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#ifdef PURE_OPENGL_ES_2
precision highp float;
#endif
attribute vec3 attr_screenoffset;
attribute vec2 attr_texcoords;
attribute vec4 attr_backgroundcolor;
varying vec2 textureLookup ;
varying vec4 backgroundColor;
uniform vec2 t2PixelSize;
void main()
{
vec4 transformedPosition = vec4(attr_screenoffset.x * t2PixelSize.x - 1.,
attr_screenoffset.y * t2PixelSize.y - 1.,
.9, 1.);
gl_Position = transformedPosition;
backgroundColor = attr_backgroundcolor;
textureLookup = attr_texcoords;
}
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