File: glRotate.3G.xml

package info (click to toggle)
pyopengl 2.0.1.08-5.1
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 19,484 kB
  • ctags: 9,036
  • sloc: pascal: 64,950; xml: 28,088; ansic: 20,696; python: 19,761; tcl: 668; makefile: 240; sh: 25
file content (235 lines) | stat: -rw-r--r-- 11,721 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE html
  PUBLIC "-//W3C//DTD XHTML 1.1 plus MathML 2.0//EN" "http://www.w3.org/TR/MathML2/dtd/xhtml-math11-f.dtd">
<html
	xmlns="http://www.w3.org/1999/xhtml"
	xmlns:mml="http://www.w3.org/1998/Math/MathML"
><head><title>glRotate</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glResetMinmax.3G.xml" title="glResetMinmax"/><link rel="next" href="glScale.3G.xml" title="glScale"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glRotate</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glResetMinmax.3G.xml">Prev</a></td><th width="60%" align="center">GL</th><td width="20%" align="right"><a accesskey="n" href="glScale.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glRotate.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glRotate.3G-name"/><h2>Name</h2><p>glRotated, glRotatef &#8212; multiply the current matrix by a rotation matrix</p></div><div class="refsynopsisdiv"><a name="glRotate.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void<tt>glRotated</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLdouble<i><tt>angle</tt></i>, GLdouble<i><tt>x</tt></i>, GLdouble<i><tt>y</tt></i>, GLdouble<i><tt>z</tt></i>);</code></td></tr><tr><td valign="top"><code>void<tt>glRotatef</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLfloat<i><tt>angle</tt></i>, GLfloat<i><tt>x</tt></i>, GLfloat<i><tt>y</tt></i>, GLfloat<i><tt>z</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glRotate.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glRotated</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>angle</tt></i>, <i><tt>x</tt></i>, <i><tt>y</tt></i>, <i><tt>z</tt></i>) &#8594;<tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>glRotatef</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>angle</tt></i>, <i><tt>x</tt></i>, <i><tt>y</tt></i>, <i><tt>z</tt></i>) &#8594;<tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glRotate.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>angle</tt></i></span></dt><dd>
						Specifies the angle of rotation, in degrees.
					</dd><dt><span class="term"><i><tt>x</tt></i>, <i><tt>y</tt></i>, <i><tt>z</tt></i></span></dt><dd>
						Specify the <i><tt>x</tt></i>, <i><tt>y</tt></i>, and <i><tt>z</tt></i> coordinates of
						a vector, respectively.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glRotate.3G-description"/><h2>Description</h2><p>
			<tt>glRotate</tt> produces a rotation of <i><tt>angle</tt></i> degrees around
			the vector <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mo>(</mml:mo>
						<mml:mi>x</mml:mi>
						<mml:mi>y</mml:mi>
						<mml:mi>z</mml:mi>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math>. The current matrix (see <a href="glMatrixMode.3G.xml">glMatrixMode</a>) is multiplied by a rotation matrix with the product replacing the current matrix, as if <tt>glMultMatrix</tt> were called with the following matrix as its argument:
		</p><p>
			</p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" mode="display" overflow="scroll">
					<mml:mrow>
						<mml:mo>(</mml:mo>
						<mml:mtable>
							<mml:mtr>
								<mml:mtd columnalign="center">
									<mml:msup>
										<mml:mi>x</mml:mi>
										<mml:mn>2</mml:mn>
									</mml:msup>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>+</mml:mo>
									<mml:mi>c</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mi>x</mml:mi>
									<mml:mi>y</mml:mi>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>-</mml:mo>
									<mml:mi>z</mml:mi>
									<mml:mi>s</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mi>x</mml:mi>
									<mml:mi>z</mml:mi>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>+</mml:mo>
									<mml:mi>y</mml:mi>
									<mml:mi>s</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mn>0</mml:mn>
								</mml:mtd>
							</mml:mtr>
							<mml:mtr>
								<mml:mtd columnalign="center">
									<mml:mi>y</mml:mi>
									<mml:mi>x</mml:mi>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>+</mml:mo>
									<mml:mi>z</mml:mi>
									<mml:mi>s</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:msup>
										<mml:mi>y</mml:mi>
										<mml:mn>2</mml:mn>
									</mml:msup>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>+</mml:mo>
									<mml:mi>c</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mi>y</mml:mi>
									<mml:mi>z</mml:mi>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>-</mml:mo>
									<mml:mi>x</mml:mi>
									<mml:mi>s</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mn>0</mml:mn>
								</mml:mtd>
							</mml:mtr>
							<mml:mtr>
								<mml:mtd columnalign="center">
									<mml:mi>x</mml:mi>
									<mml:mi>z</mml:mi>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>-</mml:mo>
									<mml:mi>y</mml:mi>
									<mml:mi>s</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mi>y</mml:mi>
									<mml:mi>z</mml:mi>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>+</mml:mo>
									<mml:mi>x</mml:mi>
									<mml:mi>s</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:msup>
										<mml:mi>z</mml:mi>
										<mml:mn>2</mml:mn>
									</mml:msup>
									<mml:mo>(</mml:mo>
									<mml:mn>1</mml:mn>
									<mml:mo>-</mml:mo>
									<mml:mi>c</mml:mi>
									<mml:mo>)</mml:mo>
									<mml:mo>+</mml:mo>
									<mml:mi>c</mml:mi>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mn>0</mml:mn>
								</mml:mtd>
							</mml:mtr>
							<mml:mtr>
								<mml:mtd columnalign="center">
									<mml:mn>0</mml:mn>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mn>0</mml:mn>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mn>0</mml:mn>
								</mml:mtd>
								<mml:mtd columnalign="center">
									<mml:mn>1</mml:mn>
								</mml:mtd>
							</mml:mtr>
						</mml:mtable>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math></div><p>
		</p><p>
			Where <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mi>c</mml:mi>
						<mml:mo>=</mml:mo>
						<mml:mi>cos</mml:mi>
						<mml:mo>(</mml:mo>
						<mml:mi>angle</mml:mi>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mi>s</mml:mi>
						<mml:mo>=</mml:mo>
						<mml:mi>sin</mml:mi>
						<mml:mo>(</mml:mo>
						<mml:mi>angle</mml:mi>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math>, and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mo>|</mml:mo>
						<mml:mo>|</mml:mo>
						<mml:mo>(</mml:mo>
						<mml:mi>x</mml:mi>
						<mml:mi>y</mml:mi>
						<mml:mi>z</mml:mi>
						<mml:mo>)</mml:mo>
						<mml:mo>|</mml:mo>
						<mml:mo>|</mml:mo>
						<mml:mo>=</mml:mo>
						<mml:mn>1</mml:mn>
					</mml:mrow>
				</mml:math> (if not, the GL will normalize this vector).
		</p><p>
			If the matrix mode is either <tt>GL_MODELVIEW</tt> or <tt>GL_PROJECTION</tt>, all objects drawn
			after <tt>glRotate</tt> is called are rotated. Use <a href="glPushMatrix.3G.xml"><tt>glPushMatrix</tt></a> and <a href="glPushMatrix.3G.xml"><tt>glPopMatrix</tt></a> to save and
			restore the unrotated coordinate system.
		</p></div><div class="refsect1" lang="en"><a name="glRotate.3G-notes"/><h2>Notes</h2><p>
			This rotation follows the right-hand rule, so if the vector <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mo>(</mml:mo>
						<mml:mi>x</mml:mi>
						<mml:mi>y</mml:mi>
						<mml:mi>z</mml:mi>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math> points toward the user, the rotation will be counterclockwise.
		</p></div><div class="refsect1" lang="en"><a name="glRotate.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glRotate</tt> is executed
			between the execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p></div><div class="refsect1" lang="en"><a name="glRotate.3G-associated_gets"/><h2>Associated Gets</h2><p>
			<tt>glGet</tt> with argument <tt>GL_MATRIX_MODE</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_COLOR_MATRIX</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_MODELVIEW_MATRIX</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_PROJECTION_MATRIX</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_TEXTURE_MATRIX</tt>
		</p></div><div class="refsect1" lang="en"><a name="glRotate.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glMatrixMode.3G.xml">glMatrixMode</a>, <a href="glMultMatrix.3G.xml">glMultMatrix</a>, <a href="glPushMatrix.3G.xml">glPushMatrix</a>, <a href="glScale.3G.xml">glScale</a>, <a href="glTranslate.3G.xml">glTranslate</a></span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glResetMinmax.3G.xml">Prev</a></td><td width="20%" align="center"><a accesskey="u" href="reference-GL.xml">Up</a></td><td width="40%" align="right"><a accesskey="n" href="glScale.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glResetMinmax</td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top">glScale</td></tr></table></div></body></html>