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#!/usr/bin/env python
# This is statement is required by the build system to query build info
if __name__ == '__build__':
raise Exception
import sys
import string
import Numeric
import NumericPDB
import string
from OpenGL.GL import *
from OpenGL.Tk import *
import Image
import OglFrame
MAP="test.ppm"
class Surface:
def SetupWindow(self):
self.OglFrame = OglFrame.OglFrame(None,
redraw=self.Display,
depth=1,
double=1)
self.OglFrame.ogl.set_background(0,0,0)
def Display(self, event=None):
glEnable(GL_DEPTH_TEST)
glDepthMask(GL_TRUE)
glEnable(GL_CULL_FACE)
glCullFace(GL_BACK)
if self.surface:
glCallList(self.surfacelist)
if self.bond:
glCallList(self.bondlist)
def SetupSurface(self):
self.surfacelist = glGenLists(1)
glNewList(self.surfacelist, GL_COMPILE);
glEnable(GL_LIGHTING)
glEnable(GL_BLEND)
color1 = color2 = color3 = (1,1,1,1)
glColorMaterial(GL_FRONT, GL_DIFFUSE)
glEnable(GL_COLOR_MATERIAL)
glBegin(GL_TRIANGLES)
for i in range(len(self.faces)):
tri = self.faces[i]
vert1 = tuple(self.vert[tri[0]-1])
vert2 = tuple(self.vert[tri[1]-1])
vert3 = tuple(self.vert[tri[2]-1])
norm1 = tuple(self.norm[tri[0]-1])
norm2 = tuple(self.norm[tri[1]-1])
norm3 = tuple(self.norm[tri[2]-1])
color = self.colorlist[self.nearest[tri[0]-1]-1]
glColor3f(color[0], color[1], color[2])
glNormal3fv(norm1)
glVertex3fv(vert1)
color = self.colorlist[self.nearest[tri[1]-1]-1]
glColor3f(color[0], color[1], color[2])
glNormal3fv(norm2)
glVertex3fv(vert2)
color = self.colorlist[self.nearest[tri[2]-1]-1]
glColor3f(color[0], color[1], color[2])
glNormal3fv(norm3)
glVertex3fv(vert3)
glEnd()
glDisable(GL_LIGHTING)
glDisable(GL_BLEND)
glEndList()
self.surface=1
def SetupBonds(self):
self.bond=1
self.bondlist = glGenLists(1)
glNewList(self.bondlist, GL_COMPILE);
glDisable(GL_LIGHTING)
glDisable(GL_BLEND)
glBegin(GL_LINES)
for i in self.topol:
at1, at2 = i[0], i[1]
color = self.colorlist2[at1]
apply(glColor3f, tuple(color))
glVertex3f(self.crd[at1][0], \
self.crd[at1][1], \
self.crd[at1][2])
color = self.colorlist2[at2]
apply(glColor3f, tuple(color))
glVertex3f(self.crd[at2][0], \
self.crd[at2][1], \
self.crd[at2][2])
glEnd()
glEnable(GL_BLEND)
glEndList()
def ReadSurface(self):
f = open(self.facefile)
l = f.readlines()
data = string.split(l[2])
numfaces = string.atoi(data[0])
spheres = string.atoi(data[1])
probe_r = string.atof(data[2])
density = string.atof(data[3])
print "Numfaces, spheres, probe_r, density"
print numfaces, spheres, probe_r, density
self.faces = Numeric.zeros((numfaces, 3))
for i in range(numfaces):
data = string.split(l[i+3])
self.faces[i] = map(string.atoi, data[:3])
f.close()
f = open(self.vertfile)
l = f.readlines()
data = string.split(l[2])
vertices = string.atoi(data[0])
spheres = string.atoi(data[1])
probe_r = string.atof(data[2])
density = string.atof(data[3])
print "Vertices, spheres, probe_r, density"
print vertices, spheres, probe_r, density
f.close()
self.vert = Numeric.zeros((vertices, 3), Numeric.Float)
self.norm = Numeric.zeros((vertices, 3), Numeric.Float)
self.nearest = Numeric.zeros((vertices))
for i in range(vertices):
data = string.split(l[i+3])
self.vert[i] = map(string.atof, data[:3])
self.norm[i] = map(string.atof, data[3:6])
self.nearest[i] = string.atoi(data[7])
vcen = Numeric.add.reduce(self.vert)/len(self.vert)
self.OglFrame.ogl.set_centerpoint(vcen[0], vcen[1], vcen[2])
def ReadPDB(self):
p = NumericPDB.PDB(self.pdbfile)
atomlist = map(lambda x: x.atom, p.records)
k = self.colordict.keys()
self.colorlist = []
self.maplist = []
for i in atomlist:
if i[0] in k:
self.colorlist.append(self.colordict[i[0]])
self.maplist.append(self.mapdict[i[0]])
else:
print "unfound atom type:", i
self.colorlist.append(self.colordict['U'])
self.maplist.append(self.mapdict['U'])
def MakeImage(self):
im = Image.open(self.map)
self.imageWidth = im.size[0]
self.imageHeight = im.size[1]
self.image = im.tostring("raw", "RGBX", 0, -1)
def __init__(self, facefile="1crn.face", vertfile="1crn.vert", pdbfile="1crn.pdb"):
self.facefile = facefile
self.vertfile = vertfile
self.pdbfile = pdbfile
self.map = MAP
alpha = 1
self.colordict = {'C':[.5,.5,.5,alpha], 'O':[1,0,0,alpha], 'N':[0,0,1,alpha], 'S':[1,1,0,alpha], 'P':[1,0,1,alpha],'H':[1,1,1,alpha], 'U':[0,0,0,alpha]}
self.mapdict = {'C':0.5, 'O':.9, 'N':0.1, 'S':0.5, 'P':0.5,'H':0.5, 'U':0.5}
self.surface = None
self.bond = None
self.SetupWindow()
self.ReadPDB()
self.MakeImage()
self.ReadSurface()
self.SetupSurface()
## self.OglFrame.ogl.tkRedraw()
## out=tkinter.dooneevent(tkinter.DONT_WAIT)
## while (out):
## out=tkinter.dooneevent(tkinter.DONT_WAIT)
## self.OglFrame.Photo()
self.OglFrame.mainloop()
if __name__ == '__main__':
s = Surface()
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