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><head><title>gleSetJoinStyle</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GLE.xml" title="GLE"/><link rel="previous" href="gleScrew.3GLE.xml" title="gleScrew"/><link rel="next" href="gleSetNumSides.3GLE.xml" title="gleSetNumSides"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">gleSetJoinStyle</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="gleScrew.3GLE.xml">Prev</a></td><th width="60%" align="center">GLE</th><td width="20%" align="right"><a accesskey="n" href="gleSetNumSides.3GLE.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="gleSetJoinStyle.3GLE"/><div class="titlepage"/><div class="refnamediv"><a name="gleSetJoinStyle.3GLE-name"/><h2>Name</h2><p>gleSetJoinStyle, gleGetJoinStyle — Query and Set the GLE join style flags.</p></div><div class="refsynopsisdiv"><a name="gleSetJoinStyle.3GLE-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void<tt>gleSetJoinStyle</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>int<i><tt>style</tt></i>);</code></td></tr><tr><td valign="top"><code>int<tt>gleGetJoinStyle</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="gleSetJoinStyle.3GLE-python_specification"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>gleSetJoinStyle</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>style</tt></i>) →<tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gleGetJoinStyle</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>) →<i><tt>style</tt></i></code></td></tr></table></div><div class="refsect1" lang="en"><a name="gleSetJoinStyle.3GLE-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>style</tt></i></span></dt><dd>
bitwise OR of flags
</dd></dl></div></div><div class="refsect1" lang="en"><a name="gleSetJoinStyle.3GLE-description"/><h2>Description</h2><p>
Query and set the GLE join style flags. This word is a bitwise OR of the flags described below.
</p><p>
The initial join style
is <tt>TUBE_JN_ANGLE</tt>|<tt>TUBE_JN_CAP</tt>|<tt>TUBE_NORM_FACET</tt>.
</p><div class="variablelist"><p class="title"><b>Extrusion Join Styles</b></p><dl><dt><span class="term"><tt>TUBE_JN_RAW</tt></span></dt><dd>
Draw polycylinders, polycones, extrusions, etc. with no special treatment of the extrusion ends.
</dd><dt><span class="term"><tt>TUBE_JN_ANGLE</tt></span></dt><dd>
Draw polycylinders, polycones, extrusions, etc. by extending the different segments until they butt into
each other with an angular style.
</dd><dt><span class="term"><tt>TUBE_JN_CUT</tt></span></dt><dd><p>
Draw polycylinders, polycones, extrusions, etc. by joining together the different segments and slicing off
the joint at half the angle between the segments. A cap is drawn. Note that the slicing plane runs through
the origin of the contour coordinate system. Thus, the amount of slice can be varied by offsetting the
contour with respect to the origin.
</p><p>
Note that when two segments meet at a shallow angle, the cut join style will potentially shave off a whole
lot of the contour, leading to "surprising" results...
</p></dd><dt><span class="term"><tt>TUBE_JN_ROUND</tt></span></dt><dd>
Joints will be rounded. Strictly speaking, the part of the joint above the origin will be rounded. The part
below the origin will come together in an angular join.
</dd><dt><span class="term"><tt>TUBE_JN_MASK</tt></span></dt><dd>
Mask bits. This can be used to mask off the bit field that defines the join style.
</dd></dl></div><div class="variablelist"><p class="title"><b>End Caps</b></p><dl><dt><span class="term"><tt>TUBE_JN_CAP</tt></span></dt><dd>
If this is set, a cap will be drawn at each end of the extrusion.
</dd></dl></div><div class="variablelist"><p class="title"><b>Automatic Normal Vector Generation</b></p><dl><dt><span class="term"><tt>TUBE_NORM_FACET</tt></span></dt><dd>
A normal vector is generated per facet. Useful for having an extrusion have a "faceted" look,
such as when extruding a square — each of the four sides of the square will look flat.
</dd><dt><span class="term"><tt>TUBE_NORM_EDGE</tt></span></dt><dd>
Normal vectors are generated so that they lie along edges. Useful for making angular things look rounded
under lighting. For example, when extruding a hexagon and using this flag, the hexagonal extrusion will
look (more like a) smooth perfectly round cylinder, rather than a six-sided shape.
</dd><dt><span class="term"><tt>TUBE_NORM_PATH_EDGE</tt></span></dt><dd>
Normal vectors are generated so that they both lie on edges, and so that they interpolate between
neighboring segments. Useful for drawing "spaghetti" — extrusions that follow a spline
path. Because the spline path must be "tessellated" into small straight segments, each segment
will look straight unless this flag is set.
</dd><dt><span class="term"><tt>TUBE_NORM_MASK</tt></span></dt><dd>
A mask useful for masking out the "norm" bits.
</dd></dl></div><div class="variablelist"><p class="title"><b>Closed or Open Contours</b></p><dl><dt><span class="term"><tt>TUBE_CONTOUR_CLOSED</tt></span></dt><dd>
If this bit is set, the contour will be treated as a "closed" contour, where the last point
connects back up to the first. It is useful to set this flag when drawing closed shapes (such as extruded
cylinders, star-shapes, I-Beams, etc. When drawing open extrusions (e.g. corrugated sheet metal), you
<span class="bold"><b>don't</b></span> want to set this flag.
</dd></dl></div></div><div class="refsect1" lang="en"><a name="gleSetJoinStyle.3GLE-bugs"/><h2>Bugs</h2><p>
Multiple threads using GLE share a single global join style (although this should be easily fixable because GLE does
use a centralized graphics context).
</p></div><div class="refsect1" lang="en"><a name="gleSetJoinStyle.3GLE-see_also"/><h2>See Also</h2><p>
<span class="simplelist"><a href="gleExtrusion.3GLE.xml">gleExtrusion</a>, <a href="gleTextureMode.3GLE.xml">gleTextureMode</a></span>
</p></div><div class="refsect1" lang="en"><a name="gleSetJoinStyle.3GLE-author"/><h2>Author</h2><p>
Linas Vepstas
</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="gleScrew.3GLE.xml">Prev</a></td><td width="20%" align="center"><a accesskey="u" href="reference-GLE.xml">Up</a></td><td width="40%" align="right"><a accesskey="n" href="gleSetNumSides.3GLE.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">gleScrew</td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top">gleSetNumSides</td></tr></table></div></body></html>
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