1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275
|
/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* Copyright (c) Schrodinger, LLC.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* --------------------------------------------------\-----------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#include <memory>
#include <unordered_set>
#include"os_python.h"
#include"os_gl.h"
#include "Base.h"
#include "PyMOLGlobals.h"
#include "Texture.h"
#include "Setting.h"
#include "Character.h"
#include "Util.h"
#include "Feedback.h"
#include "Executive.h"
#include "Ortho.h"
#include "ShaderMgr.h"
#include "GenericBuffer.h"
#define POS_START 2
/**
* Texture unit assigned to the global text texture.
* See ShaderMgr.cpp for more details.
*/
constexpr std::uint8_t GlobalTextTextureUnit = 3;
struct CTexture {
std::unordered_set<int> texturedCharIDs; // set of char ids that have been textured
std::unique_ptr<textureBuffer_t> texture;
int xpos{};
int ypos{};
int maxypos{};
int text_texture_dim{};
};
void TextureBindTexture(PyMOLGlobals* G) {
auto I = G->Texture;
if (I->texture) {
I->texture->bind();
}
}
int TextureGetTextTextureSize(PyMOLGlobals * G){
CTexture *I = G->Texture;
return I->text_texture_dim;
}
#define INIT_TEXTURE_SIZE 512
int TextureInit(PyMOLGlobals * G)
{
auto I = new CTexture();
G->Texture = I;
I->text_texture_dim = INIT_TEXTURE_SIZE;
I->ypos = I->maxypos = 0;
I->xpos = POS_START;
return (I ? 1 : 0);
}
static
void TextureInitTextTextureImpl(PyMOLGlobals *G, int textureSize);
void TextureInitTextTexture(PyMOLGlobals *G){
TextureInitTextTextureImpl(G, INIT_TEXTURE_SIZE);
}
void TextureInvalidateTextTexture(PyMOLGlobals * G){
CTexture *I = G->Texture;
if (I->texture) {
I->texturedCharIDs.clear();
I->texture.reset();
I->text_texture_dim = INIT_TEXTURE_SIZE;
I->xpos = POS_START; I->ypos = 0; I->maxypos = POS_START;
}
}
void TextureInitTextTextureImpl(PyMOLGlobals *G, int textureSizeArg){
short is_new = 0;
CTexture *I = G->Texture;
int textureSize = textureSizeArg;
if (!textureSize)
textureSize = INIT_TEXTURE_SIZE;
if (!I->texture) {
using namespace tex;
I->texture =
std::make_unique<textureBuffer_t>(format::RGBA, data_type::UBYTE,
filter::NEAREST, filter::NEAREST, wrap::CLAMP, wrap::CLAMP);
is_new = true;
}
if (I->texture) {
if (is_new) {
int tex_dim = textureSize;
int buff_total = tex_dim * tex_dim;
std::vector<unsigned char> temp_buffer(
buff_total * GetSizeOfVertexFormat(VertexFormat::UByte4), 0);
I->texture->bindToTextureUnit(GlobalTextTextureUnit);
I->texture->texture_data_2D(tex_dim, tex_dim, temp_buffer.data());
I->text_texture_dim = textureSize;
I->xpos = POS_START; I->ypos = 0; I->maxypos = POS_START;
}
}
}
#include "Rep.h"
bool TextureIsCharTextured(PyMOLGlobals* G, int char_id, float* extent)
{
CTexture *I = G->Texture;
int is_new = false;
int tex_dim = I->text_texture_dim;
short use_shader = (short) SettingGetGlobal_b(G, cSetting_use_shaders);
if(G->HaveGUI && G->ValidContext) {
auto it = I->texturedCharIDs.find(char_id);
if (it != I->texturedCharIDs.end()) {
if (I->texture) {
return true;
}
else {
I->texturedCharIDs.erase(char_id);
}
}
{
unsigned char *buffer = nullptr;
if (!I->texture) {
is_new = true;
}
buffer = CharacterGetPixmapBuffer(G, char_id);
if(buffer) {
int w = CharacterGetWidth(G, char_id);
int h = CharacterGetHeight(G, char_id);
int buff_incr = is_new ? tex_dim : w;
int buff_total = is_new ? tex_dim * tex_dim : w * h;
std::vector<unsigned char> temp_buffer(
buff_total * GetSizeOfVertexFormat(VertexFormat::UByte4), 0);
{
int a, b;
unsigned char *p = buffer, *q;
int fa = 0, ta = w;
if (is_new){
fa += I->xpos; ta += I->xpos;
}
for(b = 0; b < h; b++) {
for(a = fa; a < ta; a++) {
q = temp_buffer.data() + (4 * buff_incr * b) + 4 * a;
*(q++) = *(p++);
*(q++) = *(p++);
*(q++) = *(p++);
*(q++) = *(p++);
}
}
if (I->xpos + w > tex_dim){
// if the size of the texture goes off the side, go to next row
I->xpos = 0;
I->ypos = I->maxypos;
}
if ((I->ypos + h) >= I->text_texture_dim){ // only need to check y since x gets reset above
int nrefreshes;
I->xpos = POS_START; I->ypos = 0; I->maxypos = POS_START;
I->texturedCharIDs.clear();
/* Also need to reload the selection markers into the texture, since
we are wiping everything out from the texture and starting from the origin */
if ((nrefreshes=SceneIncrementTextureRefreshes(G)) > 1){
/* Texture was refreshed more than once for this frame, increase size of texture */
int newDim = I->text_texture_dim * 2;
I->texture.reset();
TextureInitTextTextureImpl(G, newDim);
PRINTFB(G, FB_OpenGL, FB_Output)
" Texture OpenGL: nrefreshes=%d newDim=%d\n", nrefreshes, newDim ENDFB(G);
// printf("nrefreshes=%d newDim=%d\n", nrefreshes, newDim);
I->xpos = POS_START; I->ypos = 0; I->maxypos = POS_START;
SceneResetTextureRefreshes(G);
}
ExecutiveInvalidateRep(G, "all", cRepLabel, cRepInvRep);
ExecutiveInvalidateSelectionIndicators(G);
OrthoInvalidateDoDraw(G);
return false;
}
extent[0] = (I->xpos / (float) tex_dim);
extent[1] = (I->ypos / (float) tex_dim);
extent[2] = ((I->xpos + w) / (float) tex_dim);
extent[3] = ((I->ypos + h) / (float) tex_dim);
}
if (!I->texture) {
using namespace tex;
I->texture =
std::make_unique<textureBuffer_t>(format::RGBA, data_type::UBYTE,
filter::NEAREST, filter::NEAREST, wrap::CLAMP, wrap::CLAMP);
}
if (I->texture) {
I->texturedCharIDs.emplace(char_id);
if (is_new) {
I->text_texture_dim = tex_dim;
I->texture->bindToTextureUnit(GlobalTextTextureUnit);
I->texture->texture_data_2D(tex_dim, tex_dim, temp_buffer.data());
} else {
int xoff = 0, yoff = 0;
xoff = I->xpos;
yoff = I->ypos;
I->texture->texture_subdata_2D(xoff, yoff, w, h, temp_buffer.data());
#ifdef _WEBGL
static bool error_flag = false;
if ((glGetError()) != 0 && error_flag) {
PRINTFB(G, FB_OpenGL, FB_Output)
" IE11 texSubImage2D bug detected, supressing...\n" ENDFB(G);
error_flag = true;
}
#endif
}
}
if (I->ypos + h > I->maxypos){
I->maxypos = I->ypos + h + 1; // added space for running on Ipad/Iphone (weird artifacts)
}
if (I->xpos + w > tex_dim){
I->xpos = 0;
I->ypos = I->maxypos;
} else {
I->xpos += w + 1; // added space for running on Ipad/Iphone (weird artifacts)
}
return I->texture != nullptr;
}
}
}
return true;
}
void TextureGetPlacementForNewSubtexture(PyMOLGlobals * G, int new_texture_width, int new_texture_height, int *new_texture_posx, int *new_texture_posy){
CTexture *I = G->Texture;
if (I->xpos + new_texture_width > I->text_texture_dim){
I->xpos = 0;
I->ypos = I->maxypos;
}
if (I->ypos + new_texture_height > I->maxypos){
I->maxypos = I->ypos + new_texture_height + 1; // added space for running on Ipad/Iphone (weird artifacts)
}
*new_texture_posx = I->xpos;
*new_texture_posy = I->ypos;
I->xpos += new_texture_width + 1; // added space for running on Ipad/Iphone (weird artifacts)
}
void TextureFillNewSubtexture(PyMOLGlobals* G, int width, int height, int x, int y, const void* data)
{
CTexture *I = G->Texture;
if (I->texture) {
I->texture->texture_subdata_2D(x, y, width, height, data);
}
}
void TextureFree(PyMOLGlobals * G)
{
/* TODO -- free all the resident textures */
DeleteP(G->Texture);
}
|