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/*
* PyMOL Scene C++ implementation
*
* (c) 2014 Schrodinger, Inc.
*/
#ifndef _H_MOVIESCENE
#define _H_MOVIESCENE
#include "os_python.h"
#include "Base.h"
#include "PyMOLGlobals.h"
#include <vector>
#include <string>
bool MovieSceneFunc(PyMOLGlobals * G, const char * name,
const char * action,
const char * message = NULL,
bool store_view = true,
bool store_color = true,
bool store_active = true,
bool store_rep = true,
bool store_frame = true,
float animate = -1.0,
const char * new_key = NULL,
bool hand = true);
bool MovieSceneRecall(PyMOLGlobals * G, const char * name, float animate = -1.0,
bool recall_view = true,
bool recall_color = true,
bool recall_active = true,
bool recall_rep = true,
bool recall_frame = true);
bool MovieSceneOrder(PyMOLGlobals * G, const char * names,
bool sort = false,
const char * location = NULL /* "current" */);
const std::vector<std::string> & MovieSceneGetOrder(PyMOLGlobals * G);
void MovieScenesInit(PyMOLGlobals * G);
void MovieScenesFree(PyMOLGlobals * G);
PyObject * MovieScenesAsPyList(PyMOLGlobals * G);
void MovieScenesFromPyList(PyMOLGlobals * G, PyObject * o);
#endif
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