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'''OpenGL extension ARB.vertex_program
This module customises the behaviour of the
OpenGL.raw.GL.ARB.vertex_program to provide a more
Python-friendly API
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions, wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.vertex_program import *
### END AUTOGENERATED SECTION
# Note: sizes here are == the only documented sizes I could find,
# may need a lookup table some day...
glGetProgramivARB = wrapper.wrapper(glGetProgramivARB).setOutput(
'params', (1,),
)
glGetProgramEnvParameterdvARB = wrapper.wrapper(glGetProgramEnvParameterdvARB).setOutput(
'params',(4,),
)
glGetProgramEnvParameterfvARB = wrapper.wrapper(glGetProgramEnvParameterfvARB).setOutput(
'params',(4,),
)
glGetProgramLocalParameterdvARB = wrapper.wrapper(glGetProgramLocalParameterdvARB).setOutput(
'params',(4,),
)
glGetProgramLocalParameterfvARB = wrapper.wrapper(glGetProgramLocalParameterfvARB).setOutput(
'params',(4,),
)
glGetVertexAttribdvARB = wrapper.wrapper(glGetVertexAttribdvARB).setOutput(
'params',(1,),
)
##glGetVertexAttribPointervARB = wrapper.wrapper(glGetVertexAttribPointervARB).setOutput(
## 'pointer',(1,),
##)
##
##_base_glGetVertexAttribPointervARB
##def glGetVertexAttribPointervARB( index, pname=GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB ):
## """Retrieve named attribute vector
##
## XXX Needs logic checking, I don't think I got the number of
## levels of indirection correct... i.e. I believe it's just going
## to rewrite the temporary void_p's value, rather than writing
## into the numpy array.
##
## returns 4-element double array...
## """
## output = arrays.GLdoubleArray.zeros( (4,) )
## pointer = arrays.GLdoubleArray.voidDataPointer( output )
## _base_glGetVertexAttribPointervARB( index, pname, pointer )
## return output
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