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><head><title>glCallList</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glBlendFunc.3G.xml" title="glBlendFunc"/><link rel="next" href="glCallLists.3G.xml" title="glCallLists"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glCallList</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glBlendFunc.3G.xml">Prev</a></td><th width="60%" align="center">GL</th><td width="20%" align="right"><a accesskey="n" href="glCallLists.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glCallList.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glCallList.3G-name"/><h2>Name</h2><p>glCallList — execute a display list</p></div><div class="refsynopsisdiv"><a name="glCallList.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void<tt>glCallList</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLuint<i><tt>list</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glCallList.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glCallList</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>list</tt></i>) →<tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glCallList.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>list</tt></i></span></dt><dd>
Specifies the integer name of the display list to be executed.
</dd></dl></div></div><div class="refsect1" lang="en"><a name="glCallList.3G-description"/><h2>Description</h2><p>
<tt>glCallList</tt> causes the named display list to be executed. The commands saved in the display list
are executed in order, just as if they were called without using a display list. If <i><tt>list</tt></i> has not
been defined as a display list, <tt>glCallList</tt> is ignored.
</p><p>
<tt>glCallList</tt> can appear inside a display list. To avoid the possibility of infinite recursion
resulting from display lists calling one another, a limit is placed on the nesting level of display lists during
display-list execution. This limit is at least 64, and it depends on the implementation.
</p><p>
GL state is not saved and restored across a call to <tt>glCallList</tt>. Thus, changes made to GL state
during the execution of a display list remain after execution of the display list is completed. Use <a href="glPushAttrib.3G.xml"><tt>glPushAttrib</tt></a>, <a href="glPushAttrib.3G.xml"><tt>glPopAttrib</tt></a>, <a href="glPushMatrix.3G.xml"><tt>glPushMatrix</tt></a>, and <a href="glPushMatrix.3G.xml"><tt>glPopMatrix</tt></a> to preserve GL
state across <tt>glCallList</tt> calls.
</p></div><div class="refsect1" lang="en"><a name="glCallList.3G-notes"/><h2>Notes</h2><p>
Display lists can be executed between a call to <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding
call to <a href="glBegin.3G.xml"><tt>glEnd</tt></a>, as long as the display list includes only commands that are
allowed in this interval.
</p></div><div class="refsect1" lang="en"><a name="glCallList.3G-associated_gets"/><h2>Associated Gets</h2><p>
<tt>glGet</tt> with argument <tt>GL_MAX_LIST_NESTING</tt>
</p><p>
<a href="glIsList.3G.xml"><tt>glIsList</tt></a>
</p></div><div class="refsect1" lang="en"><a name="glCallList.3G-see_also"/><h2>See Also</h2><p>
<span class="simplelist"><a href="glCallLists.3G.xml">glCallLists</a>, <a href="glDeleteLists.3G.xml">glDeleteLists</a>, <a href="glGenLists.3G.xml">glGenLists</a>, <a href="glNewList.3G.xml">glNewList</a>, <a href="glPushAttrib.3G.xml">glPushAttrib</a>, <a href="glPushMatrix.3G.xml">glPushMatrix</a></span>
</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glBlendFunc.3G.xml">Prev</a></td><td width="20%" align="center"><a accesskey="u" href="reference-GL.xml">Up</a></td><td width="40%" align="right"><a accesskey="n" href="glCallLists.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glBlendFunc</td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top">glCallLists</td></tr></table></div></body></html>
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