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><head><title>gluTessProperty</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GLU.xml" title="GLU"/><link rel="previous" href="gluTessNormal.3G.xml" title="gluTessNormal"/><link rel="next" href="gluTessVertex.3G.xml" title="gluTessVertex"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">gluTessProperty</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="gluTessNormal.3G.xml">Prev</a></td><th width="60%" align="center">GLU</th><td width="20%" align="right"><a accesskey="n" href="gluTessVertex.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="gluTessProperty.3G"/><div class="titlepage"/><div class="refnamediv"><a name="gluTessProperty.3G-name"/><h2>Name</h2><p>gluTessProperty — set a tessellation object property</p></div><div class="refsynopsisdiv"><a name="gluTessProperty.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void<tt>gluTessProperty</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLUtesselator*<i><tt>tess</tt></i>, GLenum<i><tt>which</tt></i>, GLdouble<i><tt>data</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="gluTessProperty.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>gluTessProperty</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>tess</tt></i>, <i><tt>which</tt></i>, <i><tt>data</tt></i>) →<tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="gluTessProperty.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>tess</tt></i></span></dt><dd>
Specifies the tessellation object (created with <a href="gluNewTess.3G.xml"><tt>gluNewTess</tt></a>).
</dd><dt><span class="term"><i><tt>which</tt></i></span></dt><dd>
Specifies the property to be set. Valid values are <tt>GLU_TESS_WINDING_RULE</tt>,
<tt>GLU_TESS_BOUNDARY_ONLY</tt>, <tt>GLU_TESS_TOLERANCE</tt>.
</dd><dt><span class="term"><i><tt>data</tt></i></span></dt><dd>
Specifies the value of the indicated property.
</dd></dl></div></div><div class="refsect1" lang="en"><a name="gluTessProperty.3G-description"/><h2>Description</h2><p>
<tt>gluTessProperty</tt> is used to control properties stored in a tessellation object. These properties
affect the way that the polygons are interpreted and rendered. The legal values for <i><tt>which</tt></i> are as
follows:
</p><div class="variablelist"><dl><dt><span class="term"><tt>GLU_TESS_WINDING_RULE</tt></span></dt><dd><p>
Determines which parts of the polygon are on the "interior". <i><tt>data</tt></i> may be
set to one of <tt>GLU_TESS_WINDING_ODD</tt>, <tt>GLU_TESS_WINDING_NONZERO</tt>,
<tt>GLU_TESS_WINDING_POSITIVE</tt>, or <tt>GLU_TESS_WINDING_NEGATIVE</tt>, or
<tt>GLU_TESS_WINDING_ABS_GEQ_TWO</tt>.
</p><p>
To understand how the winding rule works, consider that the input contours partition the plane into
regions. The winding rule determines which of these regions are inside the polygon.
</p><p>
For a single contour C, the winding number of a point x is simply the signed number of revolutions we make
around x as we travel once around C (where CCW is positive). When there are several contours, the
individual winding numbers are summed. This procedure associates a signed integer value with each point x
in the plane. Note that the winding number is the same for all points in a single region.
</p><p>
The winding rule classifies a region as "inside" if its winding number belongs to the chosen
category (odd, nonzero, positive, negative, or absolute value of at least two). The previous GLU
tessellator (prior to GLU 1.2) used the "odd" rule. The "nonzero" rule is another
common way to define the interior. The other three rules are useful for polygon CSG operations.
</p></dd><dt><span class="term"><tt>GLU_TESS_BOUNDARY_ONLY</tt></span></dt><dd>
Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When set to GL_TRUE, a set of
closed contours separating the polygon interior and exterior are returned instead of a tessellation.
Exterior contours are oriented CCW with respect to the normal; interior contours are oriented CW. The
<tt>GLU_TESS_BEGIN</tt> and <tt>GLU_TESS_BEGIN_DATA</tt> callbacks use the type
GL_LINE_LOOP for each contour.
</dd><dt><span class="term"><tt>GLU_TESS_TOLERANCE</tt></span></dt><dd><p>
Specifies a tolerance for merging features to reduce the size of the output. For example, two vertices that
are very close to each other might be replaced by a single vertex. The tolerance is multiplied by the
largest coordinate magnitude of any input vertex; this specifies the maximum distance that any feature can
move as the result of a single merge operation. If a single feature takes part in several merge operations,
the total distance moved could be larger.
</p><p>
Feature merging is completely optional; the tolerance is only a hint. The implementation is free to merge
in some cases and not in others, or to never merge features at all. The initial tolerance is 0.
</p><p>
The current implementation merges vertices only if they are exactly coincident, regardless of the current
tolerance. A vertex is spliced into an edge only if the implementation is unable to distinguish which side
of the edge the vertex lies on. Two edges are merged only when both endpoints are identical.
</p></dd></dl></div></div><div class="refsect1" lang="en"><a name="gluTessProperty.3G-see_also"/><h2>See Also</h2><p>
<span class="simplelist"><a href="gluGetTessProperty.3G.xml">gluGetTessProperty</a>, <a href="gluNewTess.3G.xml">gluNewTess</a></span>
</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="gluTessNormal.3G.xml">Prev</a></td><td width="20%" align="center"><a accesskey="u" href="reference-GLU.xml">Up</a></td><td width="40%" align="right"><a accesskey="n" href="gluTessVertex.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">gluTessNormal</td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top">gluTessVertex</td></tr></table></div></body></html>
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