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%pythoncode %{
# ------------------------------------------------------------------------
# Copyright 2020-2022, Harald Lieder, mailto:harald.lieder@outlook.com
# License: GNU AFFERO GPL 3.0, https://www.gnu.org/licenses/agpl-3.0.html
#
# Part of "PyMuPDF", a Python binding for "MuPDF" (http://mupdf.com), a
# lightweight PDF, XPS, and E-book viewer, renderer and toolkit which is
# maintained and developed by Artifex Software, Inc. https://artifex.com.
# ------------------------------------------------------------------------
# largest 32bit integers surviving C float conversion roundtrips
# used by MuPDF to define infinite rectangles
FZ_MIN_INF_RECT = -0x80000000
FZ_MAX_INF_RECT = 0x7fffff80
class Matrix(object):
"""Matrix() - all zeros
Matrix(a, b, c, d, e, f)
Matrix(zoom-x, zoom-y) - zoom
Matrix(shear-x, shear-y, 1) - shear
Matrix(degree) - rotate
Matrix(Matrix) - new copy
Matrix(sequence) - from 'sequence'"""
def __init__(self, *args):
if not args:
self.a = self.b = self.c = self.d = self.e = self.f = 0.0
return None
if len(args) > 6:
raise ValueError("Matrix: bad seq len")
if len(args) == 6: # 6 numbers
self.a, self.b, self.c, self.d, self.e, self.f = map(float, args)
return None
if len(args) == 1: # either an angle or a sequ
if hasattr(args[0], "__float__"):
theta = math.radians(args[0])
c = round(math.cos(theta), 12)
s = round(math.sin(theta), 12)
self.a = self.d = c
self.b = s
self.c = -s
self.e = self.f = 0.0
return None
else:
self.a, self.b, self.c, self.d, self.e, self.f = map(float, args[0])
return None
if len(args) == 2 or len(args) == 3 and args[2] == 0:
self.a, self.b, self.c, self.d, self.e, self.f = float(args[0]), \
0.0, 0.0, float(args[1]), 0.0, 0.0
return None
if len(args) == 3 and args[2] == 1:
self.a, self.b, self.c, self.d, self.e, self.f = 1.0, \
float(args[1]), float(args[0]), 1.0, 0.0, 0.0
return None
raise ValueError("Matrix: bad args")
def invert(self, src=None):
"""Calculate the inverted matrix. Return 0 if successful and replace
current one. Else return 1 and do nothing.
"""
if src is None:
dst = util_invert_matrix(self)
else:
dst = util_invert_matrix(src)
if dst[0] == 1:
return 1
self.a, self.b, self.c, self.d, self.e, self.f = dst[1]
return 0
def pretranslate(self, tx, ty):
"""Calculate pre translation and replace current matrix."""
tx = float(tx)
ty = float(ty)
self.e += tx * self.a + ty * self.c
self.f += tx * self.b + ty * self.d
return self
def prescale(self, sx, sy):
"""Calculate pre scaling and replace current matrix."""
sx = float(sx)
sy = float(sy)
self.a *= sx
self.b *= sx
self.c *= sy
self.d *= sy
return self
def preshear(self, h, v):
"""Calculate pre shearing and replace current matrix."""
h = float(h)
v = float(v)
a, b = self.a, self.b
self.a += v * self.c
self.b += v * self.d
self.c += h * a
self.d += h * b
return self
def prerotate(self, theta):
"""Calculate pre rotation and replace current matrix."""
theta = float(theta)
while theta < 0: theta += 360
while theta >= 360: theta -= 360
if abs(0 - theta) < EPSILON:
pass
elif abs(90.0 - theta) < EPSILON:
a = self.a
b = self.b
self.a = self.c
self.b = self.d
self.c = -a
self.d = -b
elif abs(180.0 - theta) < EPSILON:
self.a = -self.a
self.b = -self.b
self.c = -self.c
self.d = -self.d
elif abs(270.0 - theta) < EPSILON:
a = self.a
b = self.b
self.a = -self.c
self.b = -self.d
self.c = a
self.d = b
else:
rad = math.radians(theta)
s = math.sin(rad)
c = math.cos(rad)
a = self.a
b = self.b
self.a = c * a + s * self.c
self.b = c * b + s * self.d
self.c =-s * a + c * self.c
self.d =-s * b + c * self.d
return self
def concat(self, one, two):
"""Multiply two matrices and replace current one."""
if not len(one) == len(two) == 6:
raise ValueError("Matrix: bad seq len")
self.a, self.b, self.c, self.d, self.e, self.f = util_concat_matrix(one, two)
return self
def __getitem__(self, i):
return (self.a, self.b, self.c, self.d, self.e, self.f)[i]
def __setitem__(self, i, v):
v = float(v)
if i == 0: self.a = v
elif i == 1: self.b = v
elif i == 2: self.c = v
elif i == 3: self.d = v
elif i == 4: self.e = v
elif i == 5: self.f = v
else:
raise IndexError("index out of range")
return
def __len__(self):
return 6
def __repr__(self):
return "Matrix" + str(tuple(self))
def __invert__(self):
"""Calculate inverted matrix."""
m1 = Matrix()
m1.invert(self)
return m1
__inv__ = __invert__
def __mul__(self, m):
if hasattr(m, "__float__"):
return Matrix(self.a * m, self.b * m, self.c * m,
self.d * m, self.e * m, self.f * m)
m1 = Matrix(1,1)
return m1.concat(self, m)
def __truediv__(self, m):
if hasattr(m, "__float__"):
return Matrix(self.a * 1./m, self.b * 1./m, self.c * 1./m,
self.d * 1./m, self.e * 1./m, self.f * 1./m)
m1 = util_invert_matrix(m)[1]
if not m1:
raise ZeroDivisionError("matrix not invertible")
m2 = Matrix(1,1)
return m2.concat(self, m1)
__div__ = __truediv__
def __add__(self, m):
if hasattr(m, "__float__"):
return Matrix(self.a + m, self.b + m, self.c + m,
self.d + m, self.e + m, self.f + m)
if len(m) != 6:
raise ValueError("Matrix: bad seq len")
return Matrix(self.a + m[0], self.b + m[1], self.c + m[2],
self.d + m[3], self.e + m[4], self.f + m[5])
def __sub__(self, m):
if hasattr(m, "__float__"):
return Matrix(self.a - m, self.b - m, self.c - m,
self.d - m, self.e - m, self.f - m)
if len(m) != 6:
raise ValueError("Matrix: bad seq len")
return Matrix(self.a - m[0], self.b - m[1], self.c - m[2],
self.d - m[3], self.e - m[4], self.f - m[5])
def __pos__(self):
return Matrix(self)
def __neg__(self):
return Matrix(-self.a, -self.b, -self.c, -self.d, -self.e, -self.f)
def __bool__(self):
return not (max(self) == min(self) == 0)
def __nonzero__(self):
return not (max(self) == min(self) == 0)
def __eq__(self, mat):
if not hasattr(mat, "__len__"):
return False
return len(mat) == 6 and bool(self - mat) is False
def __abs__(self):
return math.sqrt(sum([c*c for c in self]))
norm = __abs__
@property
def is_rectilinear(self):
"""True if rectangles are mapped to rectangles."""
return (abs(self.b) < EPSILON and abs(self.c) < EPSILON) or \
(abs(self.a) < EPSILON and abs(self.d) < EPSILON);
class IdentityMatrix(Matrix):
"""Identity matrix [1, 0, 0, 1, 0, 0]"""
def __init__(self):
Matrix.__init__(self, 1.0, 1.0)
def __setattr__(self, name, value):
if name in "ad":
self.__dict__[name] = 1.0
elif name in "bcef":
self.__dict__[name] = 0.0
else:
self.__dict__[name] = value
def checkargs(*args):
raise NotImplementedError("Identity is readonly")
prerotate = checkargs
preshear = checkargs
prescale = checkargs
pretranslate = checkargs
concat = checkargs
invert = checkargs
def __repr__(self):
return "IdentityMatrix(1.0, 0.0, 0.0, 1.0, 0.0, 0.0)"
def __hash__(self):
return hash((1,0,0,1,0,0))
Identity = IdentityMatrix()
class Point(object):
"""Point() - all zeros\nPoint(x, y)\nPoint(Point) - new copy\nPoint(sequence) - from 'sequence'"""
def __init__(self, *args):
if not args:
self.x = 0.0
self.y = 0.0
return None
if len(args) > 2:
raise ValueError("Point: bad seq len")
if len(args) == 2:
self.x = float(args[0])
self.y = float(args[1])
return None
if len(args) == 1:
l = args[0]
if hasattr(l, "__getitem__") is False:
raise ValueError("Point: bad args")
if len(l) != 2:
raise ValueError("Point: bad seq len")
self.x = float(l[0])
self.y = float(l[1])
return None
raise ValueError("Point: bad args")
def transform(self, m):
"""Replace point by its transformation with matrix-like m."""
if len(m) != 6:
raise ValueError("Matrix: bad seq len")
self.x, self.y = util_transform_point(self, m)
return self
@property
def unit(self):
"""Unit vector of the point."""
s = self.x * self.x + self.y * self.y
if s < EPSILON:
return Point(0,0)
s = math.sqrt(s)
return Point(self.x / s, self.y / s)
@property
def abs_unit(self):
"""Unit vector with positive coordinates."""
s = self.x * self.x + self.y * self.y
if s < EPSILON:
return Point(0,0)
s = math.sqrt(s)
return Point(abs(self.x) / s, abs(self.y) / s)
def distance_to(self, *args):
"""Return distance to rectangle or another point."""
if not len(args) > 0:
raise ValueError("at least one parameter must be given")
x = args[0]
if len(x) == 2:
x = Point(x)
elif len(x) == 4:
x = Rect(x)
else:
raise ValueError("arg1 must be point-like or rect-like")
if len(args) > 1:
unit = args[1]
else:
unit = "px"
u = {"px": (1.,1.), "in": (1.,72.), "cm": (2.54, 72.),
"mm": (25.4, 72.)}
f = u[unit][0] / u[unit][1]
if type(x) is Point:
return abs(self - x) * f
# from here on, x is a rectangle
# as a safeguard, make a finite copy of it
r = Rect(x.top_left, x.top_left)
r = r | x.bottom_right
if self in r:
return 0.0
if self.x > r.x1:
if self.y >= r.y1:
return self.distance_to(r.bottom_right, unit)
elif self.y <= r.y0:
return self.distance_to(r.top_right, unit)
else:
return (self.x - r.x1) * f
elif r.x0 <= self.x <= r.x1:
if self.y >= r.y1:
return (self.y - r.y1) * f
else:
return (r.y0 - self.y) * f
else:
if self.y >= r.y1:
return self.distance_to(r.bottom_left, unit)
elif self.y <= r.y0:
return self.distance_to(r.top_left, unit)
else:
return (r.x0 - self.x) * f
def __getitem__(self, i):
return (self.x, self.y)[i]
def __len__(self):
return 2
def __setitem__(self, i, v):
v = float(v)
if i == 0: self.x = v
elif i == 1: self.y = v
else:
raise IndexError("index out of range")
return None
def __repr__(self):
return "Point" + str(tuple(self))
def __pos__(self):
return Point(self)
def __neg__(self):
return Point(-self.x, -self.y)
def __bool__(self):
return not (max(self) == min(self) == 0)
def __nonzero__(self):
return not (max(self) == min(self) == 0)
def __eq__(self, p):
if not hasattr(p, "__len__"):
return False
return len(p) == 2 and bool(self - p) is False
def __abs__(self):
return math.sqrt(self.x * self.x + self.y * self.y)
norm = __abs__
def __add__(self, p):
if hasattr(p, "__float__"):
return Point(self.x + p, self.y + p)
if len(p) != 2:
raise ValueError("Point: bad seq len")
return Point(self.x + p[0], self.y + p[1])
def __sub__(self, p):
if hasattr(p, "__float__"):
return Point(self.x - p, self.y - p)
if len(p) != 2:
raise ValueError("Point: bad seq len")
return Point(self.x - p[0], self.y - p[1])
def __mul__(self, m):
if hasattr(m, "__float__"):
return Point(self.x * m, self.y * m)
p = Point(self)
return p.transform(m)
def __truediv__(self, m):
if hasattr(m, "__float__"):
return Point(self.x * 1./m, self.y * 1./m)
m1 = util_invert_matrix(m)[1]
if not m1:
raise ZeroDivisionError("matrix not invertible")
p = Point(self)
return p.transform(m1)
__div__ = __truediv__
def __hash__(self):
return hash(tuple(self))
class Rect(object):
"""Rect() - all zeros
Rect(x0, y0, x1, y1) - 4 coordinates
Rect(top-left, x1, y1) - point and 2 coordinates
Rect(x0, y0, bottom-right) - 2 coordinates and point
Rect(top-left, bottom-right) - 2 points
Rect(sequ) - new from sequence or rect-like
"""
def __init__(self, *args):
self.x0, self.y0, self.x1, self.y1 = util_make_rect(args)
return None
def normalize(self):
"""Replace rectangle with its valid version."""
if self.x1 < self.x0:
self.x0, self.x1 = self.x1, self.x0
if self.y1 < self.y0:
self.y0, self.y1 = self.y1, self.y0
return self
@property
def is_empty(self):
"""True if rectangle area is empty."""
return self.x0 >= self.x1 or self.y0 >= self.y1
@property
def is_valid(self):
"""True if rectangle is valid."""
return self.x0 <= self.x1 and self.y0 <= self.y1
@property
def is_infinite(self):
"""True if this is the infinite rectangle."""
return self.x0 == self.y0 == FZ_MIN_INF_RECT and self.x1 == self.y1 == FZ_MAX_INF_RECT
@property
def top_left(self):
"""Top-left corner."""
return Point(self.x0, self.y0)
@property
def top_right(self):
"""Top-right corner."""
return Point(self.x1, self.y0)
@property
def bottom_left(self):
"""Bottom-left corner."""
return Point(self.x0, self.y1)
@property
def bottom_right(self):
"""Bottom-right corner."""
return Point(self.x1, self.y1)
tl = top_left
tr = top_right
bl = bottom_left
br = bottom_right
@property
def quad(self):
"""Return Quad version of rectangle."""
return Quad(self.tl, self.tr, self.bl, self.br)
def torect(self, r):
"""Return matrix that converts to target rect."""
r = Rect(r)
if self.is_infinite or self.is_empty or r.is_infinite or r.is_empty:
raise ValueError("rectangles must be finite and not empty")
return (
Matrix(1, 0, 0, 1, -self.x0, -self.y0)
* Matrix(r.width / self.width, r.height / self.height)
* Matrix(1, 0, 0, 1, r.x0, r.y0)
)
def morph(self, p, m):
"""Morph with matrix-like m and point-like p.
Returns a new quad."""
if self.is_infinite:
return INFINITE_QUAD()
return self.quad.morph(p, m)
def round(self):
"""Return the IRect."""
return IRect(util_round_rect(self))
irect = property(round)
width = property(lambda self: self.x1 - self.x0 if self.x1 > self.x0 else 0)
height = property(lambda self: self.y1 - self.y0 if self.y1 > self.y0 else 0)
def include_point(self, p):
"""Extend to include point-like p."""
if len(p) != 2:
raise ValueError("Point: bad seq len")
self.x0, self.y0, self.x1, self.y1 = util_include_point_in_rect(self, p)
return self
def include_rect(self, r):
"""Extend to include rect-like r."""
if len(r) != 4:
raise ValueError("Rect: bad seq len")
r = Rect(r)
if r.is_infinite or self.is_infinite:
self.x0, self.y0, self.x1, self.y1 = FZ_MIN_INF_RECT, FZ_MIN_INF_RECT, FZ_MAX_INF_RECT, FZ_MAX_INF_RECT
elif r.is_empty:
return self
elif self.is_empty:
self.x0, self.y0, self.x1, self.y1 = r.x0, r.y0, r.x1, r.y1
else:
self.x0, self.y0, self.x1, self.y1 = util_union_rect(self, r)
return self
def intersect(self, r):
"""Restrict to common rect with rect-like r."""
if not len(r) == 4:
raise ValueError("Rect: bad seq len")
r = Rect(r)
if r.is_infinite:
return self
elif self.is_infinite:
self.x0, self.y0, self.x1, self.y1 = r.x0, r.y0, r.x1, r.y1
elif r.is_empty:
self.x0, self.y0, self.x1, self.y1 = r.x0, r.y0, r.x1, r.y1
elif self.is_empty:
return self
else:
self.x0, self.y0, self.x1, self.y1 = util_intersect_rect(self, r)
return self
def contains(self, x):
"""Check if containing point-like or rect-like x."""
return self.__contains__(x)
def transform(self, m):
"""Replace with the transformation by matrix-like m."""
if not len(m) == 6:
raise ValueError("Matrix: bad seq len")
self.x0, self.y0, self.x1, self.y1 = util_transform_rect(self, m)
return self
def __getitem__(self, i):
return (self.x0, self.y0, self.x1, self.y1)[i]
def __len__(self):
return 4
def __setitem__(self, i, v):
v = float(v)
if i == 0: self.x0 = v
elif i == 1: self.y0 = v
elif i == 2: self.x1 = v
elif i == 3: self.y1 = v
else:
raise IndexError("index out of range")
return None
def __repr__(self):
return "Rect" + str(tuple(self))
def __pos__(self):
return Rect(self)
def __neg__(self):
return Rect(-self.x0, -self.y0, -self.x1, -self.y1)
def __bool__(self):
return not self.x0 == self.y0 == self.x1 == self.y1 == 0
def __nonzero__(self):
return not self.x0 == self.y0 == self.x1 == self.y1 == 0
def __eq__(self, r):
if not hasattr(r, "__len__"):
return False
return len(r) == 4 and self.x0 == r[0] and self.y0 == r[1] and self.x1 == r[2] and self.y1 == r[3]
def __abs__(self):
if self.is_infinite or not self.is_valid:
return 0.0
return self.width * self.height
def norm(self):
return math.sqrt(sum([c*c for c in self]))
def __add__(self, p):
if hasattr(p, "__float__"):
return Rect(self.x0 + p, self.y0 + p, self.x1 + p, self.y1 + p)
if len(p) != 4:
raise ValueError("Rect: bad seq len")
return Rect(self.x0 + p[0], self.y0 + p[1], self.x1 + p[2], self.y1 + p[3])
def __sub__(self, p):
if hasattr(p, "__float__"):
return Rect(self.x0 - p, self.y0 - p, self.x1 - p, self.y1 - p)
if len(p) != 4:
raise ValueError("Rect: bad seq len")
return Rect(self.x0 - p[0], self.y0 - p[1], self.x1 - p[2], self.y1 - p[3])
def __mul__(self, m):
if hasattr(m, "__float__"):
return Rect(self.x0 * m, self.y0 * m, self.x1 * m, self.y1 * m)
r = Rect(self)
r = r.transform(m)
return r
def __truediv__(self, m):
if hasattr(m, "__float__"):
return Rect(self.x0 * 1./m, self.y0 * 1./m, self.x1 * 1./m, self.y1 * 1./m)
im = util_invert_matrix(m)[1]
if not im:
raise ZeroDivisionError("Matrix not invertible")
r = Rect(self)
r = r.transform(im)
return r
__div__ = __truediv__
def __contains__(self, x):
if hasattr(x, "__float__"):
return x in tuple(self)
l = len(x)
if l == 2:
return util_is_point_in_rect(x, self)
if l == 4:
r = INFINITE_RECT()
try:
r = Rect(x)
except:
r = Quad(x).rect
return (self.x0 <= r.x0 <= r.x1 <= self.x1 and
self.y0 <= r.y0 <= r.y1 <= self.y1)
return False
def __or__(self, x):
if not hasattr(x, "__len__"):
raise ValueError("bad type op 2")
r = Rect(self)
if len(x) == 2:
return r.include_point(x)
if len(x) == 4:
return r.include_rect(x)
raise ValueError("bad type op 2")
def __and__(self, x):
if not hasattr(x, "__len__") or len(x) != 4:
raise ValueError("bad type op 2")
r = Rect(self)
return r.intersect(x)
def intersects(self, x):
"""Check if intersection with rectangle x is not empty."""
r1 = Rect(x)
if self.is_empty or self.is_infinite or r1.is_empty or r1.is_infinite:
return False
r = Rect(self)
if r.intersect(r1).is_empty:
return False
return True
def __hash__(self):
return hash(tuple(self))
class IRect(object):
"""IRect() - all zeros
IRect(x0, y0, x1, y1) - 4 coordinates
IRect(top-left, x1, y1) - point and 2 coordinates
IRect(x0, y0, bottom-right) - 2 coordinates and point
IRect(top-left, bottom-right) - 2 points
IRect(sequ) - new from sequence or rect-like
"""
def __init__(self, *args):
self.x0, self.y0, self.x1, self.y1 = util_make_irect(args)
return None
def normalize(self):
"""Replace rectangle with its valid version."""
if self.x1 < self.x0:
self.x0, self.x1 = self.x1, self.x0
if self.y1 < self.y0:
self.y0, self.y1 = self.y1, self.y0
return self
@property
def is_empty(self):
"""True if rectangle area is empty."""
return self.x0 >= self.x1 or self.y0 >= self.y1
@property
def is_valid(self):
"""True if rectangle is valid."""
return self.x0 <= self.x1 and self.y0 <= self.y1
@property
def is_infinite(self):
"""True if rectangle is infinite."""
return self.x0 == self.y0 == FZ_MIN_INF_RECT and self.x1 == self.y1 == FZ_MAX_INF_RECT
@property
def top_left(self):
"""Top-left corner."""
return Point(self.x0, self.y0)
@property
def top_right(self):
"""Top-right corner."""
return Point(self.x1, self.y0)
@property
def bottom_left(self):
"""Bottom-left corner."""
return Point(self.x0, self.y1)
@property
def bottom_right(self):
"""Bottom-right corner."""
return Point(self.x1, self.y1)
tl = top_left
tr = top_right
bl = bottom_left
br = bottom_right
@property
def quad(self):
"""Return Quad version of rectangle."""
return Quad(self.tl, self.tr, self.bl, self.br)
def torect(self, r):
"""Return matrix that converts to target rect."""
r = Rect(r)
if self.is_infinite or self.is_empty or r.is_infinite or r.is_empty:
raise ValueError("rectangles must be finite and not empty")
return (
Matrix(1, 0, 0, 1, -self.x0, -self.y0)
* Matrix(r.width / self.width, r.height / self.height)
* Matrix(1, 0, 0, 1, r.x0, r.y0)
)
def morph(self, p, m):
"""Morph with matrix-like m and point-like p.
Returns a new quad."""
if self.is_infinite:
return INFINITE_QUAD()
return self.quad.morph(p, m)
@property
def rect(self):
return Rect(self)
width = property(lambda self: self.x1 - self.x0 if self.x1 > self.x0 else 0)
height = property(lambda self: self.y1 - self.y0 if self.y1 > self.y0 else 0)
def include_point(self, p):
"""Extend rectangle to include point p."""
rect = self.rect.include_point(p)
return rect.irect
def include_rect(self, r):
"""Extend rectangle to include rectangle r."""
rect = self.rect.include_rect(r)
return rect.irect
def intersect(self, r):
"""Restrict rectangle to intersection with rectangle r."""
rect = self.rect.intersect(r)
return rect.irect
def __getitem__(self, i):
return (self.x0, self.y0, self.x1, self.y1)[i]
def __len__(self):
return 4
def __setitem__(self, i, v):
v = int(v)
if i == 0: self.x0 = v
elif i == 1: self.y0 = v
elif i == 2: self.x1 = v
elif i == 3: self.y1 = v
else:
raise IndexError("index out of range")
return None
def __repr__(self):
return "IRect" + str(tuple(self))
def __pos__(self):
return IRect(self)
def __neg__(self):
return IRect(-self.x0, -self.y0, -self.x1, -self.y1)
def __bool__(self):
return not self.x0 == self.y0 == self.x1 == self.y1 == 0
def __nonzero__(self):
return not self.x0 == self.y0 == self.x1 == self.y1 == 0
def __eq__(self, r):
if not hasattr(r, "__len__"):
return False
return len(r) == 4 and self.x0 == r[0] and self.y0 == r[1] and self.x1 == r[2] and self.y1 == r[3]
def __abs__(self):
if self.is_infinite or not self.is_valid:
return 0
return self.width * self.height
def norm(self):
return math.sqrt(sum([c*c for c in self]))
def __add__(self, p):
return Rect.__add__(self, p).round()
def __sub__(self, p):
return Rect.__sub__(self, p).round()
def transform(self, m):
return Rect.transform(self, m).round()
def __mul__(self, m):
return Rect.__mul__(self, m).round()
def __truediv__(self, m):
return Rect.__truediv__(self, m).round()
__div__ = __truediv__
def __contains__(self, x):
return Rect.__contains__(self, x)
def __or__(self, x):
return Rect.__or__(self, x).round()
def __and__(self, x):
return Rect.__and__(self, x).round()
def intersects(self, x):
return Rect.intersects(self, x)
def __hash__(self):
return hash(tuple(self))
class Quad(object):
"""Quad() - all zero points\nQuad(ul, ur, ll, lr)\nQuad(quad) - new copy\nQuad(sequence) - from 'sequence'"""
def __init__(self, *args):
if not args:
self.ul = self.ur = self.ll = self.lr = Point()
return None
if len(args) > 4:
raise ValueError("Quad: bad seq len")
if len(args) == 4:
self.ul, self.ur, self.ll, self.lr = map(Point, args)
return None
if len(args) == 1:
l = args[0]
if hasattr(l, "__getitem__") is False:
raise ValueError("Quad: bad args")
if len(l) != 4:
raise ValueError("Quad: bad seq len")
self.ul, self.ur, self.ll, self.lr = map(Point, l)
return None
raise ValueError("Quad: bad args")
@property
def is_rectangular(self)->bool:
"""Check if quad is rectangular.
Notes:
Some rotation matrix can thus transform it into a rectangle.
This is equivalent to three corners enclose 90 degrees.
Returns:
True or False.
"""
sine = util_sine_between(self.ul, self.ur, self.lr)
if abs(sine - 1) > EPSILON: # the sine of the angle
return False
sine = util_sine_between(self.ur, self.lr, self.ll)
if abs(sine - 1) > EPSILON:
return False
sine = util_sine_between(self.lr, self.ll, self.ul)
if abs(sine - 1) > EPSILON:
return False
return True
@property
def is_convex(self)->bool:
"""Check if quad is convex and not degenerate.
Notes:
Check that for the two diagonals, the other two corners are not
on the same side of the diagonal.
Returns:
True or False.
"""
m = planish_line(self.ul, self.lr) # puts this diagonal on x-axis
p1 = self.ll * m # transform the
p2 = self.ur * m # other two points
if p1.y * p2.y > 0:
return False
m = planish_line(self.ll, self.ur) # puts other diagonal on x-axis
p1 = self.lr * m # tranform the
p2 = self.ul * m # remaining points
if p1.y * p2.y > 0:
return False
return True
width = property(lambda self: max(abs(self.ul - self.ur), abs(self.ll - self.lr)))
height = property(lambda self: max(abs(self.ul - self.ll), abs(self.ur - self.lr)))
@property
def is_empty(self):
"""Check whether all quad corners are on the same line.
This is the case if width or height is zero.
"""
return self.width < EPSILON or self.height < EPSILON
@property
def is_infinite(self):
"""Check whether this is the infinite quad."""
return self.rect.is_infinite
@property
def rect(self):
r = Rect()
r.x0 = min(self.ul.x, self.ur.x, self.lr.x, self.ll.x)
r.y0 = min(self.ul.y, self.ur.y, self.lr.y, self.ll.y)
r.x1 = max(self.ul.x, self.ur.x, self.lr.x, self.ll.x)
r.y1 = max(self.ul.y, self.ur.y, self.lr.y, self.ll.y)
return r
def __contains__(self, x):
try:
l = x.__len__()
except:
return False
if l == 2:
return util_point_in_quad(x, self)
if l != 4:
return False
if CheckRect(x):
if Rect(x).is_empty:
return True
return util_point_in_quad(x[:2], self) and util_point_in_quad(x[2:], self)
if CheckQuad(x):
for i in range(4):
if not util_point_in_quad(x[i], self):
return False
return True
return False
def __getitem__(self, i):
return (self.ul, self.ur, self.ll, self.lr)[i]
def __len__(self):
return 4
def __setitem__(self, i, v):
if i == 0: self.ul = Point(v)
elif i == 1: self.ur = Point(v)
elif i == 2: self.ll = Point(v)
elif i == 3: self.lr = Point(v)
else:
raise IndexError("index out of range")
return None
def __repr__(self):
return "Quad" + str(tuple(self))
def __pos__(self):
return Quad(self)
def __neg__(self):
return Quad(-self.ul, -self.ur, -self.ll, -self.lr)
def __bool__(self):
return not self.is_empty
def __nonzero__(self):
return not self.is_empty
def __eq__(self, quad):
if not hasattr(quad, "__len__"):
return False
return len(quad) == 4 and (
self.ul == quad[0] and
self.ur == quad[1] and
self.ll == quad[2] and
self.lr == quad[3]
)
def __abs__(self):
if self.is_empty:
return 0.0
return abs(self.ul - self.ur) * abs(self.ul - self.ll)
def morph(self, p, m):
"""Morph the quad with matrix-like 'm' and point-like 'p'.
Return a new quad."""
if self.is_infinite:
return INFINITE_QUAD()
delta = Matrix(1, 1).pretranslate(p.x, p.y)
q = self * ~delta * m * delta
return q
def transform(self, m):
"""Replace quad by its transformation with matrix m."""
if hasattr(m, "__float__"):
pass
elif len(m) != 6:
raise ValueError("Matrix: bad seq len")
self.ul *= m
self.ur *= m
self.ll *= m
self.lr *= m
return self
def __mul__(self, m):
q = Quad(self)
q = q.transform(m)
return q
def __add__(self, q):
if hasattr(q, "__float__"):
return Quad(self.ul + q, self.ur + q, self.ll + q, self.lr + q)
if len(p) != 4:
raise ValueError("Quad: bad seq len")
return Quad(self.ul + q[0], self.ur + q[1], self.ll + q[2], self.lr + q[3])
def __sub__(self, q):
if hasattr(q, "__float__"):
return Quad(self.ul - q, self.ur - q, self.ll - q, self.lr - q)
if len(p) != 4:
raise ValueError("Quad: bad seq len")
return Quad(self.ul - q[0], self.ur - q[1], self.ll - q[2], self.lr - q[3])
def __truediv__(self, m):
if hasattr(m, "__float__"):
im = 1. / m
else:
im = util_invert_matrix(m)[1]
if not im:
raise ZeroDivisionError("Matrix not invertible")
q = Quad(self)
q = q.transform(im)
return q
__div__ = __truediv__
def __hash__(self):
return hash(tuple(self))
# some special geometry objects
def EMPTY_RECT():
return Rect(FZ_MAX_INF_RECT, FZ_MAX_INF_RECT, FZ_MIN_INF_RECT, FZ_MIN_INF_RECT)
def INFINITE_RECT():
return Rect(FZ_MIN_INF_RECT, FZ_MIN_INF_RECT, FZ_MAX_INF_RECT, FZ_MAX_INF_RECT)
def EMPTY_IRECT():
return IRect(FZ_MAX_INF_RECT, FZ_MAX_INF_RECT, FZ_MIN_INF_RECT, FZ_MIN_INF_RECT)
def INFINITE_IRECT():
return IRect(FZ_MIN_INF_RECT, FZ_MIN_INF_RECT, FZ_MAX_INF_RECT, FZ_MAX_INF_RECT)
def INFINITE_QUAD():
return INFINITE_RECT().quad
def EMPTY_QUAD():
return EMPTY_RECT().quad
%}
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