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><head><title>glutWarpPointer</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GLUT.xml" title="GLUT"/><link rel="previous" href="glutVisibilityFunc.3GLUT.xml" title="glutVisibilityFunc"/><link rel="next" href="glutWindowStatusFunc.3GLUT.xml" title="glutWindowStatusFunc"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glutWarpPointer</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glutVisibilityFunc.3GLUT.xml">Prev</a></td><th width="60%" align="center">GLUT</th><td width="20%" align="right"><a accesskey="n" href="glutWindowStatusFunc.3GLUT.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glutWarpPointer.3GLUT"/><div class="titlepage"/><div class="refnamediv"><a name="glutWarpPointer.3GLUT-name"/><h2>Name</h2><p>glutWarpPointer warps the pointer's location.</p></div><div class="refsynopsisdiv"><a name="glutWarpPointer.3GLUT-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void<tt>glutWarpPointer</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>int<i><tt>x</tt></i>, int<i><tt>y</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glutWarpPointer.3GLUT-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glutWarpPointer</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>x</tt></i>, <i><tt>y</tt></i>) →<tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glutWarpPointer.3GLUT-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>x</tt></i></span></dt><dd>
X offset relative to the current window's origin (upper left).
</dd><dt><span class="term"><i><tt>y</tt></i></span></dt><dd>
Y offset relative to the current window's origin (upper left).
</dd></dl></div></div><div class="refsect1" lang="en"><a name="glutWarpPointer.3GLUT-description"/><h2>Description</h2><p>
<tt>glutWarpPointer</tt> warps the window system's pointer to a new location relative
to the origin of the current window. The new location will be offset <i><tt>x</tt></i> pixels on the X axis and
<i><tt>y</tt></i> pixels on the Y axis. These parameters may be negative. The warp is done immediately.
</p><p>
If the pointer would be warped outside the screen's frame buffer region, the location will be clamped to the nearest
screen edge. The window system is allowed to further constrain the pointer's location in window system dependent ways.
</p><p>
The following is good advice that applies to <tt>glutWarpPointer</tt>: "There is seldom
any reason for calling this function. The pointer should normally be left to the user." (from Xlib's XWarpPointer man
page.)
</p></div><div class="refsect1" lang="en"><a name="glutWarpPointer.3GLUT-see_also"/><h2>See Also</h2><p>
<span class="simplelist"><a href="glutMouseFunc.3GLUT.xml">glutMouseFunc</a>, <a href="glutMotionFunc.3GLUT.xml">glutMotionFunc</a></span>
</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glutVisibilityFunc.3GLUT.xml">Prev</a></td><td width="20%" align="center"><a accesskey="u" href="reference-GLUT.xml">Up</a></td><td width="40%" align="right"><a accesskey="n" href="glutWindowStatusFunc.3GLUT.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glutVisibilityFunc</td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top">glutWindowStatusFunc</td></tr></table></div></body></html>
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