File: oit.vs

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pymol 2.2.0%2Bdfsg-4
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#ifndef PYMOL_WEBGL
#version 120
#endif

attribute vec3 a_Vertex;
varying vec2 texcoordAttr;

void main()
{
	vec2 vert = vec2((1. + a_Vertex.xy) / 2.);
	texcoordAttr = vert;
	gl_Position = vec4(a_Vertex.x, a_Vertex.y, 0., 1.);
}