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><head><title>glClearDepth</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glClearColor.3G.xml" title="glClearColor"/><link rel="next" href="glClearIndex.3G.xml" title="glClearIndex"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glClearDepth</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glClearColor.3G.xml">Prev</a></td><th width="60%" align="center">GL</th><td width="20%" align="right"><a accesskey="n" href="glClearIndex.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glClearDepth.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glClearDepth.3G-name"/><h2>Name</h2><p>glClearDepth — specify the clear value for the depth buffer</p></div><div class="refsynopsisdiv"><a name="glClearDepth.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void<tt>glClearDepth</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLclampd<i><tt>depth</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glClearDepth.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glClearDepth</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>depth</tt></i>) →<tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glClearDepth.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>depth</tt></i></span></dt><dd>
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
</dd></dl></div></div><div class="refsect1" lang="en"><a name="glClearDepth.3G-description"/><h2>Description</h2><p>
<tt>glClearDepth</tt> specifies the depth value used by <a href="glClear.3G.xml"><tt>glClear</tt></a> to
clear the depth buffer. Values specified by <tt>glClearDepth</tt> are clamped to the range <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
<mml:mfenced separator="," open="[" close="]">
<mml:mn>0</mml:mn>
<mml:mn>1</mml:mn>
</mml:mfenced>
</mml:math>.
</p></div><div class="refsect1" lang="en"><a name="glClearDepth.3G-errors"/><h2>Errors</h2><p>
<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glClearDepth</tt> is executed between the
execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
</p></div><div class="refsect1" lang="en"><a name="glClearDepth.3G-associated_gets"/><h2>Associated Gets</h2><p>
<tt>glGet</tt> with argument <tt>GL_DEPTH_CLEAR_VALUE</tt>
</p></div><div class="refsect1" lang="en"><a name="glClearDepth.3G-see_also"/><h2>See Also</h2><p>
<a href="glClear.3G.xml"><tt>glClear</tt></a>
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