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#!
# This is statement is required by the build system to query build info
if __name__ == '__build__':
raise Exception
import os.path, imp, sys, string
def _visit(args, dirname, names):
if '__init__.py' in names and os.path.isfile(os.path.join(dirname, '__init__.py')):
root, modules = args
package = ['OpenGL']
current_root = dirname
while root != current_root:
current_root, package_name = os.path.split(current_root)
package.insert(1, package_name)
exts = map(lambda x: x[0], imp.get_suffixes())
for name in names:
if os.path.isfile(os.path.join(dirname, name)):
module, ext = os.path.splitext(name)
if ext in exts:
if module == '__init__':
module = string.join(package, '.')
elif module[-1] == '_':
module = None
else:
module = string.join(package + [module], '.')
if module and module not in modules:
modules.append(module)
else:
names = []
def _get_modules():
import OpenGL
path = os.path.split(sys.modules['OpenGL'].__file__)[0]
modules = []
os.path.walk(path, _visit, (path, modules))
return modules
def _query():
module_info = {}
for module_name in _get_modules():
info = None
try:
module = __import__(module_name, globals(), locals(), ['*'])
if module_name == 'OpenGL':
info = __OpenGL_info(module)
else:
info = getattr(module, '__info')()
if info is not None:
if hasattr(module, '__api_version__'):
info.insert(0, ('API Version', '0x%04x' % getattr(module, '__api_version__')))
if hasattr(module, '__version__'):
if module_name == 'OpenGL':
version_name = 'PyOpenGL Version'
else:
version_name = 'File Version'
info.insert(0, ('File Version', getattr(module, '__version__')))
except:
pass
if info:
module_info[module_name] = info
return module_info
def _boolean(x):
if x:
return 'Yes'
return 'No'
def __OpenGL_info(module):
import sys
info = []
info.append(('Platform', sys.platform))
info.append(('Python Version', sys.version))
info.append(('Numeric support', _boolean(module.__numeric_support__)))
info.append(('Numeric connected', _boolean(module.__numeric_present__)))
try:
import numeric_version
info.append(('Numeric Version', numeric_version.version))
except ImportError:
info.append(('Numeric Version', 'None'))
pass
try:
import Image
info.append(('PIL Version', Image.VERSION))
except ImportError:
info.append(('PIL Version', 'None'))
try:
import wxPython
info.append(('wxPython Version', wxPython.__version__))
except ImportError:
info.append(('wxPython Version', 'None'))
try:
import pygame
info.append(('pygame Version', pygame.ver))
except ImportError:
info.append(('pygame Version', 'None'))
try:
import FXPy
info.append(('FXPy available', 'Yes'))
except ImportError:
info.append(('FXPy available', 'No'))
return info
if __name__ == '__main__':
print 'Writing PyOpenGL info to "PyOpenGL_info.html" (this may take a while)...'
import sys, operator
from OpenGL.GLUT import *
from OpenGL.GL import glGetIntegerv, glGetBooleanv, glGetDoublev, glGetString, GLerror
from OpenGL.GLU import gluGetString
glutInit(sys.argv)
glutCreateWindow('foo')
f = open('PyOpenGL_info.html', 'w')
f.write('<html><title>PyOpenGL Information</title><body><h1>PyOpenGL Information</h1><br>')
info = _query()
module_names = info.keys()
module_names.sort()
for module_name in module_names:
if module_name == 'OpenGL':
desc = 'General'
else:
desc = string.split(module_name, '.', 1)[1]
f.write('<table border="1" cellspacing="0" cellpadding="2"><thead><tr><h2>%s</h2></tr></thead>' % desc)
for i in info[module_name]:
try:
if len(i) == 2:
key, value = i
else:
key, id, t = i
if t[0] == 'b':
value = glGetBooleanv(id)
if operator.isSequence(value):
value = map(_boolean, value)
else:
value = _boolean(value)
elif t[0] == 'i':
value = glGetIntegerv(id)
elif t[0] == 'd':
value = glGetDoublev(id)
elif t[0] == 'e':
if len(t) > 1:
if t[1] == 'u':
x = gluGetString(id)
else:
x = glGetString(id)
else:
x = id
x = string.split(x)
x.sort()
y = []
for ext in x:
try:
__import__('OpenGL.' + string.replace(ext, '_', '.', 2), globals(), locals(), ['*'])
y.append('<b>%s</b>' % ext)
except ImportError:
y.append(ext)
value = string.join(y, '<br>')
else:
if len(t) > 1:
if t[1] == 'u':
value = gluGetString(id)
else:
value = glGetString(id)
else:
value = id
f.write('<tr><td valign="top">%s</td><td valign="top">%s</td>' % (key, value))
except GLerror:
pass
f.write('</table><br>')
f.write('</body></html>')
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