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#pragma once
/**
* Enums for CGOEnable
*/
enum {
GL_BEZIER_SHADER = 0xffdf,
GL_DEFAULT_SHADER_WITH_SETTINGS = 0xffe0,
GL_SPHERE_SHADER = 0xffe1,
GL_CYLINDER_SHADER = 0xffe2,
GL_TWO_SIDED_LIGHTING = 0xffe3,
GL_MESH_LIGHTING = 0xffe4,
GL_DOT_LIGHTING = 0xffe5,
GL_LABEL_FLOAT_TEXT = 0xffe6,
GL_DASH_TRANSPARENCY_DEPTH_TEST = 0xffe7,
GL_BACK_FACE_CULLING = 0xffe8,
GL_DEPTH_TEST_IF_FLOATING = 0xffe9,
GL_OIT_COPY_SHADER = 0xffea,
GL_SURFACE_SHADER = 0xffeb,
GL_LINE_SHADER = 0xffec,
CGO_GL_LIGHTING = 0xffef,
GL_SCREEN_SHADER = 0xfff1,
GL_RAMP_SHADER = 0xfff2,
GL_CONNECTOR_SHADER = 0xfff3,
GL_FXAA_SHADER = 0xfff4,
GL_SMAA1_SHADER = 0xfff5,
GL_SMAA2_SHADER = 0xfff6,
GL_SMAA3_SHADER = 0xfff7,
GL_TRILINES_SHADER = 0xfff8,
GL_OIT_SHADER = 0xfff9,
GL_LABEL_SHADER = 0xfffa,
GL_BACKGROUND_SHADER = 0xfffb,
GL_DEFAULT_SHADER = 0xfffd,
GL_SHADER_LIGHTING = 0xfffe,
};
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