjectTypeObjects 1
#define cObjectTypeSelections 2
#define cObjectTypePublic 3
#define cObjectTypePublicObjects 4
#define cObjectTypePublicSelections 5
#define cObjectTypePublicNonGroupObjects 6
#define cObjectTypePublicGroupObjects 7
#define cObjectTypeNonGroupObjects 8
#define cObjectTypeGroupObjects 9
/* Note: public objects are ones that do not start with "_" */
// object and object-state level setting
template <typename V> void SettingSet(int index, V value, CObject * obj, int state=-1) {
if (obj->fGetSettingHandle) {
auto handle = obj->fGetSettingHandle(obj, state);
if (handle)
SettingSet(obj->G, handle, index, value);
}
}
#endif
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