File: copy.fs

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pymol 3.1.0%2Bdfsg-1
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#ifndef PYMOL_WEBGL
#version 120
#else
precision highp float;
#endif

uniform sampler2D colorTex;

varying vec2 texcoordAttr;

void main()
{
	gl_FragColor = texture2D(colorTex, texcoordAttr);
}