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><head><title>glCopyConvolutionFilter2D</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glCopyConvolutionFilter1D.3G.xml" title="glCopyConvolutionFilter1D"/><link rel="next" href="glCopyPixels.3G.xml" title="glCopyPixels"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glCopyConvolutionFilter2D</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glCopyConvolutionFilter1D.3G.xml">Prev</a></td><th width="60%" align="center">GL</th><td width="20%" align="right"><a accesskey="n" href="glCopyPixels.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glCopyConvolutionFilter2D.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glCopyConvolutionFilter2D.3G-name"/><h2>Name</h2><p>glCopyConvolutionFilter2D — copy pixels into a two-dimensional convolution filter</p></div><div class="refsynopsisdiv"><a name="glCopyConvolutionFilter2D.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void<tt>glCopyConvolutionFilter2D</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum<i><tt>target</tt></i>, GLenum<i><tt>internalformat</tt></i>, GLint<i><tt>x</tt></i>, GLint<i><tt>y</tt></i>, GLsizei<i><tt>width</tt></i>, GLsizei<i><tt>height</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glCopyConvolutionFilter2D.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glCopyConvolutionFilter2D</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalformat</tt></i>, <i><tt>x</tt></i>, <i><tt>y</tt></i>, <i><tt>width</tt></i>, <i><tt>height</tt></i>) →<tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glCopyConvolutionFilter2D.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>target</tt></i></span></dt><dd>
Must be <tt>GL_CONVOLUTION_2D</tt>.
</dd><dt><span class="term"><i><tt>internalformat</tt></i></span></dt><dd>
The internal of the convolution filter kernel. The allowable values are <tt>GL_ALPHA</tt>,
<tt>GL_ALPHA4</tt>, <tt>GL_ALPHA8</tt>, <tt>GL_ALPHA12</tt>,
<tt>GL_ALPHA16</tt>, <tt>GL_LUMINANCE</tt>, <tt>GL_LUMINANCE4</tt>,
<tt>GL_LUMINANCE8</tt>, <tt>GL_LUMINANCE12</tt>,
<tt>GL_LUMINANCE16</tt>, <tt>GL_LUMINANCE_ALPHA</tt>,
<tt>GL_LUMINANCE4_ALPHA4</tt>, <tt>GL_LUMINANCE6_ALPHA2</tt>,
<tt>GL_LUMINANCE8_ALPHA8</tt>, <tt>GL_LUMINANCE12_ALPHA4</tt>,
<tt>GL_LUMINANCE12_ALPHA12</tt>, <tt>GL_LUMINANCE16_ALPHA16</tt>,
<tt>GL_INTENSITY</tt>, <tt>GL_INTENSITY4</tt>, <tt>GL_INTENSITY8</tt>,
<tt>GL_INTENSITY12</tt>, <tt>GL_INTENSITY16</tt>, <tt>GL_R3_G3_B2</tt>,
<tt>GL_RGB</tt>, <tt>GL_RGB4</tt>, <tt>GL_RGB5</tt>,
<tt>GL_RGB8</tt>, <tt>GL_RGB10</tt>, <tt>GL_RGB12</tt>,
<tt>GL_RGB16</tt>, <tt>GL_RGBA</tt>, <tt>GL_RGBA2</tt>,
<tt>GL_RGBA4</tt>, <tt>GL_RGB5_A1</tt>, <tt>GL_RGBA8</tt>,
<tt>GL_RGB10_A2</tt>, <tt>GL_RGBA12</tt>, or <tt>GL_RGBA16</tt>.
</dd><dt><span class="term"><i><tt>x</tt></i>, <i><tt>y</tt></i></span></dt><dd>
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</dd><dt><span class="term"><i><tt>width</tt></i></span></dt><dd>
The width of the pixel array to copy.
</dd><dt><span class="term"><i><tt>height</tt></i></span></dt><dd>
The height of the pixel array to copy.
</dd></dl></div></div><div class="refsect1" lang="en"><a name="glCopyConvolutionFilter2D.3G-description"/><h2>Description</h2><p>
<tt>glCopyConvolutionFilter2D</tt> defines a two-dimensional convolution filter kernel with pixels from the
current <tt>GL_READ_BUFFER</tt> (rather than from main memory, as is the case for <a href="glConvolutionFilter2D.3G.xml"><tt>glConvolutionFilter2D</tt></a>). The screen-aligned pixel rectangle with lower-left corner at
(<i><tt>x</tt></i>,<i><tt>y</tt></i>), width <i><tt>width</tt></i> and height
<i><tt>height</tt></i> is used to define the convolution filter. If any pixels within this region are outside
the window that is associated with the GL context, the values obtained for those pixels are undefined. The pixels in
the rectangle are processed exactly as if <a href="glReadPixels.3G.xml"><tt>glReadPixels</tt></a> had been called with
<i><tt>format</tt></i> set to RGBA, but the process stops just before final conversion. The R, G, B, and A
components of each pixel are next scaled by the four 2D <tt>GL_CONVOLUTION_FILTER_SCALE</tt> parameters and
biased by the four 2D <tt>GL_CONVOLUTION_FILTER_BIAS</tt> parameters. (The scale and bias parameters are
set by <tt>glConvolutionParameter</tt> using the <tt>GL_CONVOLUTION_2D</tt>
target and the names <tt>GL_CONVOLUTION_FILTER_SCALE</tt> and
<tt>GL_CONVOLUTION_FILTER_BIAS</tt>. The parameters themselves are vectors of four values that are applied
to red, green, blue, and alpha, in that order.) The R, G, B, and A values are not clamped to [0,1] at any time during
this process. Each pixel is then converted to the internal specified by <i><tt>internalformat</tt></i>. This
conversion simply maps the component values of the pixel (R, G, B, and A) to the values included in the internal (red,
green, blue, alpha, luminance, and intensity). The mapping is as follows:
</p><div class="informaltable"><table border="1"><colgroup><col/><col align="center"/><col align="center"/><col align="center"/><col align="center"/><col align="center"/><col align="center"/></colgroup><thead><tr><th><span class="bold"><b>Internal Format</b></span></th><th align="center"><span class="bold"><b>Red</b></span></th><th align="center"><span class="bold"><b>Green</b></span></th><th align="center"><span class="bold"><b>Blue</b></span></th><th align="center"><span class="bold"><b>Alpha</b></span></th><th align="center"><span class="bold"><b>Luminance</b></span></th><th align="center"><span class="bold"><b>Intensity</b></span></th></tr></thead><tbody><tr><td><tt>GL_ALPHA</tt></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center">A</td><td align="center"></td><td align="center"></td></tr><tr><td><tt>GL_LUMINANCE</tt></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center">R</td><td align="center"></td><td align="center"></td></tr><tr><td><tt>GL_LUMINANCE_ALPHA</tt></td><td align="center"></td><td align="center"></td><td align="center">A</td><td align="center">R</td><td align="center"></td><td align="center"></td></tr><tr><td><tt>GL_INTENSITY</tt></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center"></td><td align="center">R</td></tr><tr><td><tt>GL_RGB</tt></td><td align="center">R</td><td align="center">G</td><td align="center">B</td><td align="center"></td><td align="center"></td><td align="center"></td></tr><tr><td><tt>GL_RGBA</tt></td><td align="center">R</td><td align="center">G</td><td align="center">B</td><td align="center">A</td><td align="center"></td><td align="center"></td></tr></tbody></table></div><p>
The red, green, blue, alpha, luminance, and/or intensity components of the resulting pixels are stored in
floating-point rather than integer Pixel ordering is such that lower x screen coordinates correspond to lower
<i><tt>i</tt></i> filter image coordinates, and lower y screen coordinates correspond to lower
<i><tt>j</tt></i> filter image coordinates.
</p><p>
Note that after a convolution is performed, the resulting color components are also scaled by their corresponding
<tt>GL_POST_CONVOLUTION_c_SCALE</tt> parameters and biased by their corresponding
<tt>GL_POST_CONVOLUTION_c_BIAS</tt> parameters (where <i><tt>c</tt></i> takes on the values
<span class="bold"><b>RED</b></span>, <span class="bold"><b>GREEN</b></span>, <span class="bold"><b>BLUE</b></span>,
and <span class="bold"><b>ALPHA</b></span>). These parameters are set by <tt>glPixelTransfer</tt>.
</p></div><div class="refsect1" lang="en"><a name="glCopyConvolutionFilter2D.3G-notes"/><h2>Notes</h2><p>
<tt>glCopyConvolutionFilter2D</tt> is present only if <tt>GL_ARB_imaging</tt> is returned when
<a href="glGetString.3G.xml"><tt>glGetString</tt></a> is called with an argument of <tt>GL_EXTENSIONS</tt>.
</p></div><div class="refsect1" lang="en"><a name="glCopyConvolutionFilter2D.3G-errors"/><h2>Errors</h2><p>
<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>target</tt></i> is not
<tt>GL_CONVOLUTION_2D</tt>.
</p><p>
<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>internalformat</tt></i> is not one of the allowable
values.
</p><p>
<tt>GL_INVALID_VALUE</tt> is generated if <i><tt>width</tt></i> is less than zero or greater than
the maximum supported value. This value may be queried with <tt>glGetConvolutionParameter</tt> using target <tt>GL_CONVOLUTION_2D</tt> and name
<tt>GL_MAX_CONVOLUTION_WIDTH</tt>.
</p><p>
<tt>GL_INVALID_VALUE</tt> is generated if <i><tt>height</tt></i> is less than zero or greater than
the maximum supported value. This value may be queried with <tt>glGetConvolutionParameter</tt> using target <tt>GL_CONVOLUTION_2D</tt> and name
<tt>GL_MAX_CONVOLUTION_HEIGHT</tt>.
</p><p>
<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glCopyConvolutionFilter2D</tt> is executed
between the execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
</p></div><div class="refsect1" lang="en"><a name="glCopyConvolutionFilter2D.3G-associated_gets"/><h2>Associated Gets</h2><p>
<tt>glGetConvolutionParameter</tt>, <a href="glGetConvolutionFilter.3G.xml"><tt>glGetConvolutionFilter</tt></a>
</p></div><div class="refsect1" lang="en"><a name="glCopyConvolutionFilter2D.3G-see_also"/><h2>See Also</h2><p>
<span class="simplelist"><a href="glConvolutionFilter2D.3G.xml">glConvolutionFilter2D</a>, <a href="glConvolutionParameter.3G.xml">glConvolutionParameter</a>, <a href="glPixelTransfer.3G.xml">glPixelTransfer</a></span>
</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glCopyConvolutionFilter1D.3G.xml">Prev</a></td><td width="20%" align="center"><a accesskey="u" href="reference-GL.xml">Up</a></td><td width="40%" align="right"><a accesskey="n" href="glCopyPixels.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glCopyConvolutionFilter1D</td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top">glCopyPixels</td></tr></table></div></body></html>
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