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.. include:: header.rst
.. _Matrix:
==========
Matrix
==========
Matrix is a row-major 3x3 matrix used by image transformations in MuPDF (which complies with the respective concepts laid down in the :ref:`AdobeManual`). With matrices you can manipulate the rendered image of a page in a variety of ways: (parts of) the page can be rotated, zoomed, flipped, sheared and shifted by setting some or all of just six float values.
.. |matrix| image:: images/img-matrix.*
Since all points or pixels live in a two-dimensional space, one column vector of that matrix is a constant unit vector, and only the remaining six elements are used for manipulations. These six elements are usually represented by *[a, b, c, d, e, f]*. Here is how they are positioned in the matrix:
|matrix|
Please note:
* the below methods are just convenience functions -- everything they do, can also be achieved by directly manipulating the six numerical values
* all manipulations can be combined -- you can construct a matrix that rotates **and** shears **and** scales **and** shifts, etc. in one go. If you however choose to do this, do have a look at the **remarks** further down or at the :ref:`AdobeManual`.
================================ ==============================================
**Method / Attribute** **Description**
================================ ==============================================
:meth:`Matrix.prerotate` perform a rotation
:meth:`Matrix.prescale` perform a scaling
:meth:`Matrix.preshear` perform a shearing (skewing)
:meth:`Matrix.pretranslate` perform a translation (shifting)
:meth:`Matrix.concat` perform a matrix multiplication
:meth:`Matrix.invert` calculate the inverted matrix
:meth:`Matrix.norm` the Euclidean norm
:attr:`Matrix.a` zoom factor X direction
:attr:`Matrix.b` shearing effect Y direction
:attr:`Matrix.c` shearing effect X direction
:attr:`Matrix.d` zoom factor Y direction
:attr:`Matrix.e` horizontal shift
:attr:`Matrix.f` vertical shift
:attr:`Matrix.is_rectilinear` true if rect corners will remain rect corners
================================ ==============================================
**Class API**
.. class:: Matrix
.. method:: __init__(self)
.. method:: __init__(self, zoom-x, zoom-y)
.. method:: __init__(self, shear-x, shear-y, 1)
.. method:: __init__(self, a, b, c, d, e, f)
.. method:: __init__(self, matrix)
.. method:: __init__(self, degree)
.. method:: __init__(self, sequence)
Overloaded constructors.
Without parameters, the zero matrix *Matrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)* will be created.
*zoom-** and *shear-** specify zoom or shear values (float) and create a zoom or shear matrix, respectively.
For "matrix" a **new copy** of another matrix will be made.
Float value "degree" specifies the creation of a rotation matrix which rotates anit-clockwise.
A "sequence" must be any Python sequence object with exactly 6 float entries (see :ref:`SequenceTypes`).
*fitz.Matrix(1, 1)*, *fitz.Matrix(0.0 and *fitz.Matrix(fitz.Identity)* create modifyable versions of the :ref:`Identity` matrix, which looks like *[1, 0, 0, 1, 0, 0]*.
.. method:: norm()
* New in version 1.16.0
Return the Euclidean norm of the matrix as a vector.
.. method:: prerotate(deg)
Modify the matrix to perform a counter-clockwise rotation for positive *deg* degrees, else clockwise. The matrix elements of an identity matrix will change in the following way:
*[1, 0, 0, 1, 0, 0] -> [cos(deg), sin(deg), -sin(deg), cos(deg), 0, 0]*.
:arg float deg: The rotation angle in degrees (use conventional notation based on Pi = 180 degrees).
.. method:: prescale(sx, sy)
Modify the matrix to scale by the zoom factors sx and sy. Has effects on attributes *a* thru *d* only: *[a, b, c, d, e, f] -> [a*sx, b*sx, c*sy, d*sy, e, f]*.
:arg float sx: Zoom factor in X direction. For the effect see description of attribute *a*.
:arg float sy: Zoom factor in Y direction. For the effect see description of attribute *d*.
.. method:: preshear(sx, sy)
Modify the matrix to perform a shearing, i.e. transformation of rectangles into parallelograms (rhomboids). Has effects on attributes *a* thru *d* only: *[a, b, c, d, e, f] -> [c*sy, d*sy, a*sx, b*sx, e, f]*.
:arg float sx: Shearing effect in X direction. See attribute *c*.
:arg float sy: Shearing effect in Y direction. See attribute *b*.
.. method:: pretranslate(tx, ty)
Modify the matrix to perform a shifting / translation operation along the x and / or y axis. Has effects on attributes *e* and *f* only: *[a, b, c, d, e, f] -> [a, b, c, d, tx*a + ty*c, tx*b + ty*d]*.
:arg float tx: Translation effect in X direction. See attribute *e*.
:arg float ty: Translation effect in Y direction. See attribute *f*.
.. method:: concat(m1, m2)
Calculate the matrix product *m1 * m2* and store the result in the current matrix. Any of *m1* or *m2* may be the current matrix. Be aware that matrix multiplication is not commutative. So the sequence of *m1*, *m2* is important.
:arg m1: First (left) matrix.
:type m1: :ref:`Matrix`
:arg m2: Second (right) matrix.
:type m2: :ref:`Matrix`
.. method:: invert(m = None)
Calculate the matrix inverse of *m* and store the result in the current matrix. Returns *1* if *m* is not invertible ("degenerate"). In this case the current matrix **will not change**. Returns *0* if *m* is invertible, and the current matrix is replaced with the inverted *m*.
:arg m: Matrix to be inverted. If not provided, the current matrix will be used.
:type m: :ref:`Matrix`
:rtype: int
.. attribute:: a
Scaling in X-direction **(width)**. For example, a value of 0.5 performs a shrink of the **width** by a factor of 2. If a < 0, a left-right flip will (additionally) occur.
:type: float
.. attribute:: b
Causes a shearing effect: each *Point(x, y)* will become *Point(x, y - b*x)*. Therefore, looking from left to right, e.g. horizontal lines will be "tilt" -- downwards if b > 0, upwards otherwise (b is the tangens of the tilting angle).
:type: float
.. attribute:: c
Causes a shearing effect: each *Point(x, y)* will become *Point(x - c*y, y)*. Therefore, looking upwards, vertical lines will be "tilt" -- to the left if c > 0, to the right otherwise (c ist the tangens of the tilting angle).
:type: float
.. attribute:: d
Scaling in Y-direction **(height)**. For example, a value of 1.5 performs a stretch of the **height** by 50%. If d < 0, an up-down flip will (additionally) occur.
:type: float
.. attribute:: e
Causes a horizontal shift effect: Each *Point(x, y)* will become *Point(x + e, y)*. Positive (negative) values of *e* will shift right (left).
:type: float
.. attribute:: f
Causes a vertical shift effect: Each *Point(x, y)* will become *Point(x, y - f)*. Positive (negative) values of *f* will shift down (up).
:type: float
.. attribute:: is_rectilinear
Rectilinear means that no shearing is present and that any rotations are integer multiples of 90 degrees. Usually this is used to confirm that (axis-aligned) rectangles before the transformation are still axis-aligned rectangles afterwards.
:type: bool
.. note::
* This class adheres to the Python sequence protocol, so components can be accessed via their index, too. Also refer to :ref:`SequenceTypes`.
* A matrix can be used with arithmetic operators -- see chapter :ref:`Algebra`.
* Changes of matrix properties and execution of matrix methods can be executed consecutively. This is the same as multiplying the respective matrices.
* Matrix multiplication is **not commutative** -- changing the execution sequence in general changes the result. So it can quickly become unclear which result a transformation will yield.
Examples
-------------
Here are examples to illustrate some of the effects achievable. The following pictures start with a page of the PDF version of this help file. We show what happens when a matrix is being applied (though always full pages are created, only parts are displayed here to save space).
.. |original| image:: images/img-original.*
This is the original page image:
|original|
Shifting
------------
.. |e100| image:: images/img-e-is-100.*
We transform it with a matrix where *e = 100* (right shift by 100 pixels).
|e100|
.. |f100| image:: images/img-f-is-100.*
Next we do a down shift by 100 pixels: *f = 100*.
|f100|
Flipping
--------------
.. |aminus1| image:: images/img-a-is--1.*
Flip the page left-right (*a = -1*).
|aminus1|
.. |dminus1| image:: images/img-d-is--1.*
Flip up-down (*d = -1*).
|dminus1|
Shearing
----------------
.. |bnull5| image:: images/img-b-is-0.5.*
First a shear in Y direction (*b = 0.5*).
|bnull5|
.. |cnull5| image:: images/img-c-is-0.5.*
Second a shear in X direction (*c = 0.5*).
|cnull5|
Rotating
---------
.. |rot60| image:: images/img-rot-60.*
Finally a rotation by 30 clockwise degrees (*prerotate(-30)*).
|rot60|
.. include:: footer.rst
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