File: conesave.py

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#!

# This is statement is required by the build system to query build info
if __name__ == '__build__':
		raise Exception


import string
__version__ = string.split('$Revision: 1.6 $')[1]
__date__ = string.join(string.split('$Date: 2003/02/15 02:11:32 $')[1:3], ' ')
__author__ = 'Tarn Weisner Burton <twburton@users.sourceforge.net>'

from OpenGL.GL import *
from OpenGL.Tk import *
from OpenGL.GLUT import *
from Tkinter import *
import sys

class MyApp(Frame):

	def init(self):
		glMaterialfv(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
		glMaterialfv(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
		glMaterialfv(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
		glMaterialfv(GL_FRONT, GL_SHININESS, 50.0)
		glLightfv(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
		glLightfv(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
		glLightfv(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
		glLightfv(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);   
		glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
		glEnable(GL_LIGHTING)
		glEnable(GL_LIGHT0)


	def redraw(self, o):
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
		glPushMatrix()
		glTranslatef(0, -1, 0)
		glRotatef(250, 1, 0, 0)
		glutSolidCone(1, 2, 50, 10)
		glPopMatrix()

	def save(self):
		#glSaveTiff("cone.tif", 0, 0, 0, 400, 400)
		self.SaveTo("cone.jpg")
		#glSaveEPS("cone.ps", 400, 400)
	def SaveTo( self, filename, format="JPEG" ):
		"""Save current buffer to filename in format"""
		import Image # get PIL's functionality...
		width, height = 400,400
		glPixelStorei(GL_PACK_ALIGNMENT, 1)
		data = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
		image = Image.fromstring( "RGB", (width, height), data )
		image = image.transpose( Image.FLIP_TOP_BOTTOM)
		image.save( filename, format )
		print 'Saved image to %s'% (os.path.abspath( filename))
		return image

	def __init__(self):
		self.f = Frame()
		self.f.pack()

		self.gl = Opengl(width = 400, height = 400, double = 1, depth = 1)
		self.gl.redraw = self.redraw
		self.gl.autospin_allowed = 1
		self.gl.pack(side = TOP, expand = YES, fill = BOTH)
		self.gl.set_background(255,255,255)
		self.init()

		self.b = Button(self.f, text="Save", command=self.save)
		self.b.pack(side='top')
		self.quit = Button(self.f, text = 'Quit', command = sys.exit)
		self.quit.pack(side = 'top')
		self.gl.mainloop()

app = MyApp()