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/*
# BUILD api_versions [0x101]
*/
%module fragment_lighting
#define __version__ "$Revision: 1.17 $"
#define __date__ "$Date: 2001/10/05 17:39:12 $"
#define __api_version__ API_VERSION
#define __author__ "Tarn Weisner Burton <twburton@users.sourceforge.net>"
#define __doc__ "http:\057\057oss.sgi.com\057projects\057ogl-sample\057registry\057EXT\057fragment_lighting.txt"
%{
/**
*
* GL.EXT.fragment_lighting Module for PyOpenGL
*
* Date: May 2001
*
* Authors: Tarn Weisner Burton <twburton@users.sourceforge.net>
*
***/
%}
%include util.inc
/* turn the exception handler on */
EXCEPTION_HANDLER()
%{
#if !EXT_DEFINES_PROTO || !defined(GL_EXT_fragment_lighting)
DECLARE_VOID_EXT(glFragmentMaterialfEXT, (GLenum face, GLenum pname, GLfloat param), (face, pname, param))
DECLARE_VOID_EXT(glFragmentMaterialfvEXT, (GLenum face, GLenum pname, const GLfloat *v), (face, pname, v))
DECLARE_VOID_EXT(glFragmentMaterialiEXT, (GLenum face, GLenum pname, GLint param), (face, pname, param))
DECLARE_VOID_EXT(glFragmentMaterialivEXT, (GLenum face, GLenum pname, const GLint *v), (face, pname, v))
DECLARE_VOID_EXT(glFragmentLightModelfEXT, (GLenum pname, GLfloat param), (pname, param))
DECLARE_VOID_EXT(glFragmentLightModelfvEXT, (GLenum pname, const GLfloat *v), (pname, v))
DECLARE_VOID_EXT(glFragmentLightModeliEXT, (GLenum pname, GLint param), (pname, param))
DECLARE_VOID_EXT(glFragmentLightModelivEXT, (GLenum pname, const GLint *v), (pname, v))
DECLARE_VOID_EXT(glFragmentLightfEXT, (GLenum light, GLenum pname, GLfloat param), (light, pname, param))
DECLARE_VOID_EXT(glFragmentLightfvEXT, (GLenum light, GLenum pname, const GLfloat *v), (light, pname, v))
DECLARE_VOID_EXT(glFragmentLightiEXT, (GLenum light, GLenum pname, GLint param), (light, pname, param))
DECLARE_VOID_EXT(glFragmentLightivEXT, (GLenum light, GLenum pname, const GLint *v), (light, pname, v))
DECLARE_VOID_EXT(glGetFragmentLightfvEXT, (GLenum light, GLenum pname, GLfloat *params), (light, pname, params))
DECLARE_VOID_EXT(glGetFragmentLightivEXT, (GLenum light, GLenum pname, GLint *params), (light, pname, params))
DECLARE_VOID_EXT(glFragmentColorMaterialEXT, (GLenum face, GLenum mode), (face, mode))
DECLARE_VOID_EXT(glGetFragmentMaterialfvEXT, (GLenum face, GLenum pname, GLfloat *params), (face, pname, params))
DECLARE_VOID_EXT(glGetFragmentMaterialivEXT, (GLenum face, GLenum pname, GLint *params), (face, pname, params))
DECLARE_VOID_EXT(glLightEnviEXT, (GLenum pname, GLint param), (pname, param))
#endif
%}
void glFragmentMaterialfEXT (GLenum face, GLenum pname, GLfloat param);
DOC(glFragmentMaterialfEXT, "glFragmentMaterialfEXT(face, pname, param) -> None")
void glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat *v);
DOC(glFragmentMaterialfvEXT, "glFragmentMaterialfvEXT(face, pname, params) -> None")
void glFragmentMaterialiEXT (GLenum face, GLenum pname, GLint param);
DOC(glFragmentMaterialiEXT, "glFragmentMaterialiEXT(face, pname, param) -> None")
void glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint *v);
DOC(glFragmentMaterialivEXT, "glFragmentMaterialivEXT(face, pname, params) -> None")
/* turn the exception handler on */
GL_EXCEPTION_HANDLER()
void glFragmentLightModelfEXT (GLenum pname, GLfloat param);
DOC(glFragmentLightModelfEXT, "glFragmentLightModelfEXT(pname, param) -> None")
void glFragmentLightModelfvEXT (GLenum pname, const GLfloat *v);
DOC(glFragmentLightModelfvEXT, "glFragmentLightModelfvEXT(pname, params) -> None")
void glFragmentLightModeliEXT (GLenum pname, GLint param);
DOC(glFragmentLightModeliEXT, "glFragmentLightModeliEXT(pname, param) -> None")
void glFragmentLightModelivEXT (GLenum pname, const GLint *v);
DOC(glFragmentLightModelivEXT, "glFragmentLightModelivEXT(pname, params) -> None")
void glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param);
DOC(glFragmentLightfEXT, "glFragmentLightfEXT(light, pname, param) -> None")
void glFragmentLightfvEXT (GLenum light, GLenum pname, const GLfloat *v);
DOC(glFragmentLightfvEXT, "glFragmentLightfvEXT(light, pname, params) -> None")
void glFragmentLightiEXT (GLenum light, GLenum pname, GLint param);
DOC(glFragmentLightiEXT, "glFragmentLightiEXT(light, pname, param) -> None")
void glFragmentLightivEXT (GLenum light, GLenum pname, const GLint *v);
DOC(glFragmentLightivEXT, "glFragmentLightivEXT(light, pname, params) -> None")
void glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat params[4]);
DOC(glGetFragmentLightfvEXT, "glGetFragmentLightfvEXT(light, pname) -> params")
void glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint params[4]);
DOC(glGetFragmentLightivEXT, "glGetFragmentLightivEXT(light, pname) -> params")
void glFragmentColorMaterialEXT (GLenum face, GLenum mode);
DOC(glFragmentColorMaterialEXT, "glFragmentColorMaterialEXT(face, mode) -> None")
void glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, GLfloat params[4]);
DOC(glGetFragmentMaterialfvEXT, "glGetFragmentMaterialfvEXT(face, pname) -> params")
void glGetFragmentMaterialivEXT (GLenum face, GLenum pname, GLint params[4]);
DOC(glGetFragmentMaterialivEXT, "glGetFragmentMaterialivEXT(face, pname) -> params")
void glLightEnviEXT(GLenum pname, GLint param);
DOC(glLightEnviEXT, "glLightEnviEXT(pname, param) -> None")
%{
static char *proc_names[] =
{
#if !EXT_DEFINES_PROTO || !defined(GL_EXT_fragment_lighting)
"glFragmentMaterialfEXT",
"glFragmentMaterialfvEXT",
"glFragmentMaterialiEXT",
"glFragmentMaterialivEXT",
"glFragmentLightModelfEXT",
"glFragmentLightModelfvEXT",
"glFragmentLightModeliEXT",
"glFragmentLightModelivEXT",
"glFragmentLightfEXT",
"glFragmentLightfvEXT",
"glFragmentLightiEXT",
"glFragmentLightivEXT",
"glGetFragmentLightfvEXT",
"glGetFragmentLightivEXT",
"glFragmentColorMaterialEXT",
"glGetFragmentMaterialfvEXT",
"glGetFragmentMaterialivEXT",
"glLightEnviEXT",
#endif
NULL
};
#define glInitFragmentLightingEXT() InitExtension("GL_EXT_fragment_lighting", proc_names)
%}
int glInitFragmentLightingEXT();
DOC(glInitFragmentLightingEXT, "glInitFragmentLightingEXT() -> bool")
%{
#ifndef GL_EXT_fragment_lighting
#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
#endif
PyObject *__info()
{
if (glInitFragmentLightingEXT())
{
PyObject *info = PyList_New(0);
PyList_Append(info, Py_BuildValue("sis", "GL_MAX_FRAGMENT_LIGHTS_EXT", GL_MAX_FRAGMENT_LIGHTS_EXT, "i"));
PyList_Append(info, Py_BuildValue("sis", "GL_MAX_ACTIVE_LIGHTS_EXT", GL_MAX_ACTIVE_LIGHTS_EXT, "i"));
return info;
}
Py_INCREF(Py_None);
return Py_None;
}
%}
PyObject *__info();
#define GL_FRAGMENT_LIGHTING_EXT 0x8400
#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
#define GL_LIGHT_ENV_MODE_EXT 0x8407
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
#define GL_FRAGMENT_LIGHT0_EXT 0x840C
#define GL_FRAGMENT_LIGHT1_EXT GL_FRAGMENT_LIGHT0_EXT+1
#define GL_FRAGMENT_LIGHT2_EXT GL_FRAGMENT_LIGHT0_EXT+2
#define GL_FRAGMENT_LIGHT3_EXT GL_FRAGMENT_LIGHT0_EXT+3
#define GL_FRAGMENT_LIGHT4_EXT GL_FRAGMENT_LIGHT0_EXT+4
#define GL_FRAGMENT_LIGHT5_EXT GL_FRAGMENT_LIGHT0_EXT+5
#define GL_FRAGMENT_LIGHT6_EXT GL_FRAGMENT_LIGHT0_EXT+6
#define GL_FRAGMENT_LIGHT7_EXT GL_FRAGMENT_LIGHT0_EXT+7
#define GL_FRAGMENT_LIGHT8_EXT GL_FRAGMENT_LIGHT0_EXT+8
#define GL_FRAGMENT_LIGHT9_EXT GL_FRAGMENT_LIGHT0_EXT+9
#define GL_FRAGMENT_LIGHT10_EXT GL_FRAGMENT_LIGHT0_EXT+10
#define GL_FRAGMENT_LIGHT11_EXT GL_FRAGMENT_LIGHT0_EXT+11
#define GL_FRAGMENT_LIGHT12_EXT GL_FRAGMENT_LIGHT0_EXT+12
#define GL_FRAGMENT_LIGHT13_EXT GL_FRAGMENT_LIGHT0_EXT+13
#define GL_FRAGMENT_LIGHT14_EXT GL_FRAGMENT_LIGHT0_EXT+14
#define GL_FRAGMENT_LIGHT15_EXT GL_FRAGMENT_LIGHT0_EXT+15
#define GL_FRAGMENT_LIGHT16_EXT GL_FRAGMENT_LIGHT0_EXT+16
#define GL_FRAGMENT_LIGHT17_EXT GL_FRAGMENT_LIGHT0_EXT+17
#define GL_FRAGMENT_LIGHT18_EXT GL_FRAGMENT_LIGHT0_EXT+18
#define GL_FRAGMENT_LIGHT19_EXT GL_FRAGMENT_LIGHT0_EXT+19
#define GL_FRAGMENT_LIGHT20_EXT GL_FRAGMENT_LIGHT0_EXT+20
#define GL_FRAGMENT_LIGHT21_EXT GL_FRAGMENT_LIGHT0_EXT+21
#define GL_FRAGMENT_LIGHT22_EXT GL_FRAGMENT_LIGHT0_EXT+22
#define GL_FRAGMENT_LIGHT23_EXT GL_FRAGMENT_LIGHT0_EXT+23
#define GL_FRAGMENT_LIGHT24_EXT GL_FRAGMENT_LIGHT0_EXT+24
#define GL_FRAGMENT_LIGHT25_EXT GL_FRAGMENT_LIGHT0_EXT+25
#define GL_FRAGMENT_LIGHT26_EXT GL_FRAGMENT_LIGHT0_EXT+26
#define GL_FRAGMENT_LIGHT27_EXT GL_FRAGMENT_LIGHT0_EXT+27
#define GL_FRAGMENT_LIGHT28_EXT GL_FRAGMENT_LIGHT0_EXT+28
#define GL_FRAGMENT_LIGHT29_EXT GL_FRAGMENT_LIGHT0_EXT+29
#define GL_FRAGMENT_LIGHT30_EXT GL_FRAGMENT_LIGHT0_EXT+30
#define GL_FRAGMENT_LIGHT31_EXT GL_FRAGMENT_LIGHT0_EXT+31
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